Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
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917b2466ad
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de1c8c5c2c
5 changed files with 29 additions and 22 deletions
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@ -75,6 +75,14 @@ void PatchFragCoord(IR::Block& block, IR::Inst& inst) {
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inst.ReplaceUsesWith(downscaled_frag_coord);
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}
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void PatchPointSize(IR::Block& block, IR::Inst& inst) {
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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const IR::F32 point_value{inst.Arg(1)};
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const IR::F32 up_factor{ir.FPRecip(ir.ResolutionDownFactor())};
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const IR::F32 upscaled_point_value{ir.FPMul(point_value, up_factor)};
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inst.SetArg(1, upscaled_point_value);
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}
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[[nodiscard]] IR::U32 Scale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value) {
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IR::U32 scaled_value{value};
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if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) {
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@ -253,6 +261,19 @@ void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) {
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}
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break;
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}
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case IR::Opcode::SetAttribute: {
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const IR::Attribute attr{inst.Arg(0).Attribute()};
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switch (attr) {
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case IR::Attribute::PointSize:
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if (inst.Flags<u32>() != 0xDEADBEEF) {
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PatchPointSize(block, inst);
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}
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break;
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default:
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break;
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}
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break;
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}
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case IR::Opcode::ImageQueryDimensions:
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PatchImageQueryDimensions(block, inst);
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break;
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@ -976,8 +976,9 @@ void RasterizerOpenGL::SyncPointState() {
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oglEnable(GL_POINT_SPRITE, maxwell3d.regs.point_sprite_enable);
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oglEnable(GL_PROGRAM_POINT_SIZE, maxwell3d.regs.vp_point_size.enable);
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glPointSize(std::max(1.0f, maxwell3d.regs.point_size));
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const bool is_rescaling{texture_cache.IsRescaling()};
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const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f;
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glPointSize(std::max(1.0f, maxwell3d.regs.point_size * scale));
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}
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void RasterizerOpenGL::SyncLineState() {
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@ -38,7 +38,6 @@ enum class ImageFlagBits : u32 {
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Rescaled = 1 << 12,
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CheckingRescalable = 1 << 13,
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IsRescalable = 1 << 14,
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Blacklisted = 1 << 15,
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};
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DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
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@ -135,7 +135,7 @@ ImageInfo::ImageInfo(const Tegra::Engines::Maxwell3D::Regs& regs, size_t index)
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type = ImageType::e3D;
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size.depth = rt.depth;
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} else {
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rescaleable = block.depth == 0 && size.height > 256;
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rescaleable = block.depth == 0;
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downscaleable = size.height > 512;
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type = ImageType::e2D;
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resources.layers = rt.depth;
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@ -165,7 +165,7 @@ ImageInfo::ImageInfo(const Tegra::Engines::Maxwell3D::Regs& regs) noexcept {
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type = ImageType::e3D;
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size.depth = regs.zeta_depth;
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} else {
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rescaleable = block.depth == 0 && size.height > 256;
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rescaleable = block.depth == 0;
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downscaleable = size.height > 512;
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type = ImageType::e2D;
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resources.layers = regs.zeta_depth;
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@ -199,7 +199,7 @@ ImageInfo::ImageInfo(const Tegra::Engines::Fermi2D::Surface& config) noexcept {
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.height = config.height,
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.depth = 1,
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};
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rescaleable = block.depth == 0 && size.height > 256;
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rescaleable = block.depth == 0;
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downscaleable = size.height > 512;
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}
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}
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@ -53,8 +53,8 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
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const auto device_memory = runtime.GetDeviceLocalMemory();
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const u64 possible_expected_memory = (device_memory * 4) / 10;
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const u64 possible_critical_memory = (device_memory * 7) / 10;
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expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY);
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critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY);
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expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY - 256_MiB);
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critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY - 512_MiB);
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minimum_memory = 0;
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} else {
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// On OpenGL we can be more conservatives as the driver takes care.
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@ -355,7 +355,6 @@ void TextureCache<P>::FillImageViews(DescriptorTable<TICEntry>& table,
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if (view.blacklist && view.id != NULL_IMAGE_VIEW_ID) {
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const ImageViewBase& image_view{slot_image_views[view.id]};
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auto& image = slot_images[image_view.image_id];
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image.flags |= ImageFlagBits::Blacklisted;
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has_blacklisted |= ScaleDown(image);
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image.scale_rating = 0;
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}
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@ -985,7 +984,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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bool can_rescale = info.rescaleable;
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bool any_rescaled = false;
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bool any_blacklisted = false;
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for (const ImageId sibling_id : all_siblings) {
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if (!can_rescale) {
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break;
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@ -993,7 +991,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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Image& sibling = slot_images[sibling_id];
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can_rescale &= ImageCanRescale(sibling);
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any_rescaled |= True(sibling.flags & ImageFlagBits::Rescaled);
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any_blacklisted |= True(sibling.flags & ImageFlagBits::Blacklisted);
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}
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can_rescale &= any_rescaled;
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@ -1007,9 +1004,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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for (const ImageId sibling_id : all_siblings) {
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Image& sibling = slot_images[sibling_id];
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ScaleDown(sibling);
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if (any_blacklisted) {
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sibling.flags |= ImageFlagBits::Blacklisted;
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}
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}
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}
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@ -1644,7 +1638,6 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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boost::container::small_vector<const AliasedImage*, 1> aliased_images;
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Image& image = slot_images[image_id];
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bool any_rescaled = True(image.flags & ImageFlagBits::Rescaled);
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bool any_blacklisted = True(image.flags & ImageFlagBits::Blacklisted);
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u64 most_recent_tick = image.modification_tick;
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for (const AliasedImage& aliased : image.aliased_images) {
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ImageBase& aliased_image = slot_images[aliased.id];
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@ -1652,7 +1645,6 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick);
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aliased_images.push_back(&aliased);
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any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled);
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any_blacklisted |= True(aliased_image.flags & ImageFlagBits::Blacklisted);
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}
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}
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if (aliased_images.empty()) {
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@ -1664,9 +1656,6 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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ScaleUp(image);
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} else {
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ScaleDown(image);
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if (any_blacklisted) {
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image.flags |= ImageFlagBits::Blacklisted;
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}
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}
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}
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image.modification_tick = most_recent_tick;
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@ -1684,9 +1673,6 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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Image& aliased_image = slot_images[aliased->id];
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if (!can_rescale) {
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ScaleDown(aliased_image);
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if (any_blacklisted) {
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aliased_image.flags |= ImageFlagBits::Blacklisted;
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}
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CopyImage(image_id, aliased->id, aliased->copies);
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continue;
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}
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