Merge pull request #7182 from Morph1984/system
yuzu: Remove all remaining global system instances
This commit is contained in:
commit
dc385b7392
7 changed files with 164 additions and 180 deletions
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@ -139,8 +139,8 @@ struct System::Impl {
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: kernel{system}, fs_controller{system}, memory{system},
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cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
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ResultStatus Run() {
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status = ResultStatus::Success;
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SystemResultStatus Run() {
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status = SystemResultStatus::Success;
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kernel.Suspend(false);
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core_timing.SyncPause(false);
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@ -149,8 +149,8 @@ struct System::Impl {
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return status;
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}
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ResultStatus Pause() {
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status = ResultStatus::Success;
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SystemResultStatus Pause() {
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status = SystemResultStatus::Success;
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core_timing.SyncPause(true);
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kernel.Suspend(true);
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@ -159,7 +159,7 @@ struct System::Impl {
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return status;
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}
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ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
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SystemResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
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LOG_DEBUG(Core, "initialized OK");
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device_memory = std::make_unique<Core::DeviceMemory>();
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@ -197,7 +197,7 @@ struct System::Impl {
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gpu_core = VideoCore::CreateGPU(emu_window, system);
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if (!gpu_core) {
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return ResultStatus::ErrorVideoCore;
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return SystemResultStatus::ErrorVideoCore;
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}
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service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
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@ -217,21 +217,22 @@ struct System::Impl {
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LOG_DEBUG(Core, "Initialized OK");
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return ResultStatus::Success;
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return SystemResultStatus::Success;
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}
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ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath,
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u64 program_id, std::size_t program_index) {
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SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
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const std::string& filepath, u64 program_id,
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std::size_t program_index) {
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app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
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program_id, program_index);
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if (!app_loader) {
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LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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return ResultStatus::ErrorGetLoader;
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return SystemResultStatus::ErrorGetLoader;
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}
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ResultStatus init_result{Init(system, emu_window)};
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if (init_result != ResultStatus::Success) {
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SystemResultStatus init_result{Init(system, emu_window)};
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if (init_result != SystemResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
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static_cast<int>(init_result));
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Shutdown();
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@ -249,8 +250,8 @@ struct System::Impl {
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LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
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Shutdown();
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return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
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static_cast<u32>(load_result));
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return static_cast<SystemResultStatus>(
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static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
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}
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AddGlueRegistrationForProcess(*app_loader, *main_process);
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kernel.MakeCurrentProcess(main_process.get());
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@ -282,7 +283,7 @@ struct System::Impl {
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GetAndResetPerfStats();
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perf_stats->BeginSystemFrame();
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status = ResultStatus::Success;
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status = SystemResultStatus::Success;
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return status;
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}
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@ -355,7 +356,7 @@ struct System::Impl {
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arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
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}
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void SetStatus(ResultStatus new_status, const char* details = nullptr) {
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void SetStatus(SystemResultStatus new_status, const char* details = nullptr) {
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status = new_status;
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if (details) {
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status_details = details;
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@ -411,7 +412,7 @@ struct System::Impl {
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/// Network instance
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Network::NetworkInstance network_instance;
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ResultStatus status = ResultStatus::Success;
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SystemResultStatus status = SystemResultStatus::Success;
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std::string status_details = "";
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std::unique_ptr<Core::PerfStats> perf_stats;
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@ -428,22 +429,9 @@ struct System::Impl {
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};
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System::System() : impl{std::make_unique<Impl>(*this)} {}
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System::~System() = default;
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System& System::GetInstance() {
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if (!s_instance) {
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throw std::runtime_error("Using System instance before its initialization");
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}
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return *s_instance;
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}
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void System::InitializeGlobalInstance() {
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if (s_instance) {
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throw std::runtime_error("Reinitializing Global System instance.");
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}
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s_instance = std::unique_ptr<System>(new System);
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}
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CpuManager& System::GetCpuManager() {
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return impl->cpu_manager;
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}
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@ -452,16 +440,16 @@ const CpuManager& System::GetCpuManager() const {
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return impl->cpu_manager;
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}
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System::ResultStatus System::Run() {
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SystemResultStatus System::Run() {
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return impl->Run();
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}
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System::ResultStatus System::Pause() {
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SystemResultStatus System::Pause() {
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return impl->Pause();
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}
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System::ResultStatus System::SingleStep() {
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return ResultStatus::Success;
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SystemResultStatus System::SingleStep() {
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return SystemResultStatus::Success;
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}
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void System::InvalidateCpuInstructionCaches() {
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@ -476,8 +464,8 @@ void System::Shutdown() {
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impl->Shutdown();
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}
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System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
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u64 program_id, std::size_t program_index) {
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SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
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u64 program_id, std::size_t program_index) {
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return impl->Load(*this, emu_window, filepath, program_id, program_index);
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}
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@ -637,7 +625,7 @@ Loader::ResultStatus System::GetGameName(std::string& out) const {
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return impl->GetGameName(out);
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}
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void System::SetStatus(ResultStatus new_status, const char* details) {
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void System::SetStatus(SystemResultStatus new_status, const char* details) {
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impl->SetStatus(new_status, details);
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}
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@ -104,55 +104,49 @@ struct PerfStatsResults;
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FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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const std::string& path);
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/// Enumeration representing the return values of the System Initialize and Load process.
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enum class SystemResultStatus : u32 {
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Success, ///< Succeeded
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ErrorNotInitialized, ///< Error trying to use core prior to initialization
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ErrorGetLoader, ///< Error finding the correct application loader
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ErrorSystemFiles, ///< Error in finding system files
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ErrorSharedFont, ///< Error in finding shared font
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ErrorVideoCore, ///< Error in the video core
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ErrorUnknown, ///< Any other error
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ErrorLoader, ///< The base for loader errors (too many to repeat)
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};
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class System {
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public:
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using CurrentBuildProcessID = std::array<u8, 0x20>;
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explicit System();
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~System();
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System(const System&) = delete;
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System& operator=(const System&) = delete;
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System(System&&) = delete;
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System& operator=(System&&) = delete;
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~System();
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/**
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* Gets the instance of the System singleton class.
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* @returns Reference to the instance of the System singleton class.
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*/
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[[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance();
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static void InitializeGlobalInstance();
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/// Enumeration representing the return values of the System Initialize and Load process.
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enum class ResultStatus : u32 {
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Success, ///< Succeeded
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ErrorNotInitialized, ///< Error trying to use core prior to initialization
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ErrorGetLoader, ///< Error finding the correct application loader
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ErrorSystemFiles, ///< Error in finding system files
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ErrorSharedFont, ///< Error in finding shared font
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ErrorVideoCore, ///< Error in the video core
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ErrorUnknown, ///< Any other error
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ErrorLoader, ///< The base for loader errors (too many to repeat)
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};
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/**
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* Run the OS and Application
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* This function will start emulation and run the relevant devices
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*/
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[[nodiscard]] ResultStatus Run();
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[[nodiscard]] SystemResultStatus Run();
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/**
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* Pause the OS and Application
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* This function will pause emulation and stop the relevant devices
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*/
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[[nodiscard]] ResultStatus Pause();
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[[nodiscard]] SystemResultStatus Pause();
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/**
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* Step the CPU one instruction
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* @return Result status, indicating whether or not the operation succeeded.
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*/
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[[nodiscard]] ResultStatus SingleStep();
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[[nodiscard]] SystemResultStatus SingleStep();
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/**
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* Invalidate the CPU instruction caches
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@ -172,10 +166,11 @@ public:
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* input.
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* @param filepath String path to the executable application to load on the host file system.
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* @param program_index Specifies the index within the container of the program to launch.
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* @returns ResultStatus code, indicating if the operation succeeded.
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* @returns SystemResultStatus code, indicating if the operation succeeded.
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*/
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[[nodiscard]] ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
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u64 program_id = 0, std::size_t program_index = 0);
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[[nodiscard]] SystemResultStatus Load(Frontend::EmuWindow& emu_window,
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const std::string& filepath, u64 program_id = 0,
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std::size_t program_index = 0);
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/**
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* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
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@ -301,7 +296,7 @@ public:
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/// Gets the name of the current game
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[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
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void SetStatus(ResultStatus new_status, const char* details);
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void SetStatus(SystemResultStatus new_status, const char* details);
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[[nodiscard]] const std::string& GetStatusDetails() const;
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@ -403,12 +398,8 @@ public:
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void ApplySettings();
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private:
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System();
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struct Impl;
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std::unique_ptr<Impl> impl;
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inline static std::unique_ptr<System> s_instance{};
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};
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} // namespace Core
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@ -86,15 +86,15 @@ void EmuThread::run() {
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}
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running_guard = true;
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Core::System::ResultStatus result = system.Run();
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if (result != Core::System::ResultStatus::Success) {
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Core::SystemResultStatus result = system.Run();
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if (result != Core::SystemResultStatus::Success) {
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running_guard = false;
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this->SetRunning(false);
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emit ErrorThrown(result, system.GetStatusDetails());
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}
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running_wait.Wait();
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result = system.Pause();
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if (result != Core::System::ResultStatus::Success) {
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if (result != Core::SystemResultStatus::Success) {
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running_guard = false;
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this->SetRunning(false);
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emit ErrorThrown(result, system.GetStatusDetails());
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@ -16,7 +16,6 @@
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#include <QWindow>
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#include "common/thread.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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class GRenderWindow;
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@ -24,6 +23,11 @@ class GMainWindow;
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class QKeyEvent;
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class QStringList;
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namespace Core {
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enum class SystemResultStatus : u32;
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class System;
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} // namespace Core
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namespace InputCommon {
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class InputSubsystem;
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}
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@ -123,7 +127,7 @@ signals:
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*/
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void DebugModeLeft();
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void ErrorThrown(Core::System::ResultStatus, std::string);
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void ErrorThrown(Core::SystemResultStatus, std::string);
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void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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};
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@ -172,7 +172,7 @@ void GMainWindow::ShowTelemetryCallout() {
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"<br/><br/>Would you like to share your usage data with us?");
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if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
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Settings::values.enable_telemetry = false;
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system.ApplySettings();
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system->ApplySettings();
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}
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}
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@ -191,9 +191,10 @@ static void RemoveCachedContents() {
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Common::FS::RemoveDirRecursively(offline_system_data);
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}
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GMainWindow::GMainWindow(Core::System& system_)
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: input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, system{system_},
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config{std::make_unique<Config>(system_)},
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GMainWindow::GMainWindow()
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: system{std::make_unique<Core::System>()},
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input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
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config{std::make_unique<Config>(*system)},
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vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
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provider{std::make_unique<FileSys::ManualContentProvider>()} {
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Common::Log::Initialize();
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@ -257,10 +258,10 @@ GMainWindow::GMainWindow(Core::System& system_)
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show();
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system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
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system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
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provider.get());
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system.GetFileSystemController().CreateFactories(*vfs);
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system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
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system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
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provider.get());
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system->GetFileSystemController().CreateFactories(*vfs);
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// Remove cached contents generated during the previous session
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RemoveCachedContents();
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@ -406,12 +407,12 @@ void GMainWindow::RegisterMetaTypes() {
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qRegisterMetaType<Service::AM::Applets::WebExitReason>("Service::AM::Applets::WebExitReason");
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// Register loader types
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qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
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qRegisterMetaType<Core::SystemResultStatus>("Core::SystemResultStatus");
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}
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void GMainWindow::ControllerSelectorReconfigureControllers(
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const Core::Frontend::ControllerParameters& parameters) {
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QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), system);
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QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), *system);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
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Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
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@ -421,7 +422,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
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emit ControllerSelectorReconfigureFinished();
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// Don't forget to apply settings.
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system.ApplySettings();
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system->ApplySettings();
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config->Save();
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UpdateStatusButtons();
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@ -455,7 +456,7 @@ void GMainWindow::SoftwareKeyboardInitialize(
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return;
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}
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software_keyboard = new QtSoftwareKeyboardDialog(render_window, system, is_inline,
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software_keyboard = new QtSoftwareKeyboardDialog(render_window, *system, is_inline,
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std::move(initialize_parameters));
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if (is_inline) {
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@ -567,7 +568,7 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
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return;
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}
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QtNXWebEngineView web_browser_view(this, system, input_subsystem.get());
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QtNXWebEngineView web_browser_view(this, *system, input_subsystem.get());
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ui->action_Pause->setEnabled(false);
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ui->action_Restart->setEnabled(false);
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@ -699,10 +700,10 @@ void GMainWindow::InitializeWidgets() {
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#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
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ui->action_Report_Compatibility->setVisible(true);
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#endif
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render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, system);
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render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
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render_window->hide();
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game_list = new GameList(vfs, provider.get(), system, this);
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game_list = new GameList(vfs, provider.get(), *system, this);
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ui->horizontalLayout->addWidget(game_list);
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game_list_placeholder = new GameListPlaceholder(this);
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@ -768,14 +769,14 @@ void GMainWindow::InitializeWidgets() {
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tr("Handheld controller can't be used on docked mode. Pro "
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"controller will be selected."));
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controller_type = Settings::ControllerType::ProController;
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ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), system);
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ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
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configure_dialog.ApplyConfiguration();
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controller_dialog->refreshConfiguration();
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}
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Settings::values.use_docked_mode.SetValue(!is_docked);
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dock_status_button->setChecked(!is_docked);
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OnDockedModeChanged(is_docked, !is_docked, system);
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OnDockedModeChanged(is_docked, !is_docked, *system);
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});
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dock_status_button->setText(tr("DOCK"));
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dock_status_button->setCheckable(true);
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@ -799,7 +800,7 @@ void GMainWindow::InitializeWidgets() {
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}
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}
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system.ApplySettings();
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system->ApplySettings();
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UpdateGPUAccuracyButton();
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});
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UpdateGPUAccuracyButton();
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@ -827,7 +828,7 @@ void GMainWindow::InitializeWidgets() {
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Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
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}
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system.ApplySettings();
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system->ApplySettings();
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});
|
||||
statusBar()->insertPermanentWidget(0, renderer_status_button);
|
||||
|
||||
|
@ -844,7 +845,7 @@ void GMainWindow::InitializeDebugWidgets() {
|
|||
debug_menu->addAction(microProfileDialog->toggleViewAction());
|
||||
#endif
|
||||
|
||||
waitTreeWidget = new WaitTreeWidget(system, this);
|
||||
waitTreeWidget = new WaitTreeWidget(*system, this);
|
||||
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
|
||||
waitTreeWidget->hide();
|
||||
debug_menu->addAction(waitTreeWidget->toggleViewAction());
|
||||
|
@ -947,7 +948,7 @@ void GMainWindow::InitializeHotkeys() {
|
|||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
|
||||
&QShortcut::activated, this, [this] {
|
||||
if (!system.IsPoweredOn()) {
|
||||
if (!system->IsPoweredOn()) {
|
||||
return;
|
||||
}
|
||||
BootGame(game_path);
|
||||
|
@ -1003,7 +1004,7 @@ void GMainWindow::InitializeHotkeys() {
|
|||
Settings::values.use_docked_mode.SetValue(
|
||||
!Settings::values.use_docked_mode.GetValue());
|
||||
OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
|
||||
Settings::values.use_docked_mode.GetValue(), system);
|
||||
Settings::values.use_docked_mode.GetValue(), *system);
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
|
||||
|
@ -1240,9 +1241,9 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
|
|||
return false;
|
||||
}
|
||||
|
||||
system.SetFilesystem(vfs);
|
||||
system->SetFilesystem(vfs);
|
||||
|
||||
system.SetAppletFrontendSet({
|
||||
system->SetAppletFrontendSet({
|
||||
std::make_unique<QtControllerSelector>(*this), // Controller Selector
|
||||
std::make_unique<QtErrorDisplay>(*this), // Error Display
|
||||
nullptr, // Parental Controls
|
||||
|
@ -1252,14 +1253,14 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
|
|||
std::make_unique<QtWebBrowser>(*this), // Web Browser
|
||||
});
|
||||
|
||||
const Core::System::ResultStatus result{
|
||||
system.Load(*render_window, filename.toStdString(), program_id, program_index)};
|
||||
const Core::SystemResultStatus result{
|
||||
system->Load(*render_window, filename.toStdString(), program_id, program_index)};
|
||||
|
||||
const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
|
||||
static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
|
||||
|
||||
if (result == Core::System::ResultStatus::Success &&
|
||||
system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
|
||||
if (result == Core::SystemResultStatus::Success &&
|
||||
system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
|
||||
drd_callout) {
|
||||
UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
|
||||
static_cast<u32>(CalloutFlag::DRDDeprecation);
|
||||
|
@ -1273,14 +1274,14 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
|
|||
"wiki</a>. This message will not be shown again."));
|
||||
}
|
||||
|
||||
if (result != Core::System::ResultStatus::Success) {
|
||||
if (result != Core::SystemResultStatus::Success) {
|
||||
switch (result) {
|
||||
case Core::System::ResultStatus::ErrorGetLoader:
|
||||
case Core::SystemResultStatus::ErrorGetLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
|
||||
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
||||
tr("The ROM format is not supported."));
|
||||
break;
|
||||
case Core::System::ResultStatus::ErrorVideoCore:
|
||||
case Core::SystemResultStatus::ErrorVideoCore:
|
||||
QMessageBox::critical(
|
||||
this, tr("An error occurred initializing the video core."),
|
||||
tr("yuzu has encountered an error while running the video core, please see the "
|
||||
|
@ -1294,8 +1295,8 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
|
|||
break;
|
||||
|
||||
default:
|
||||
if (result > Core::System::ResultStatus::ErrorLoader) {
|
||||
const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
|
||||
if (result > Core::SystemResultStatus::ErrorLoader) {
|
||||
const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
|
||||
const u16 error_id = static_cast<u16>(result) - loader_id;
|
||||
const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id);
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code);
|
||||
|
@ -1323,7 +1324,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
|
|||
}
|
||||
game_path = filename;
|
||||
|
||||
system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
|
||||
system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1350,7 +1351,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
|||
last_filename_booted = filename;
|
||||
|
||||
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
|
||||
const auto loader = Loader::GetLoader(system, v_file, program_id, program_index);
|
||||
const auto loader = Loader::GetLoader(*system, v_file, program_id, program_index);
|
||||
|
||||
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
|
||||
type == StartGameType::Normal) {
|
||||
|
@ -1359,7 +1360,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
|||
const auto config_file_name = title_id == 0
|
||||
? Common::FS::PathToUTF8String(file_path.filename())
|
||||
: fmt::format("{:016X}", title_id);
|
||||
Config per_game_config(system, config_file_name, Config::ConfigType::PerGameConfig);
|
||||
Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
|
||||
}
|
||||
|
||||
ConfigureVibration::SetAllVibrationDevices();
|
||||
|
@ -1382,16 +1383,16 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
|||
return;
|
||||
|
||||
// Create and start the emulation thread
|
||||
emu_thread = std::make_unique<EmuThread>(system);
|
||||
emu_thread = std::make_unique<EmuThread>(*system);
|
||||
emit EmulationStarting(emu_thread.get());
|
||||
emu_thread->start();
|
||||
|
||||
// Register an ExecuteProgram callback such that Core can execute a sub-program
|
||||
system.RegisterExecuteProgramCallback(
|
||||
system->RegisterExecuteProgramCallback(
|
||||
[this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });
|
||||
|
||||
// Register an Exit callback such that Core can exit the currently running application.
|
||||
system.RegisterExitCallback([this]() { render_window->Exit(); });
|
||||
system->RegisterExitCallback([this]() { render_window->Exit(); });
|
||||
|
||||
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
|
||||
|
@ -1425,11 +1426,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
|||
|
||||
std::string title_name;
|
||||
std::string title_version;
|
||||
const auto res = system.GetGameName(title_name);
|
||||
const auto res = system->GetGameName(title_name);
|
||||
|
||||
const auto metadata = [this, title_id] {
|
||||
const FileSys::PatchManager pm(title_id, system.GetFileSystemController(),
|
||||
system.GetContentProvider());
|
||||
const FileSys::PatchManager pm(title_id, system->GetFileSystemController(),
|
||||
system->GetContentProvider());
|
||||
return pm.GetControlMetadata();
|
||||
}();
|
||||
if (metadata.first != nullptr) {
|
||||
|
@ -1440,16 +1441,16 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
|||
title_name = Common::FS::PathToUTF8String(
|
||||
std::filesystem::path{filename.toStdU16String()}.filename());
|
||||
}
|
||||
const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess();
|
||||
const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess();
|
||||
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
|
||||
title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
|
||||
.arg(QString::fromStdString(title_name), instruction_set_suffix)
|
||||
.toStdString();
|
||||
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
|
||||
const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
|
||||
const auto gpu_vendor = system->GPU().Renderer().GetDeviceVendor();
|
||||
UpdateWindowTitle(title_name, title_version, gpu_vendor);
|
||||
|
||||
loading_screen->Prepare(system.GetAppLoader());
|
||||
loading_screen->Prepare(system->GetAppLoader());
|
||||
loading_screen->show();
|
||||
|
||||
emulation_running = true;
|
||||
|
@ -1568,15 +1569,15 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
|
|||
QString open_target;
|
||||
|
||||
const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] {
|
||||
const FileSys::PatchManager pm{program_id, system.GetFileSystemController(),
|
||||
system.GetContentProvider()};
|
||||
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
|
||||
system->GetContentProvider()};
|
||||
const auto control = pm.GetControlMetadata().first;
|
||||
if (control != nullptr) {
|
||||
return std::make_pair(control->GetDefaultNormalSaveSize(),
|
||||
control->GetDeviceSaveDataSize());
|
||||
} else {
|
||||
const auto file = Core::GetGameFileFromPath(vfs, game_path);
|
||||
const auto loader = Loader::GetLoader(system, file);
|
||||
const auto loader = Loader::GetLoader(*system, file);
|
||||
|
||||
FileSys::NACP nacp{};
|
||||
loader->ReadControlData(nacp);
|
||||
|
@ -1619,14 +1620,14 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
|
|||
ASSERT(user_id);
|
||||
|
||||
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
|
||||
system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
|
||||
*system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
|
||||
program_id, user_id->uuid, 0);
|
||||
|
||||
path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
|
||||
} else {
|
||||
// Device save data
|
||||
const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
|
||||
system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
|
||||
*system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
|
||||
program_id, {}, 0);
|
||||
|
||||
path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
|
||||
|
@ -1753,7 +1754,7 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
|
|||
}
|
||||
|
||||
void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
|
||||
const auto& fs_controller = system.GetFileSystemController();
|
||||
const auto& fs_controller = system->GetFileSystemController();
|
||||
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
|
||||
fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
|
||||
|
||||
|
@ -1769,7 +1770,7 @@ void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
|
|||
|
||||
void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) {
|
||||
const auto update_id = program_id | 0x800;
|
||||
const auto& fs_controller = system.GetFileSystemController();
|
||||
const auto& fs_controller = system->GetFileSystemController();
|
||||
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
|
||||
fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
|
||||
|
||||
|
@ -1784,8 +1785,8 @@ void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type)
|
|||
|
||||
void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) {
|
||||
u32 count{};
|
||||
const auto& fs_controller = system.GetFileSystemController();
|
||||
const auto dlc_entries = system.GetContentProvider().ListEntriesFilter(
|
||||
const auto& fs_controller = system->GetFileSystemController();
|
||||
const auto dlc_entries = system->GetContentProvider().ListEntriesFilter(
|
||||
FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
|
||||
|
||||
for (const auto& entry : dlc_entries) {
|
||||
|
@ -1923,7 +1924,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
|
|||
"cancelled the operation."));
|
||||
};
|
||||
|
||||
const auto loader = Loader::GetLoader(system, vfs->OpenFile(game_path, FileSys::Mode::Read));
|
||||
const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
|
||||
if (loader == nullptr) {
|
||||
failed();
|
||||
return;
|
||||
|
@ -1935,7 +1936,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
|
|||
return;
|
||||
}
|
||||
|
||||
const auto& installed = system.GetContentProvider();
|
||||
const auto& installed = system->GetContentProvider();
|
||||
const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
|
||||
|
||||
if (!romfs_title_id) {
|
||||
|
@ -1955,7 +1956,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
|
|||
|
||||
if (*romfs_title_id == program_id) {
|
||||
const u64 ivfc_offset = loader->ReadRomFSIVFCOffset();
|
||||
const FileSys::PatchManager pm{program_id, system.GetFileSystemController(), installed};
|
||||
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), installed};
|
||||
romfs =
|
||||
pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program, nullptr, false);
|
||||
} else {
|
||||
|
@ -2090,7 +2091,7 @@ void GMainWindow::OnGameListShowList(bool show) {
|
|||
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
|
||||
u64 title_id{};
|
||||
const auto v_file = Core::GetGameFileFromPath(vfs, file);
|
||||
const auto loader = Loader::GetLoader(system, v_file);
|
||||
const auto loader = Loader::GetLoader(*system, v_file);
|
||||
|
||||
if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
|
||||
QMessageBox::information(this, tr("Properties"),
|
||||
|
@ -2304,7 +2305,7 @@ InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
|
|||
if (nsp->GetStatus() != Loader::ResultStatus::Success) {
|
||||
return InstallResult::Failure;
|
||||
}
|
||||
const auto res = system.GetFileSystemController().GetUserNANDContents()->InstallEntry(
|
||||
const auto res = system->GetFileSystemController().GetUserNANDContents()->InstallEntry(
|
||||
*nsp, true, qt_raw_copy);
|
||||
switch (res) {
|
||||
case FileSys::InstallResult::Success:
|
||||
|
@ -2384,7 +2385,7 @@ InstallResult GMainWindow::InstallNCA(const QString& filename) {
|
|||
}
|
||||
|
||||
const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application);
|
||||
const auto& fs_controller = system.GetFileSystemController();
|
||||
const auto& fs_controller = system->GetFileSystemController();
|
||||
auto* registered_cache = is_application ? fs_controller.GetUserNANDContents()
|
||||
: fs_controller.GetSystemNANDContents();
|
||||
|
||||
|
@ -2449,13 +2450,13 @@ void GMainWindow::OnPauseGame() {
|
|||
}
|
||||
|
||||
void GMainWindow::OnStopGame() {
|
||||
if (system.GetExitLock() && !ConfirmForceLockedExit()) {
|
||||
if (system->GetExitLock() && !ConfirmForceLockedExit()) {
|
||||
return;
|
||||
}
|
||||
|
||||
ShutdownGame();
|
||||
|
||||
Settings::RestoreGlobalState(system.IsPoweredOn());
|
||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||
UpdateStatusButtons();
|
||||
}
|
||||
|
||||
|
@ -2473,7 +2474,7 @@ void GMainWindow::OnExit() {
|
|||
}
|
||||
|
||||
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
|
||||
OverlayDialog dialog(render_window, system, error_code, error_text, QString{}, tr("OK"),
|
||||
OverlayDialog dialog(render_window, *system, error_code, error_text, QString{}, tr("OK"),
|
||||
Qt::AlignLeft | Qt::AlignVCenter);
|
||||
dialog.exec();
|
||||
|
||||
|
@ -2483,7 +2484,7 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex
|
|||
void GMainWindow::OnMenuReportCompatibility() {
|
||||
if (!Settings::values.yuzu_token.GetValue().empty() &&
|
||||
!Settings::values.yuzu_username.GetValue().empty()) {
|
||||
CompatDB compatdb{system.TelemetrySession(), this};
|
||||
CompatDB compatdb{system->TelemetrySession(), this};
|
||||
compatdb.exec();
|
||||
} else {
|
||||
QMessageBox::critical(
|
||||
|
@ -2647,7 +2648,7 @@ void GMainWindow::OnConfigure() {
|
|||
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
|
||||
|
||||
Settings::SetConfiguringGlobal(true);
|
||||
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), system);
|
||||
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
|
||||
connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
|
||||
&GMainWindow::OnLanguageChanged);
|
||||
|
||||
|
@ -2683,7 +2684,7 @@ void GMainWindow::OnConfigure() {
|
|||
|
||||
Settings::values.disabled_addons.clear();
|
||||
|
||||
config = std::make_unique<Config>(system);
|
||||
config = std::make_unique<Config>(*system);
|
||||
UISettings::values.reset_to_defaults = false;
|
||||
|
||||
UISettings::values.game_dirs = std::move(old_game_dirs);
|
||||
|
@ -2732,12 +2733,11 @@ void GMainWindow::OnConfigure() {
|
|||
}
|
||||
|
||||
void GMainWindow::OnConfigureTas() {
|
||||
const auto& system = Core::System::GetInstance();
|
||||
ConfigureTasDialog dialog(this);
|
||||
const auto result = dialog.exec();
|
||||
|
||||
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
|
||||
Settings::RestoreGlobalState(system.IsPoweredOn());
|
||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||
return;
|
||||
} else if (result == QDialog::Accepted) {
|
||||
dialog.ApplyConfiguration();
|
||||
|
@ -2745,7 +2745,7 @@ void GMainWindow::OnConfigureTas() {
|
|||
}
|
||||
|
||||
void GMainWindow::OnConfigurePerGame() {
|
||||
const u64 title_id = system.CurrentProcess()->GetTitleID();
|
||||
const u64 title_id = system->CurrentProcess()->GetTitleID();
|
||||
OpenPerGameConfiguration(title_id, game_path.toStdString());
|
||||
}
|
||||
|
||||
|
@ -2753,12 +2753,12 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
|
|||
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
|
||||
|
||||
Settings::SetConfiguringGlobal(false);
|
||||
ConfigurePerGame dialog(this, title_id, file_name, system);
|
||||
ConfigurePerGame dialog(this, title_id, file_name, *system);
|
||||
dialog.LoadFromFile(v_file);
|
||||
const auto result = dialog.exec();
|
||||
|
||||
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
|
||||
Settings::RestoreGlobalState(system.IsPoweredOn());
|
||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||
return;
|
||||
} else if (result == QDialog::Accepted) {
|
||||
dialog.ApplyConfiguration();
|
||||
|
@ -2770,7 +2770,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
|
|||
}
|
||||
|
||||
// Do not cause the global config to write local settings into the config file
|
||||
const bool is_powered_on = system.IsPoweredOn();
|
||||
const bool is_powered_on = system->IsPoweredOn();
|
||||
Settings::RestoreGlobalState(is_powered_on);
|
||||
|
||||
UISettings::values.configuration_applied = false;
|
||||
|
@ -2793,7 +2793,7 @@ void GMainWindow::OnLoadAmiibo() {
|
|||
}
|
||||
|
||||
void GMainWindow::LoadAmiibo(const QString& filename) {
|
||||
Service::SM::ServiceManager& sm = system.ServiceManager();
|
||||
Service::SM::ServiceManager& sm = system->ServiceManager();
|
||||
auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
|
||||
if (nfc == nullptr) {
|
||||
return;
|
||||
|
@ -2844,7 +2844,7 @@ void GMainWindow::OnToggleFilterBar() {
|
|||
}
|
||||
|
||||
void GMainWindow::OnCaptureScreenshot() {
|
||||
const u64 title_id = system.CurrentProcess()->GetTitleID();
|
||||
const u64 title_id = system->CurrentProcess()->GetTitleID();
|
||||
const auto screenshot_path =
|
||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
|
||||
const auto date =
|
||||
|
@ -2950,8 +2950,8 @@ void GMainWindow::UpdateStatusBar() {
|
|||
tas_label->clear();
|
||||
}
|
||||
|
||||
auto results = system.GetAndResetPerfStats();
|
||||
auto& shader_notify = system.GPU().ShaderNotify();
|
||||
auto results = system->GetAndResetPerfStats();
|
||||
auto& shader_notify = system->GPU().ShaderNotify();
|
||||
const int shaders_building = shader_notify.ShadersBuilding();
|
||||
|
||||
if (shaders_building > 0) {
|
||||
|
@ -3052,7 +3052,7 @@ void GMainWindow::OnMouseActivity() {
|
|||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
|
||||
void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string details) {
|
||||
QMessageBox::StandardButton answer;
|
||||
QString status_message;
|
||||
const QString common_message =
|
||||
|
@ -3067,7 +3067,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
|
|||
"back to the game list? Continuing emulation may result in crashes, corrupted save "
|
||||
"data, or other bugs.");
|
||||
switch (result) {
|
||||
case Core::System::ResultStatus::ErrorSystemFiles: {
|
||||
case Core::SystemResultStatus::ErrorSystemFiles: {
|
||||
QString message;
|
||||
if (details.empty()) {
|
||||
message =
|
||||
|
@ -3083,7 +3083,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
|
|||
break;
|
||||
}
|
||||
|
||||
case Core::System::ResultStatus::ErrorSharedFont: {
|
||||
case Core::SystemResultStatus::ErrorSharedFont: {
|
||||
const QString message =
|
||||
tr("yuzu was unable to locate the Switch shared fonts. %1").arg(common_message);
|
||||
answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
|
||||
|
@ -3112,7 +3112,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
|
|||
if (emu_thread) {
|
||||
ShutdownGame();
|
||||
|
||||
Settings::RestoreGlobalState(system.IsPoweredOn());
|
||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||
UpdateStatusButtons();
|
||||
}
|
||||
} else {
|
||||
|
@ -3154,8 +3154,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
|||
const auto function = [this, &keys, &pdm] {
|
||||
keys.PopulateFromPartitionData(pdm);
|
||||
|
||||
system.GetFileSystemController().CreateFactories(*vfs);
|
||||
keys.DeriveETicket(pdm, system.GetContentProvider());
|
||||
system->GetFileSystemController().CreateFactories(*vfs);
|
||||
keys.DeriveETicket(pdm, system->GetContentProvider());
|
||||
};
|
||||
|
||||
QString errors;
|
||||
|
@ -3197,7 +3197,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
|||
prog.close();
|
||||
}
|
||||
|
||||
system.GetFileSystemController().CreateFactories(*vfs);
|
||||
system->GetFileSystemController().CreateFactories(*vfs);
|
||||
|
||||
if (behavior == ReinitializeKeyBehavior::Warning) {
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
|
@ -3265,7 +3265,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
|||
if (emu_thread != nullptr) {
|
||||
ShutdownGame();
|
||||
|
||||
Settings::RestoreGlobalState(system.IsPoweredOn());
|
||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||
UpdateStatusButtons();
|
||||
}
|
||||
|
||||
|
@ -3340,7 +3340,7 @@ bool GMainWindow::ConfirmForceLockedExit() {
|
|||
}
|
||||
|
||||
void GMainWindow::RequestGameExit() {
|
||||
auto& sm{system.ServiceManager()};
|
||||
auto& sm{system->ServiceManager()};
|
||||
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
|
||||
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
|
||||
bool has_signalled = false;
|
||||
|
@ -3434,7 +3434,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
|
|||
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
if (state) {
|
||||
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(system);
|
||||
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*system);
|
||||
} else {
|
||||
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
|
||||
}
|
||||
|
@ -3488,8 +3488,7 @@ int main(int argc, char* argv[]) {
|
|||
// generating shaders
|
||||
setlocale(LC_ALL, "C");
|
||||
|
||||
Core::System::InitializeGlobalInstance();
|
||||
GMainWindow main_window{Core::System::GetInstance()};
|
||||
GMainWindow main_window{};
|
||||
// After settings have been loaded by GMainWindow, apply the filter
|
||||
main_window.show();
|
||||
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
#include <QTranslator>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/hotkeys.h"
|
||||
|
@ -44,6 +43,11 @@ enum class StartGameType {
|
|||
Global, // Only uses global configuration
|
||||
};
|
||||
|
||||
namespace Core {
|
||||
enum class SystemResultStatus : u32;
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
||||
namespace Core::Frontend {
|
||||
struct ControllerParameters;
|
||||
struct InlineAppearParameters;
|
||||
|
@ -110,7 +114,7 @@ class GMainWindow : public QMainWindow {
|
|||
public:
|
||||
void filterBarSetChecked(bool state);
|
||||
void UpdateUITheme();
|
||||
GMainWindow(Core::System& system_);
|
||||
explicit GMainWindow();
|
||||
~GMainWindow() override;
|
||||
|
||||
bool DropAction(QDropEvent* event);
|
||||
|
@ -280,7 +284,7 @@ private slots:
|
|||
void ResetWindowSize900();
|
||||
void ResetWindowSize1080();
|
||||
void OnCaptureScreenshot();
|
||||
void OnCoreError(Core::System::ResultStatus, std::string);
|
||||
void OnCoreError(Core::SystemResultStatus, std::string);
|
||||
void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
|
||||
void OnLanguageChanged(const QString& locale);
|
||||
void OnMouseActivity();
|
||||
|
@ -311,11 +315,10 @@ private:
|
|||
|
||||
std::unique_ptr<Ui::MainWindow> ui;
|
||||
|
||||
std::unique_ptr<Core::System> system;
|
||||
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
||||
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
|
||||
|
||||
Core::System& system;
|
||||
|
||||
GRenderWindow* render_window;
|
||||
GameList* game_list;
|
||||
LoadingScreen* loading_screen;
|
||||
|
|
|
@ -146,9 +146,8 @@ int main(int argc, char** argv) {
|
|||
return -1;
|
||||
}
|
||||
|
||||
Core::System::InitializeGlobalInstance();
|
||||
auto& system{Core::System::GetInstance()};
|
||||
InputCommon::InputSubsystem input_subsystem;
|
||||
Core::System system{};
|
||||
InputCommon::InputSubsystem input_subsystem{};
|
||||
|
||||
// Apply the command line arguments
|
||||
system.ApplySettings();
|
||||
|
@ -167,27 +166,27 @@ int main(int argc, char** argv) {
|
|||
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
|
||||
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
|
||||
|
||||
const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
|
||||
const Core::SystemResultStatus load_result{system.Load(*emu_window, filepath)};
|
||||
|
||||
switch (load_result) {
|
||||
case Core::System::ResultStatus::ErrorGetLoader:
|
||||
case Core::SystemResultStatus::ErrorGetLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorLoader:
|
||||
case Core::SystemResultStatus::ErrorLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorNotInitialized:
|
||||
case Core::SystemResultStatus::ErrorNotInitialized:
|
||||
LOG_CRITICAL(Frontend, "CPUCore not initialized");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorVideoCore:
|
||||
case Core::SystemResultStatus::ErrorVideoCore:
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::Success:
|
||||
case Core::SystemResultStatus::Success:
|
||||
break; // Expected case
|
||||
default:
|
||||
if (static_cast<u32>(load_result) >
|
||||
static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
|
||||
const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
|
||||
static_cast<u32>(Core::SystemResultStatus::ErrorLoader)) {
|
||||
const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
|
||||
const u16 error_id = static_cast<u16>(load_result) - loader_id;
|
||||
LOG_CRITICAL(Frontend,
|
||||
"While attempting to load the ROM requested, an error occurred. Please "
|
||||
|
|
Loading…
Reference in a new issue