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Merge pull request #3518 from ReinUsesLisp/scissor-clears

vk_rasterizer: Implement scissor clears and layered clears
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Mat M 2020-03-17 17:27:15 -04:00 committed by GitHub
commit d787856621
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 54 additions and 46 deletions

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@ -179,10 +179,11 @@ Tegra::Engines::ConstBufferEngineInterface& CachedShader::GetEngine(
VKPipelineCache::VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue)
VKUpdateDescriptorQueue& update_descriptor_queue,
VKRenderPassCache& renderpass_cache)
: RasterizerCache{rasterizer}, system{system}, device{device}, scheduler{scheduler},
descriptor_pool{descriptor_pool}, update_descriptor_queue{update_descriptor_queue},
renderpass_cache(device) {}
renderpass_cache{renderpass_cache} {}
VKPipelineCache::~VKPipelineCache() = default;

View file

@ -161,7 +161,8 @@ public:
explicit VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue);
VKUpdateDescriptorQueue& update_descriptor_queue,
VKRenderPassCache& renderpass_cache);
~VKPipelineCache();
std::array<Shader, Maxwell::MaxShaderProgram> GetShaders();
@ -184,8 +185,7 @@ private:
VKScheduler& scheduler;
VKDescriptorPool& descriptor_pool;
VKUpdateDescriptorQueue& update_descriptor_queue;
VKRenderPassCache renderpass_cache;
VKRenderPassCache& renderpass_cache;
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;

View file

@ -287,12 +287,13 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
screen_info{screen_info}, device{device}, resource_manager{resource_manager},
memory_manager{memory_manager}, state_tracker{state_tracker}, scheduler{scheduler},
staging_pool(device, memory_manager, scheduler), descriptor_pool(device),
update_descriptor_queue(device, scheduler),
update_descriptor_queue(device, scheduler), renderpass_cache(device),
quad_array_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
uint8_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
texture_cache(system, *this, device, resource_manager, memory_manager, scheduler,
staging_pool),
pipeline_cache(system, *this, device, scheduler, descriptor_pool, update_descriptor_queue),
pipeline_cache(system, *this, device, scheduler, descriptor_pool, update_descriptor_queue,
renderpass_cache),
buffer_cache(*this, system, device, memory_manager, scheduler, staging_pool),
sampler_cache(device), query_cache(system, *this, device, scheduler) {
scheduler.SetQueryCache(query_cache);
@ -365,13 +366,16 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
void RasterizerVulkan::Clear() {
MICROPROFILE_SCOPE(Vulkan_Clearing);
query_cache.UpdateCounters();
const auto& gpu = system.GPU().Maxwell3D();
if (!system.GPU().Maxwell3D().ShouldExecute()) {
return;
}
sampled_views.clear();
image_views.clear();
query_cache.UpdateCounters();
const auto& regs = gpu.regs;
const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
regs.clear_buffers.A;
@ -380,53 +384,55 @@ void RasterizerVulkan::Clear() {
if (!use_color && !use_depth && !use_stencil) {
return;
}
// Clearing images requires to be out of a renderpass
scheduler.RequestOutsideRenderPassOperationContext();
// TODO(Rodrigo): Implement clears rendering a quad or using beginning a renderpass.
[[maybe_unused]] const auto texceptions = UpdateAttachments();
DEBUG_ASSERT(texceptions.none());
SetupImageTransitions(0, color_attachments, zeta_attachment);
const vk::RenderPass renderpass = renderpass_cache.GetRenderPass(GetRenderPassParams(0));
const auto [framebuffer, render_area] = ConfigureFramebuffers(renderpass);
scheduler.RequestRenderpass({renderpass, framebuffer, {{0, 0}, render_area}, 0, nullptr});
const auto& scissor = regs.scissor_test[0];
const vk::Offset2D scissor_offset(scissor.min_x, scissor.min_y);
vk::Extent2D scissor_extent{scissor.max_x - scissor.min_x, scissor.max_y - scissor.min_y};
scissor_extent.width = std::min(scissor_extent.width, render_area.width);
scissor_extent.height = std::min(scissor_extent.height, render_area.height);
const u32 layer = regs.clear_buffers.layer;
const vk::ClearRect clear_rect({scissor_offset, scissor_extent}, layer, 1);
if (use_color) {
View color_view;
{
MICROPROFILE_SCOPE(Vulkan_RenderTargets);
color_view = texture_cache.GetColorBufferSurface(regs.clear_buffers.RT.Value(), false);
}
color_view->Transition(vk::ImageLayout::eTransferDstOptimal,
vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eTransferWrite);
const std::array clear_color = {regs.clear_color[0], regs.clear_color[1],
regs.clear_color[2], regs.clear_color[3]};
const vk::ClearColorValue clear(clear_color);
scheduler.Record([image = color_view->GetImage(),
subresource = color_view->GetImageSubresourceRange(),
clear](auto cmdbuf, auto& dld) {
cmdbuf.clearColorImage(image, vk::ImageLayout::eTransferDstOptimal, clear, subresource,
dld);
const vk::ClearValue clear_value{clear_color};
const u32 color_attachment = regs.clear_buffers.RT;
scheduler.Record([color_attachment, clear_value, clear_rect](auto cmdbuf, auto& dld) {
const vk::ClearAttachment attachment(vk::ImageAspectFlagBits::eColor, color_attachment,
clear_value);
cmdbuf.clearAttachments(1, &attachment, 1, &clear_rect, dld);
});
}
if (use_depth || use_stencil) {
View zeta_surface;
{
MICROPROFILE_SCOPE(Vulkan_RenderTargets);
zeta_surface = texture_cache.GetDepthBufferSurface(false);
if (!use_depth && !use_stencil) {
return;
}
vk::ImageAspectFlags aspect_flags;
if (use_depth) {
aspect_flags |= vk::ImageAspectFlagBits::eDepth;
}
if (use_stencil) {
aspect_flags |= vk::ImageAspectFlagBits::eStencil;
}
zeta_surface->Transition(vk::ImageLayout::eTransferDstOptimal,
vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eTransferWrite);
const vk::ClearDepthStencilValue clear(regs.clear_depth,
static_cast<u32>(regs.clear_stencil));
scheduler.Record([image = zeta_surface->GetImage(),
subresource = zeta_surface->GetImageSubresourceRange(),
clear](auto cmdbuf, auto& dld) {
cmdbuf.clearDepthStencilImage(image, vk::ImageLayout::eTransferDstOptimal, clear,
subresource, dld);
scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil,
clear_rect, aspect_flags](auto cmdbuf, auto& dld) {
const vk::ClearDepthStencilValue clear_zeta(clear_depth, clear_stencil);
const vk::ClearValue clear_value{clear_zeta};
const vk::ClearAttachment attachment(aspect_flags, 0, clear_value);
cmdbuf.clearAttachments(1, &attachment, 1, &clear_rect, dld);
});
}
}
void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
MICROPROFILE_SCOPE(Vulkan_Compute);

View file

@ -253,6 +253,7 @@ private:
VKStagingBufferPool staging_pool;
VKDescriptorPool descriptor_pool;
VKUpdateDescriptorQueue update_descriptor_queue;
VKRenderPassCache renderpass_cache;
QuadArrayPass quad_array_pass;
Uint8Pass uint8_pass;