gl_state: Fix samplers memory corruption
It was possible for "samplers" to be read without being written. This addresses that.
This commit is contained in:
parent
83b830eb2f
commit
d74cb16535
1 changed files with 6 additions and 4 deletions
|
@ -471,8 +471,9 @@ void OpenGLState::ApplyTextures() const {
|
|||
const auto& texture_unit = texture_units[i];
|
||||
auto& cur_state_texture_unit = cur_state.texture_units[i];
|
||||
textures[i] = texture_unit.texture;
|
||||
if (cur_state_texture_unit.texture == textures[i])
|
||||
if (cur_state_texture_unit.texture == textures[i]) {
|
||||
continue;
|
||||
}
|
||||
cur_state_texture_unit.texture = textures[i];
|
||||
if (!has_delta) {
|
||||
first = i;
|
||||
|
@ -493,10 +494,11 @@ void OpenGLState::ApplySamplers() const {
|
|||
std::array<GLuint, Maxwell::NumTextureSamplers> samplers;
|
||||
|
||||
for (std::size_t i = 0; i < std::size(samplers); ++i) {
|
||||
if (cur_state.texture_units[i].sampler == texture_units[i].sampler)
|
||||
continue;
|
||||
cur_state.texture_units[i].sampler = texture_units[i].sampler;
|
||||
samplers[i] = texture_units[i].sampler;
|
||||
if (cur_state.texture_units[i].sampler == texture_units[i].sampler) {
|
||||
continue;
|
||||
}
|
||||
cur_state.texture_units[i].sampler = texture_units[i].sampler;
|
||||
if (!has_delta) {
|
||||
first = i;
|
||||
has_delta = true;
|
||||
|
|
Loading…
Reference in a new issue