diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 38a7b14137..94e3f59a7b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -36,7 +36,8 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255)); MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); -RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window) : emu_window{window} { +RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window) + : emu_window{window}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) { // Create sampler objects for (size_t i = 0; i < texture_samplers.size(); ++i) { texture_samplers[i].Create(); @@ -57,9 +58,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window) : emu_wind const std::string_view extension{ reinterpret_cast(glGetStringi(GL_EXTENSIONS, i))}; - if (extension == "GL_ARB_buffer_storage") { - has_ARB_buffer_storage = true; - } else if (extension == "GL_ARB_direct_state_access") { + if (extension == "GL_ARB_direct_state_access") { has_ARB_direct_state_access = true; } else if (extension == "GL_ARB_separate_shader_objects") { has_ARB_separate_shader_objects = true; @@ -86,16 +85,14 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window) : emu_wind hw_vao.Create(); - stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER); - stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2); - state.draw.vertex_buffer = stream_buffer->GetHandle(); + state.draw.vertex_buffer = stream_buffer.GetHandle(); shader_program_manager = std::make_unique(); state.draw.shader_program = 0; state.draw.vertex_array = hw_vao.handle; state.Apply(); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle()); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer.GetHandle()); for (unsigned index = 0; index < uniform_buffers.size(); ++index) { auto& buffer = uniform_buffers[index]; @@ -111,13 +108,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window) : emu_wind LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!"); } -RasterizerOpenGL::~RasterizerOpenGL() { - if (stream_buffer != nullptr) { - state.draw.vertex_buffer = stream_buffer->GetHandle(); - state.Apply(); - stream_buffer->Release(); - } -} +RasterizerOpenGL::~RasterizerOpenGL() {} std::pair RasterizerOpenGL::SetupVertexArrays(u8* array_ptr, GLintptr buffer_offset) { @@ -126,7 +117,7 @@ std::pair RasterizerOpenGL::SetupVertexArrays(u8* array_ptr, const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager; state.draw.vertex_array = hw_vao.handle; - state.draw.vertex_buffer = stream_buffer->GetHandle(); + state.draw.vertex_buffer = stream_buffer.GetHandle(); state.Apply(); // Upload all guest vertex arrays sequentially to our buffer @@ -145,7 +136,7 @@ std::pair RasterizerOpenGL::SetupVertexArrays(u8* array_ptr, Memory::ReadBlock(*memory_manager->GpuToCpuAddress(start), array_ptr, size); // Bind the vertex array to the buffer at the current offset. - glBindVertexBuffer(index, stream_buffer->GetHandle(), buffer_offset, vertex_array.stride); + glBindVertexBuffer(index, stream_buffer.GetHandle(), buffer_offset, vertex_array.stride); ASSERT_MSG(vertex_array.divisor == 0, "Vertex buffer divisor unimplemented"); @@ -205,7 +196,7 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) { // Helper function for uploading uniform data const auto copy_buffer = [&](GLuint handle, GLintptr offset, GLsizeiptr size) { if (has_ARB_direct_state_access) { - glCopyNamedBufferSubData(stream_buffer->GetHandle(), handle, offset, 0, size); + glCopyNamedBufferSubData(stream_buffer.GetHandle(), handle, offset, 0, size); } else { glBindBuffer(GL_COPY_WRITE_BUFFER, handle); glCopyBufferSubData(GL_ARRAY_BUFFER, GL_COPY_WRITE_BUFFER, offset, 0, size); @@ -456,7 +447,7 @@ void RasterizerOpenGL::DrawArrays() { const u64 index_buffer_size{regs.index_array.count * regs.index_array.FormatSizeInBytes()}; const unsigned vertex_num{is_indexed ? regs.index_array.count : regs.vertex_buffer.count}; - state.draw.vertex_buffer = stream_buffer->GetHandle(); + state.draw.vertex_buffer = stream_buffer.GetHandle(); state.Apply(); size_t buffer_size = CalculateVertexArraysSize(); @@ -471,8 +462,8 @@ void RasterizerOpenGL::DrawArrays() { u8* buffer_ptr; GLintptr buffer_offset; - std::tie(buffer_ptr, buffer_offset) = - stream_buffer->Map(static_cast(buffer_size), 4); + std::tie(buffer_ptr, buffer_offset, std::ignore) = + stream_buffer.Map(static_cast(buffer_size), 4); u8* offseted_buffer; std::tie(offseted_buffer, buffer_offset) = SetupVertexArrays(buffer_ptr, buffer_offset); @@ -500,7 +491,8 @@ void RasterizerOpenGL::DrawArrays() { SetupShaders(offseted_buffer, buffer_offset); - stream_buffer->Unmap(); + // TODO: Don't use buffer_size here, use the updated buffer_offset. + stream_buffer.Unmap(buffer_size); shader_program_manager->ApplyTo(state); state.Apply(); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index bd01dc0ae2..19146777c8 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -139,7 +139,6 @@ private: /// Syncs the blend state to match the guest state void SyncBlendState(); - bool has_ARB_buffer_storage = false; bool has_ARB_direct_state_access = false; bool has_ARB_separate_shader_objects = false; bool has_ARB_vertex_attrib_binding = false; @@ -160,7 +159,7 @@ private: ssbos; static constexpr size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; - std::unique_ptr stream_buffer; + OGLStreamBuffer stream_buffer; OGLBuffer uniform_buffer; OGLFramebuffer framebuffer; diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.cpp b/src/video_core/renderer_opengl/gl_stream_buffer.cpp index a2713e9f0f..03a8ed8b7f 100644 --- a/src/video_core/renderer_opengl/gl_stream_buffer.cpp +++ b/src/video_core/renderer_opengl/gl_stream_buffer.cpp @@ -9,174 +9,91 @@ #include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_stream_buffer.h" -class OrphanBuffer : public OGLStreamBuffer { -public: - explicit OrphanBuffer(GLenum target) : OGLStreamBuffer(target) {} - ~OrphanBuffer() override; +OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent) + : gl_target(target), buffer_size(size) { + gl_buffer.Create(); + glBindBuffer(gl_target, gl_buffer.handle); -private: - void Create(size_t size, size_t sync_subdivide) override; - void Release() override; + GLsizeiptr allocate_size = size; + if (target == GL_ARRAY_BUFFER) { + // On AMD GPU there is a strange crash in indexed drawing. The crash happens when the buffer + // read position is near the end and is an out-of-bound access to the vertex buffer. This is + // probably a bug in the driver and is related to the usage of vec3 attributes in the + // vertex array. Doubling the allocation size for the vertex buffer seems to avoid the + // crash. + allocate_size *= 2; + } - std::pair Map(size_t size, size_t alignment) override; - void Unmap() override; + if (GLAD_GL_ARB_buffer_storage) { + persistent = true; + coherent = prefer_coherent; + GLbitfield flags = + GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0); + glBufferStorage(gl_target, allocate_size, nullptr, flags); + mapped_ptr = static_cast(glMapBufferRange( + gl_target, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT))); + } else { + glBufferData(gl_target, allocate_size, nullptr, GL_STREAM_DRAW); + } +} - std::vector data; -}; - -class StorageBuffer : public OGLStreamBuffer { -public: - explicit StorageBuffer(GLenum target) : OGLStreamBuffer(target) {} - ~StorageBuffer() override; - -private: - void Create(size_t size, size_t sync_subdivide) override; - void Release() override; - - std::pair Map(size_t size, size_t alignment) override; - void Unmap() override; - - struct Fence { - OGLSync sync; - size_t offset; - }; - std::deque head; - std::deque tail; - - u8* mapped_ptr; -}; - -OGLStreamBuffer::OGLStreamBuffer(GLenum target) { - gl_target = target; +OGLStreamBuffer::~OGLStreamBuffer() { + if (persistent) { + glBindBuffer(gl_target, gl_buffer.handle); + glUnmapBuffer(gl_target); + } + gl_buffer.Release(); } GLuint OGLStreamBuffer::GetHandle() const { return gl_buffer.handle; } -std::unique_ptr OGLStreamBuffer::MakeBuffer(bool storage_buffer, GLenum target) { - if (storage_buffer) { - return std::make_unique(target); - } - return std::make_unique(target); +GLsizeiptr OGLStreamBuffer::GetSize() const { + return buffer_size; } -OrphanBuffer::~OrphanBuffer() { - Release(); -} - -void OrphanBuffer::Create(size_t size, size_t /*sync_subdivide*/) { - buffer_pos = 0; - buffer_size = size; - data.resize(buffer_size); - - if (gl_buffer.handle == 0) { - gl_buffer.Create(); - glBindBuffer(gl_target, gl_buffer.handle); - } - - glBufferData(gl_target, static_cast(buffer_size), nullptr, GL_STREAM_DRAW); -} - -void OrphanBuffer::Release() { - gl_buffer.Release(); -} - -std::pair OrphanBuffer::Map(size_t size, size_t alignment) { - buffer_pos = Common::AlignUp(buffer_pos, alignment); - - if (buffer_pos + size > buffer_size) { - Create(std::max(buffer_size, size), 0); - } - - mapped_size = size; - return std::make_pair(&data[buffer_pos], static_cast(buffer_pos)); -} - -void OrphanBuffer::Unmap() { - glBufferSubData(gl_target, static_cast(buffer_pos), - static_cast(mapped_size), &data[buffer_pos]); - buffer_pos += mapped_size; -} - -StorageBuffer::~StorageBuffer() { - Release(); -} - -void StorageBuffer::Create(size_t size, size_t sync_subdivide) { - if (gl_buffer.handle != 0) - return; - - buffer_pos = 0; - buffer_size = size; - buffer_sync_subdivide = std::max(sync_subdivide, 1); - - gl_buffer.Create(); - glBindBuffer(gl_target, gl_buffer.handle); - - glBufferStorage(gl_target, static_cast(buffer_size), nullptr, - GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT); - mapped_ptr = reinterpret_cast( - glMapBufferRange(gl_target, 0, static_cast(buffer_size), - GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_FLUSH_EXPLICIT_BIT)); -} - -void StorageBuffer::Release() { - if (gl_buffer.handle == 0) - return; - - glUnmapBuffer(gl_target); - - gl_buffer.Release(); - head.clear(); - tail.clear(); -} - -std::pair StorageBuffer::Map(size_t size, size_t alignment) { +std::tuple OGLStreamBuffer::Map(GLsizeiptr size, GLintptr alignment) { ASSERT(size <= buffer_size); - - OGLSync sync; - - buffer_pos = Common::AlignUp(buffer_pos, alignment); - size_t effective_offset = Common::AlignDown(buffer_pos, buffer_sync_subdivide); - - if (!head.empty() && - (effective_offset > head.back().offset || buffer_pos + size > buffer_size)) { - ASSERT(head.back().sync.handle == 0); - head.back().sync.Create(); - } - - if (buffer_pos + size > buffer_size) { - if (!tail.empty()) { - std::swap(sync, tail.back().sync); - tail.clear(); - } - std::swap(tail, head); - buffer_pos = 0; - effective_offset = 0; - } - - while (!tail.empty() && buffer_pos + size > tail.front().offset) { - std::swap(sync, tail.front().sync); - tail.pop_front(); - } - - if (sync.handle != 0) { - glClientWaitSync(sync.handle, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); - sync.Release(); - } - - if (head.empty() || effective_offset > head.back().offset) { - head.emplace_back(); - head.back().offset = effective_offset; - } - + ASSERT(alignment <= buffer_size); mapped_size = size; - return std::make_pair(&mapped_ptr[buffer_pos], static_cast(buffer_pos)); + + if (alignment > 0) { + buffer_pos = Common::AlignUp(buffer_pos, alignment); + } + + bool invalidate = false; + if (buffer_pos + size > buffer_size) { + buffer_pos = 0; + invalidate = true; + + if (persistent) { + glUnmapBuffer(gl_target); + } + } + + if (invalidate | !persistent) { + GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) | + (coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) | + (invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT); + mapped_ptr = static_cast( + glMapBufferRange(gl_target, buffer_pos, buffer_size - buffer_pos, flags)); + mapped_offset = buffer_pos; + } + + return std::make_tuple(mapped_ptr + buffer_pos - mapped_offset, buffer_pos, invalidate); } -void StorageBuffer::Unmap() { - glFlushMappedBufferRange(gl_target, static_cast(buffer_pos), - static_cast(mapped_size)); - buffer_pos += mapped_size; +void OGLStreamBuffer::Unmap(GLsizeiptr size) { + ASSERT(size <= mapped_size); + + if (!coherent && size > 0) { + glFlushMappedBufferRange(gl_target, buffer_pos - mapped_offset, size); + } + + if (!persistent) { + glUnmapBuffer(gl_target); + } + + buffer_pos += size; } diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.h b/src/video_core/renderer_opengl/gl_stream_buffer.h index e78dc5784e..45592daaf8 100644 --- a/src/video_core/renderer_opengl/gl_stream_buffer.h +++ b/src/video_core/renderer_opengl/gl_stream_buffer.h @@ -2,35 +2,41 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#pragma once - -#include +#include #include #include "common/common_types.h" #include "video_core/renderer_opengl/gl_resource_manager.h" class OGLStreamBuffer : private NonCopyable { public: - explicit OGLStreamBuffer(GLenum target); - virtual ~OGLStreamBuffer() = default; - -public: - static std::unique_ptr MakeBuffer(bool storage_buffer, GLenum target); - - virtual void Create(size_t size, size_t sync_subdivide) = 0; - virtual void Release() {} + explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent = false); + ~OGLStreamBuffer(); GLuint GetHandle() const; + GLsizeiptr GetSize() const; - virtual std::pair Map(size_t size, size_t alignment) = 0; - virtual void Unmap() = 0; + /* + * Allocates a linear chunk of memory in the GPU buffer with at least "size" bytes + * and the optional alignment requirement. + * If the buffer is full, the whole buffer is reallocated which invalidates old chunks. + * The return values are the pointer to the new chunk, the offset within the buffer, + * and the invalidation flag for previous chunks. + * The actual used size must be specified on unmapping the chunk. + */ + std::tuple Map(GLsizeiptr size, GLintptr alignment = 0); -protected: + void Unmap(GLsizeiptr size); + +private: OGLBuffer gl_buffer; GLenum gl_target; - size_t buffer_pos = 0; - size_t buffer_size = 0; - size_t buffer_sync_subdivide = 0; - size_t mapped_size = 0; + bool coherent = false; + bool persistent = false; + + GLintptr buffer_pos = 0; + GLsizeiptr buffer_size = 0; + GLintptr mapped_offset = 0; + GLsizeiptr mapped_size = 0; + u8* mapped_ptr = nullptr; };