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shader_ir: Address feedback to avoid UB in bit casting

This commit is contained in:
ReinUsesLisp 2018-12-21 03:13:05 -03:00
parent 946c86f0bb
commit d4fae3a699

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@ -4,6 +4,7 @@
#pragma once #pragma once
#include <cstring>
#include <map> #include <map>
#include <set> #include <set>
#include <string> #include <string>
@ -606,8 +607,9 @@ private:
} }
/// Creates a f32 immediate /// Creates a f32 immediate
Node Immediate(f32 value) { Node Immediate(f32 value) {
// TODO(Rodrigo): Replace this with bit_cast when C++20 releases u32 integral;
return Immediate(*reinterpret_cast<const u32*>(&value)); std::memcpy(&integral, &value, sizeof(u32));
return Immediate(integral);
} }
/// Generates a node for a passed register. /// Generates a node for a passed register.