hle: kernel: Fix service_threads access to be thread safe V2.
- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock. - With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves. - Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
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1 changed files with 11 additions and 12 deletions
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@ -51,7 +51,8 @@ namespace Kernel {
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struct KernelCore::Impl {
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struct KernelCore::Impl {
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explicit Impl(Core::System& system_, KernelCore& kernel_)
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explicit Impl(Core::System& system_, KernelCore& kernel_)
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: time_manager{system_}, object_list_container{kernel_}, system{system_} {}
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: time_manager{system_}, object_list_container{kernel_},
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service_threads_manager{1, "yuzu:ServiceThreadsManager"}, system{system_} {}
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void SetMulticore(bool is_multi) {
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void SetMulticore(bool is_multi) {
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is_multicore = is_multi;
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is_multicore = is_multi;
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@ -707,24 +708,22 @@ struct KernelCore::Impl {
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std::weak_ptr<Kernel::ServiceThread> CreateServiceThread(KernelCore& kernel,
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std::weak_ptr<Kernel::ServiceThread> CreateServiceThread(KernelCore& kernel,
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const std::string& name) {
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const std::string& name) {
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auto service_thread = std::make_shared<Kernel::ServiceThread>(kernel, 1, name);
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auto service_thread = std::make_shared<Kernel::ServiceThread>(kernel, 1, name);
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{
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std::lock_guard lk(service_threads_lock);
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service_threads_manager.QueueWork(
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service_threads.emplace(service_thread);
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[this, service_thread]() { service_threads.emplace(service_thread); });
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}
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return service_thread;
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return service_thread;
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}
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}
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void ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> service_thread) {
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void ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> service_thread) {
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auto strong_ptr = service_thread.lock();
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if (auto strong_ptr = service_thread.lock()) {
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{
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service_threads_manager.QueueWork(
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std::lock_guard lk(service_threads_lock);
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[this, strong_ptr{std::move(strong_ptr)}]() { service_threads.erase(strong_ptr); });
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service_threads.erase(strong_ptr);
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}
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}
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}
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}
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void ClearServiceThreads() {
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void ClearServiceThreads() {
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std::lock_guard lk(service_threads_lock);
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service_threads_manager.QueueWork([this]() { service_threads.clear(); });
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service_threads.clear();
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}
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}
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std::mutex server_ports_lock;
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std::mutex server_ports_lock;
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@ -732,7 +731,6 @@ struct KernelCore::Impl {
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std::mutex registered_objects_lock;
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std::mutex registered_objects_lock;
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std::mutex registered_in_use_objects_lock;
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std::mutex registered_in_use_objects_lock;
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std::mutex dummy_thread_lock;
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std::mutex dummy_thread_lock;
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std::mutex service_threads_lock;
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std::atomic<u32> next_object_id{0};
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std::atomic<u32> next_object_id{0};
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std::atomic<u64> next_kernel_process_id{KProcess::InitialKIPIDMin};
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std::atomic<u64> next_kernel_process_id{KProcess::InitialKIPIDMin};
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@ -783,6 +781,7 @@ struct KernelCore::Impl {
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// Threads used for services
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// Threads used for services
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std::unordered_set<std::shared_ptr<Kernel::ServiceThread>> service_threads;
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std::unordered_set<std::shared_ptr<Kernel::ServiceThread>> service_threads;
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Common::ThreadWorker service_threads_manager;
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std::array<KThread*, Core::Hardware::NUM_CPU_CORES> suspend_threads;
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std::array<KThread*, Core::Hardware::NUM_CPU_CORES> suspend_threads;
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std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES> interrupts{};
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std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES> interrupts{};
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