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TAS: Increase accuracy of Stick inputs

This commit is contained in:
MonsterDruide1 2022-12-14 16:04:39 +01:00
parent 9933121256
commit bc4126acd7

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@ -210,6 +210,13 @@ void EmulatedController::LoadTASParams() {
tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2); tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3); tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
// set to optimal stick to avoid sanitizing the stick and tweaking the coordinates
// making sure they play back in the game as originally written down in the script file
tas_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
tas_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
tas_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
tas_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
} }
void EmulatedController::LoadVirtualGamepadParams() { void EmulatedController::LoadVirtualGamepadParams() {