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Video Core: initial Implementation of InstanceDraw Packaging

This commit is contained in:
Fernando Sahmkow 2019-09-15 11:48:54 -04:00 committed by FernandoS27
parent b31880dc5e
commit ba02d564f8
7 changed files with 192 additions and 11 deletions

View file

@ -92,6 +92,10 @@ void Maxwell3D::InitializeRegisterDefaults() {
// Some games (like Super Mario Odyssey) assume that SRGB is enabled. // Some games (like Super Mario Odyssey) assume that SRGB is enabled.
regs.framebuffer_srgb = 1; regs.framebuffer_srgb = 1;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true;
} }
#define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name)) #define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))
@ -416,6 +420,76 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
} }
} }
void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) {
const u32 method = method_call.method;
if (mme_inline[method]) {
regs.reg_array[method] = method_call.argument;
if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
method == MAXWELL3D_REG_INDEX(index_array.count)) {
MMMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
? MMMEDrawMode::Array
: MMMEDrawMode::Indexed;
u32 count = method_call.argument;
while (true) {
if (mme_draw.current_mode == MMMEDrawMode::Undefined) {
mme_draw.current_mode = expected_mode;
mme_draw.current_count = count;
mme_draw.instance_count = 1;
break;
} else {
if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count) {
mme_draw.instance_count++;
break;
} else {
FlushMMEInlineDraw();
}
}
}
}
} else {
if (mme_draw.current_mode != MMMEDrawMode::Undefined) {
FlushMMEInlineDraw();
}
CallMethod(method_call);
}
}
void Maxwell3D::FlushMMEInlineDraw() {
LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
auto debug_context = system.GetGPUDebugContext();
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
}
// Both instance configuration registers can not be set at the same time.
ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
"Illegal combination of instancing parameters");
const bool is_indexed = mme_draw.current_mode == MMMEDrawMode::Indexed;
rasterizer.AccelerateDrawMultiBatch(is_indexed);
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
}
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
// it's possible that it is incorrect and that there is some other register used to specify the
// drawing mode.
if (is_indexed) {
regs.index_array.count = 0;
} else {
regs.vertex_buffer.count = 0;
}
mme_draw.current_mode = MMMEDrawMode::Undefined;
mme_draw.current_count = 0;
mme_draw.instance_count = 0;
}
void Maxwell3D::ProcessMacroUpload(u32 data) { void Maxwell3D::ProcessMacroUpload(u32 data) {
ASSERT_MSG(regs.macros.upload_address < macro_memory.size(), ASSERT_MSG(regs.macros.upload_address < macro_memory.size(),
"upload_address exceeded macro_memory size!"); "upload_address exceeded macro_memory size!");

View file

@ -811,8 +811,9 @@ public:
INSERT_PADDING_WORDS(0x21); INSERT_PADDING_WORDS(0x21);
u32 vb_element_base; u32 vb_element_base;
u32 vb_base_instance;
INSERT_PADDING_WORDS(0x36); INSERT_PADDING_WORDS(0x35);
union { union {
BitField<0, 1, u32> c0; BitField<0, 1, u32> c0;
@ -1238,6 +1239,11 @@ public:
/// Write the value to the register identified by method. /// Write the value to the register identified by method.
void CallMethod(const GPU::MethodCall& method_call); void CallMethod(const GPU::MethodCall& method_call);
/// Write the value to the register identified by method.
void CallMethodFromMME(const GPU::MethodCall& method_call);
void FlushMMEInlineDraw();
/// Given a Texture Handle, returns the TSC and TIC entries. /// Given a Texture Handle, returns the TSC and TIC entries.
Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle, Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
std::size_t offset) const; std::size_t offset) const;
@ -1263,6 +1269,18 @@ public:
return execute_on; return execute_on;
} }
enum class MMMEDrawMode : u32 {
Undefined,
Array,
Indexed,
};
struct MMEDrawState {
MMMEDrawMode current_mode{MMMEDrawMode::Undefined};
u32 current_count;
u32 instance_count;
} mme_draw;
private: private:
void InitializeRegisterDefaults(); void InitializeRegisterDefaults();
@ -1275,6 +1293,8 @@ private:
/// Start offsets of each macro in macro_memory /// Start offsets of each macro in macro_memory
std::array<u32, 0x80> macro_positions = {}; std::array<u32, 0x80> macro_positions = {};
std::array<bool, Regs::NUM_REGS> mme_inline{};
/// Memory for macro code /// Memory for macro code
MacroMemory macro_memory; MacroMemory macro_memory;
@ -1402,6 +1422,7 @@ ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
ASSERT_REG_POSITION(frag_color_clamp, 0x4EA); ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
ASSERT_REG_POSITION(screen_y_control, 0x4EB); ASSERT_REG_POSITION(screen_y_control, 0x4EB);
ASSERT_REG_POSITION(vb_element_base, 0x50D); ASSERT_REG_POSITION(vb_element_base, 0x50D);
ASSERT_REG_POSITION(vb_base_instance, 0x50E);
ASSERT_REG_POSITION(clip_distance_enabled, 0x544); ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
ASSERT_REG_POSITION(point_size, 0x546); ASSERT_REG_POSITION(point_size, 0x546);
ASSERT_REG_POSITION(zeta_enable, 0x54E); ASSERT_REG_POSITION(zeta_enable, 0x54E);

View file

@ -257,7 +257,7 @@ void MacroInterpreter::SetMethodAddress(u32 address) {
} }
void MacroInterpreter::Send(u32 value) { void MacroInterpreter::Send(u32 value) {
maxwell3d.CallMethod({method_address.address, value}); maxwell3d.CallMethodFromMME({method_address.address, value});
// Increment the method address by the method increment. // Increment the method address by the method increment.
method_address.address.Assign(method_address.address.Value() + method_address.address.Assign(method_address.address.Value() +
method_address.increment.Value()); method_address.increment.Value());

View file

@ -31,6 +31,9 @@ public:
/// Draw the current batch of vertex arrays /// Draw the current batch of vertex arrays
virtual void DrawArrays() = 0; virtual void DrawArrays() = 0;
/// Draw the current batch of vertex arrays
virtual void DrawMultiArrays() = 0;
/// Clear the current framebuffer /// Clear the current framebuffer
virtual void Clear() = 0; virtual void Clear() = 0;
@ -73,6 +76,10 @@ public:
return false; return false;
} }
virtual bool AccelerateDrawMultiBatch(bool is_indexed) {
return false;
}
/// Increase/decrease the number of object in pages touching the specified region /// Increase/decrease the number of object in pages touching the specified region
virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {} virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}

View file

@ -405,6 +405,12 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
return true; return true;
} }
bool RasterizerOpenGL::AccelerateDrawMultiBatch(bool is_indexed) {
accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
DrawMultiArrays();
return true;
}
template <typename Map, typename Interval> template <typename Map, typename Interval>
static constexpr auto RangeFromInterval(Map& map, const Interval& interval) { static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
return boost::make_iterator_range(map.equal_range(interval)); return boost::make_iterator_range(map.equal_range(interval));
@ -688,7 +694,7 @@ void RasterizerOpenGL::Clear() {
} }
} }
void RasterizerOpenGL::DrawArrays() { void RasterizerOpenGL::DrawPrelude() {
if (accelerate_draw == AccelDraw::Disabled) if (accelerate_draw == AccelDraw::Disabled)
return; return;
@ -743,10 +749,7 @@ void RasterizerOpenGL::DrawArrays() {
// Upload vertex and index data. // Upload vertex and index data.
SetupVertexBuffer(vao); SetupVertexBuffer(vao);
SetupVertexInstances(vao); SetupVertexInstances(vao);
const GLintptr index_buffer_offset = SetupIndexBuffer(); index_buffer_offset = SetupIndexBuffer();
// Setup draw parameters. It will automatically choose what glDraw* method to use.
const DrawParameters params = SetupDraw(index_buffer_offset);
// Prepare packed bindings. // Prepare packed bindings.
bind_ubo_pushbuffer.Setup(0); bind_ubo_pushbuffer.Setup(0);
@ -754,7 +757,8 @@ void RasterizerOpenGL::DrawArrays() {
// Setup shaders and their used resources. // Setup shaders and their used resources.
texture_cache.GuardSamplers(true); texture_cache.GuardSamplers(true);
SetupShaders(params.primitive_mode); const auto primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology);
SetupShaders(primitive_mode);
texture_cache.GuardSamplers(false); texture_cache.GuardSamplers(false);
ConfigureFramebuffers(state); ConfigureFramebuffers(state);
@ -778,11 +782,80 @@ void RasterizerOpenGL::DrawArrays() {
if (texture_cache.TextureBarrier()) { if (texture_cache.TextureBarrier()) {
glTextureBarrier(); glTextureBarrier();
} }
}
params.DispatchDraw(); void RasterizerOpenGL::DrawArrays() {
DrawPrelude();
auto& maxwell3d = system.GPU().Maxwell3D();
auto& regs = maxwell3d.regs;
auto current_instance = maxwell3d.state.current_instance;
auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
if (accelerate_draw == AccelDraw::Indexed) {
auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
auto count = regs.index_array.count;
auto base_vertex = static_cast<GLint>(regs.vb_element_base);
const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
if (current_instance > 0) {
glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
index_buffer_ptr, 1, base_vertex,
current_instance);
} else {
glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
base_vertex);
}
} else {
auto count = regs.vertex_buffer.count;
auto vertex_first = regs.vertex_buffer.first;
if (current_instance > 0) {
glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1,
current_instance);
} else {
glDrawArrays(primitive_mode, vertex_first, count);
}
}
accelerate_draw = AccelDraw::Disabled; accelerate_draw = AccelDraw::Disabled;
gpu.dirty.memory_general = false; maxwell3d.dirty.memory_general = false;
}
#pragma optimize("", off)
void RasterizerOpenGL::DrawMultiArrays() {
DrawPrelude();
auto& maxwell3d = system.GPU().Maxwell3D();
auto& regs = maxwell3d.regs;
auto& draw_setup = maxwell3d.mme_draw;
auto num_instances = draw_setup.instance_count;
auto base_instance = static_cast<GLint>(regs.vb_base_instance);
auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
if (draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed) {
auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
auto count = regs.index_array.count;
auto base_vertex = static_cast<GLint>(regs.vb_element_base);
const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
if (num_instances > 1) {
glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
index_buffer_ptr, num_instances,
base_vertex, base_instance);
} else {
glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
base_vertex);
}
} else {
auto count = regs.vertex_buffer.count;
auto vertex_first = regs.vertex_buffer.first;
if (num_instances > 1) {
glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, num_instances,
base_instance);
} else {
glDrawArrays(primitive_mode, vertex_first, count);
}
}
accelerate_draw = AccelDraw::Disabled;
maxwell3d.dirty.memory_general = false;
} }
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {

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@ -58,6 +58,7 @@ public:
~RasterizerOpenGL() override; ~RasterizerOpenGL() override;
void DrawArrays() override; void DrawArrays() override;
void DrawMultiArrays() override;
void Clear() override; void Clear() override;
void DispatchCompute(GPUVAddr code_addr) override; void DispatchCompute(GPUVAddr code_addr) override;
void FlushAll() override; void FlushAll() override;
@ -72,6 +73,7 @@ public:
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override; u32 pixel_stride) override;
bool AccelerateDrawBatch(bool is_indexed) override; bool AccelerateDrawBatch(bool is_indexed) override;
bool AccelerateDrawMultiBatch(bool is_indexed) override;
void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override; void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override;
void LoadDiskResources(const std::atomic_bool& stop_loading, void LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override; const VideoCore::DiskResourceLoadCallback& callback) override;
@ -136,6 +138,8 @@ private:
void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr, void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
std::size_t size); std::size_t size);
void DrawPrelude();
/// Configures the current textures to use for the draw command. Returns shaders texture buffer /// Configures the current textures to use for the draw command. Returns shaders texture buffer
/// usage. /// usage.
TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
@ -252,6 +256,8 @@ private:
DrawParameters SetupDraw(GLintptr index_buffer_offset); DrawParameters SetupDraw(GLintptr index_buffer_offset);
GLintptr index_buffer_offset;
void SetupShaders(GLenum primitive_mode); void SetupShaders(GLenum primitive_mode);
enum class AccelDraw { Disabled, Arrays, Indexed }; enum class AccelDraw { Disabled, Arrays, Indexed };

View file

@ -964,7 +964,7 @@ private:
switch (element) { switch (element) {
case 2: case 2:
// Config pack's first value is instance_id. // Config pack's first value is instance_id.
return {"config_pack[0]", Type::Uint}; return {"gl_InstanceID", Type::Uint};
case 3: case 3:
return {"gl_VertexID", Type::Int}; return {"gl_VertexID", Type::Int};
} }