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gpu_thread: Use MPSCQueue for GPU commands.

- Necessary for multiple service threads.
This commit is contained in:
bunnei 2020-02-01 21:01:47 -05:00
parent 90bda66028
commit b5c13ee0eb

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@ -86,7 +86,7 @@ struct CommandDataContainer {
struct SynchState final { struct SynchState final {
std::atomic_bool is_running{true}; std::atomic_bool is_running{true};
using CommandQueue = Common::SPSCQueue<CommandDataContainer>; using CommandQueue = Common::MPSCQueue<CommandDataContainer>;
CommandQueue queue; CommandQueue queue;
u64 last_fence{}; u64 last_fence{};
std::atomic<u64> signaled_fence{}; std::atomic<u64> signaled_fence{};