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audio_manager: Remove dependence on system state

This isn't used by the class, so this can be removed for the time being.
This commit is contained in:
Lioncash 2022-09-21 09:25:00 -04:00
parent 8d4458ef24
commit b59b967280
3 changed files with 4 additions and 10 deletions

View file

@ -8,7 +8,7 @@
namespace AudioCore {
AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>(system)} {
AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>()} {
CreateSinks();
// Must be created after the sinks
adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);

View file

@ -8,7 +8,7 @@
namespace AudioCore {
AudioManager::AudioManager(Core::System& system_) : system{system_} {
AudioManager::AudioManager() {
thread = std::jthread([this]() { ThreadFunc(); });
}

View file

@ -12,10 +12,6 @@
#include "audio_core/audio_event.h"
#include "core/hle/service/audio/errors.h"
namespace Core {
class System;
}
namespace AudioCore {
namespace AudioOut {
@ -43,7 +39,7 @@ class AudioManager {
using BufferEventFunc = std::function<void()>;
public:
explicit AudioManager(Core::System& system);
explicit AudioManager();
/**
* Shutdown the audio manager.
@ -80,9 +76,7 @@ private:
*/
void ThreadFunc();
/// Core system
Core::System& system;
/// Have sessions started palying?
/// Have sessions started playing?
bool sessions_started{};
/// Is the main thread running?
std::atomic<bool> running{};