Loader: Keep a reference to the file and pass it to the correct AppLoader, instead of loading it multiple times.
This commit is contained in:
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2d63df90a9
commit
b5237e885d
8 changed files with 130 additions and 190 deletions
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@ -199,28 +199,15 @@ static THREEDSX_Error Load3DSXFile(FileUtil::IOFile& file, u32 base_addr)
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return ERROR_NONE;
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}
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/// AppLoader_DSX constructor
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AppLoader_THREEDSX::AppLoader_THREEDSX(const std::string& filename) : filename(filename) {
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}
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/// AppLoader_DSX destructor
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AppLoader_THREEDSX::~AppLoader_THREEDSX() {
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}
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ResultStatus AppLoader_THREEDSX::Load() {
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LOG_INFO(Loader, "Loading 3DSX file %s...", filename.c_str());
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if (is_loaded)
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return ResultStatus::ErrorAlreadyLoaded;
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FileUtil::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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Load3DSXFile(file, 0x00100000);
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Kernel::LoadExec(0x00100000);
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} else {
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if (!file->IsOpen())
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return ResultStatus::Error;
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}
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Load3DSXFile(*file, 0x00100000);
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Kernel::LoadExec(0x00100000);
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is_loaded = true;
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return ResultStatus::Success;
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@ -15,18 +15,13 @@ namespace Loader {
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/// Loads an 3DSX file
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class AppLoader_THREEDSX final : public AppLoader {
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public:
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AppLoader_THREEDSX(const std::string& filename);
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~AppLoader_THREEDSX() override;
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AppLoader_THREEDSX(std::unique_ptr<FileUtil::IOFile>&& file) : AppLoader(std::move(file)) { }
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/**
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* Load the bootable file
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* @return ResultStatus result of function
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*/
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ResultStatus Load() override;
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private:
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std::string filename;
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bool is_loaded = false;
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};
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} // namespace Loader
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@ -330,34 +330,20 @@ bool ElfReader::LoadSymbols() {
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namespace Loader {
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/// AppLoader_ELF constructor
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AppLoader_ELF::AppLoader_ELF(const std::string& filename) {
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this->filename = filename;
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}
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/// AppLoader_NCCH destructor
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AppLoader_ELF::~AppLoader_ELF() {
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}
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ResultStatus AppLoader_ELF::Load() {
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LOG_INFO(Loader, "Loading ELF file %s...", filename.c_str());
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if (is_loaded)
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return ResultStatus::ErrorAlreadyLoaded;
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FileUtil::IOFile file(filename, "rb");
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if (!file->IsOpen())
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return ResultStatus::Error;
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if (file.IsOpen()) {
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u32 size = (u32)file.GetSize();
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u32 size = static_cast<u32>(file->GetSize());
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std::unique_ptr<u8[]> buffer(new u8[size]);
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file.ReadBytes(&buffer[0], size);
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file->ReadBytes(&buffer[0], size);
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ElfReader elf_reader(&buffer[0]);
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elf_reader.LoadInto(0x00100000);
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Kernel::LoadExec(elf_reader.GetEntryPoint());
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} else {
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return ResultStatus::Error;
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}
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is_loaded = true;
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return ResultStatus::Success;
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@ -15,18 +15,13 @@ namespace Loader {
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/// Loads an ELF/AXF file
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class AppLoader_ELF final : public AppLoader {
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public:
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AppLoader_ELF(const std::string& filename);
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~AppLoader_ELF() override;
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AppLoader_ELF(std::unique_ptr<FileUtil::IOFile>&& file) : AppLoader(std::move(file)) { }
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/**
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* Load the bootable file
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* @return ResultStatus result of function
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*/
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ResultStatus Load() override;
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private:
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std::string filename;
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bool is_loaded = false;
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};
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} // namespace Loader
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@ -56,20 +56,24 @@ FileType IdentifyFile(const std::string &filename) {
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ResultStatus LoadFile(const std::string& filename) {
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LOG_INFO(Loader, "Loading file %s...", filename.c_str());
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std::unique_ptr<FileUtil::IOFile> file(new FileUtil::IOFile(filename, "rb"));
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if (!file->IsOpen())
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return ResultStatus::Error;
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switch (IdentifyFile(filename)) {
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//3DSX file format...
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case FileType::THREEDSX:
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return AppLoader_THREEDSX(filename).Load();
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return AppLoader_THREEDSX(std::move(file)).Load();
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// Standard ELF file format...
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case FileType::ELF:
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return AppLoader_ELF(filename).Load();
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return AppLoader_ELF(std::move(file)).Load();
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// NCCH/NCSD container formats...
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case FileType::CXI:
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case FileType::CCI: {
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AppLoader_NCCH app_loader(filename);
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AppLoader_NCCH app_loader(std::move(file));
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// Load application and RomFS
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if (ResultStatus::Success == app_loader.Load()) {
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@ -83,16 +87,11 @@ ResultStatus LoadFile(const std::string& filename) {
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// Raw BIN file format...
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case FileType::BIN:
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{
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LOG_INFO(Loader, "Loading BIN file %s...", filename.c_str());
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FileUtil::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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file.ReadBytes(Memory::GetPointer(Memory::EXEFS_CODE_VADDR), (size_t)file.GetSize());
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Kernel::LoadExec(Memory::EXEFS_CODE_VADDR);
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} else {
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size_t size = (size_t)file->GetSize();
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if (file->ReadBytes(Memory::GetPointer(Memory::EXEFS_CODE_VADDR), size) != size)
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return ResultStatus::Error;
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}
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Kernel::LoadExec(Memory::EXEFS_CODE_VADDR);
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return ResultStatus::Success;
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}
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@ -7,6 +7,7 @@
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#include <vector>
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#include "common/common.h"
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#include "common/file_util.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Loader namespace
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@ -40,7 +41,7 @@ enum class ResultStatus {
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/// Interface for loading an application
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class AppLoader : NonCopyable {
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public:
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AppLoader() { }
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AppLoader(std::unique_ptr<FileUtil::IOFile>&& file) : file(std::move(file)) { }
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virtual ~AppLoader() { }
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/**
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@ -93,6 +94,10 @@ public:
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virtual ResultStatus ReadRomFS(std::vector<u8>& buffer) const {
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return ResultStatus::ErrorNotImplemented;
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}
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protected:
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std::unique_ptr<FileUtil::IOFile> file;
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bool is_loaded = false;
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};
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/**
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@ -4,8 +4,6 @@
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#include <memory>
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#include "common/file_util.h"
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#include "core/loader/ncch.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/mem_map.h"
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@ -99,15 +97,6 @@ static bool LZSS_Decompress(u8* compressed, u32 compressed_size, u8* decompresse
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// AppLoader_NCCH class
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/// AppLoader_NCCH constructor
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AppLoader_NCCH::AppLoader_NCCH(const std::string& filename) {
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this->filename = filename;
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}
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/// AppLoader_NCCH destructor
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AppLoader_NCCH::~AppLoader_NCCH() {
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}
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ResultStatus AppLoader_NCCH::LoadExec() const {
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if (!is_loaded)
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return ResultStatus::ErrorNotLoaded;
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@ -123,8 +112,9 @@ ResultStatus AppLoader_NCCH::LoadExec() const {
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ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>& buffer) const {
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// Iterate through the ExeFs archive until we find the .code file...
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FileUtil::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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if (!file->IsOpen())
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return ResultStatus::Error;
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LOG_DEBUG(Loader, "%d sections:", kMaxSections);
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for (int i = 0; i < kMaxSections; i++) {
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// Load the specified section...
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@ -135,7 +125,7 @@ ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>&
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s64 section_offset = (exefs_header.section[i].offset + exefs_offset +
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sizeof(ExeFs_Header)+ncch_offset);
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file.Seek(section_offset, 0);
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file->Seek(section_offset, 0);
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// Section is compressed...
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if (i == 0 && is_compressed) {
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@ -146,7 +136,7 @@ ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>&
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} catch (std::bad_alloc&) {
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return ResultStatus::ErrorMemoryAllocationFailed;
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}
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file.ReadBytes(&temp_buffer[0], exefs_header.section[i].size);
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file->ReadBytes(&temp_buffer[0], exefs_header.section[i].size);
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// Decompress .code section...
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u32 decompressed_size = LZSS_GetDecompressedSize(&temp_buffer[0],
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@ -160,34 +150,29 @@ ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>&
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}
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else {
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buffer.resize(exefs_header.section[i].size);
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file.ReadBytes(&buffer[0], exefs_header.section[i].size);
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file->ReadBytes(&buffer[0], exefs_header.section[i].size);
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}
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return ResultStatus::Success;
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}
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}
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} else {
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LOG_ERROR(Loader, "Unable to read file %s!", filename.c_str());
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return ResultStatus::Error;
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}
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return ResultStatus::ErrorNotUsed;
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}
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ResultStatus AppLoader_NCCH::Load() {
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LOG_INFO(Loader, "Loading NCCH file %s...", filename.c_str());
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if (is_loaded)
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return ResultStatus::ErrorAlreadyLoaded;
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FileUtil::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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file.ReadBytes(&ncch_header, sizeof(NCCH_Header));
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if (!file->IsOpen())
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return ResultStatus::Error;
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file->ReadBytes(&ncch_header, sizeof(NCCH_Header));
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// Skip NCSD header and load first NCCH (NCSD is just a container of NCCH files)...
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if (0 == memcmp(&ncch_header.magic, "NCSD", 4)) {
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LOG_WARNING(Loader, "Only loading the first (bootable) NCCH within the NCSD file!");
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ncch_offset = 0x4000;
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file.Seek(ncch_offset, 0);
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file.ReadBytes(&ncch_header, sizeof(NCCH_Header));
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file->Seek(ncch_offset, 0);
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file->ReadBytes(&ncch_header, sizeof(NCCH_Header));
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}
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// Verify we are loading the correct file type...
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@ -196,7 +181,7 @@ ResultStatus AppLoader_NCCH::Load() {
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// Read ExHeader...
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file.ReadBytes(&exheader_header, sizeof(ExHeader_Header));
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file->ReadBytes(&exheader_header, sizeof(ExHeader_Header));
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is_compressed = (exheader_header.codeset_info.flags.flag & 1) == 1;
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entry_point = exheader_header.codeset_info.text.address;
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@ -213,18 +198,14 @@ ResultStatus AppLoader_NCCH::Load() {
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LOG_DEBUG(Loader, "ExeFS offset: 0x%08X", exefs_offset);
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LOG_DEBUG(Loader, "ExeFS size: 0x%08X", exefs_size);
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file.Seek(exefs_offset + ncch_offset, 0);
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file.ReadBytes(&exefs_header, sizeof(ExeFs_Header));
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file->Seek(exefs_offset + ncch_offset, 0);
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file->ReadBytes(&exefs_header, sizeof(ExeFs_Header));
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LoadExec(); // Load the executable into memory for booting
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is_loaded = true; // Set state to loaded
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return ResultStatus::Success;
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} else {
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LOG_ERROR(Loader, "Unable to read file %s!", filename.c_str());
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}
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return ResultStatus::Error;
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}
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ResultStatus AppLoader_NCCH::ReadCode(std::vector<u8>& buffer) const {
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@ -244,8 +225,9 @@ ResultStatus AppLoader_NCCH::ReadLogo(std::vector<u8>& buffer) const {
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}
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ResultStatus AppLoader_NCCH::ReadRomFS(std::vector<u8>& buffer) const {
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FileUtil::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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if (!file->IsOpen())
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return ResultStatus::Error;
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// Check if the NCCH has a RomFS...
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if (ncch_header.romfs_offset != 0 && ncch_header.romfs_size != 0) {
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u32 romfs_offset = ncch_offset + (ncch_header.romfs_offset * kBlockSize) + 0x1000;
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@ -256,17 +238,13 @@ ResultStatus AppLoader_NCCH::ReadRomFS(std::vector<u8>& buffer) const {
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buffer.resize(romfs_size);
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file.Seek(romfs_offset, 0);
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file.ReadBytes(&buffer[0], romfs_size);
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file->Seek(romfs_offset, 0);
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file->ReadBytes(&buffer[0], romfs_size);
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return ResultStatus::Success;
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}
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LOG_DEBUG(Loader, "NCCH has no RomFS");
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return ResultStatus::ErrorNotUsed;
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} else {
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LOG_ERROR(Loader, "Unable to read file %s!", filename.c_str());
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}
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return ResultStatus::Error;
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}
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u64 AppLoader_NCCH::GetProgramId() const {
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@ -5,7 +5,6 @@
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#pragma once
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#include "common/common.h"
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#include "common/file_util.h"
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#include "core/loader/loader.h"
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@ -147,8 +146,7 @@ namespace Loader {
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/// Loads an NCCH file (e.g. from a CCI, or the first NCCH in a CXI)
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class AppLoader_NCCH final : public AppLoader {
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public:
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AppLoader_NCCH(const std::string& filename);
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~AppLoader_NCCH() override;
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AppLoader_NCCH(std::unique_ptr<FileUtil::IOFile>&& file) : AppLoader(std::move(file)) { }
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/**
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* Load the application
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@ -213,9 +211,6 @@ private:
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*/
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ResultStatus LoadExec() const;
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std::string filename;
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bool is_loaded = false;
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bool is_compressed = false;
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u32 entry_point = 0;
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