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gl_shader_disk_cache: Add transferable stores

This commit is contained in:
ReinUsesLisp 2019-01-13 23:29:24 -03:00
parent 98be5a4928
commit b1efceec89
2 changed files with 194 additions and 0 deletions

View file

@ -20,8 +20,16 @@
namespace OpenGL { namespace OpenGL {
enum class EntryKind : u32 {
Raw,
Usage,
};
constexpr u32 NativeVersion = 1;
// Making sure sizes doesn't change by accident // Making sure sizes doesn't change by accident
static_assert(sizeof(BaseBindings) == 12); static_assert(sizeof(BaseBindings) == 12);
static_assert(sizeof(ShaderDiskCacheUsage) == 24);
namespace { namespace {
std::string GetTitleID() { std::string GetTitleID() {
@ -29,6 +37,90 @@ std::string GetTitleID() {
} }
} // namespace } // namespace
ShaderDiskCacheRaw::ShaderDiskCacheRaw(FileUtil::IOFile& file) {
file.ReadBytes(&unique_identifier, sizeof(u64));
file.ReadBytes(&program_type, sizeof(u32));
u32 program_code_size{}, program_code_size_b{};
file.ReadBytes(&program_code_size, sizeof(u32));
file.ReadBytes(&program_code_size_b, sizeof(u32));
program_code.resize(program_code_size);
program_code_b.resize(program_code_size_b);
file.ReadArray(program_code.data(), program_code_size);
if (HasProgramA()) {
file.ReadArray(program_code_b.data(), program_code_size_b);
}
}
void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
file.WriteObject(unique_identifier);
file.WriteObject(static_cast<u32>(program_type));
file.WriteObject(program_code_size);
file.WriteObject(program_code_size_b);
file.WriteArray(program_code.data(), program_code_size);
if (HasProgramA()) {
file.WriteArray(program_code_b.data(), program_code_size_b);
}
}
void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
const u64 id = entry.GetUniqueIdentifier();
if (transferable.find(id) != transferable.end()) {
// The shader already exists
return;
}
FileUtil::IOFile file = AppendTransferableFile();
if (!file.IsOpen()) {
return;
}
file.WriteObject(EntryKind::Raw);
entry.Save(file);
transferable.insert({id, {}});
}
void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
const auto it = transferable.find(usage.unique_identifier);
if (it == transferable.end()) {
LOG_CRITICAL(Render_OpenGL, "Saving shader usage without storing raw previously");
UNREACHABLE();
}
auto& usages{it->second};
ASSERT(usages.find(usage) == usages.end());
usages.insert(usage);
FileUtil::IOFile file = AppendTransferableFile();
if (!file.IsOpen()) {
return;
}
file.WriteObject(EntryKind::Usage);
file.WriteObject(usage);
}
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
if (!EnsureDirectories()) {
return {};
}
const auto transferable_path{GetTransferablePath()};
const bool existed = FileUtil::Exists(transferable_path);
FileUtil::IOFile file(transferable_path, "ab");
if (!file.IsOpen()) {
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path);
return {};
}
if (!existed || file.GetSize() == 0) {
// If the file didn't exist, write its version
file.WriteObject(NativeVersion);
}
return file;
}
bool ShaderDiskCacheOpenGL::EnsureDirectories() const { bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
const auto CreateDir = [](const std::string& dir) { const auto CreateDir = [](const std::string& dir) {
if (!FileUtil::CreateDir(dir)) { if (!FileUtil::CreateDir(dir)) {

View file

@ -4,12 +4,18 @@
#pragma once #pragma once
#include <set>
#include <string> #include <string>
#include <tuple> #include <tuple>
#include <vector>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "common/file_util.h" #include "common/file_util.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace OpenGL { namespace OpenGL {
@ -40,9 +46,102 @@ public:
} }
}; };
class ShaderDiskCacheRaw {
public:
explicit ShaderDiskCacheRaw(FileUtil::IOFile& file);
explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
u32 program_code_size, u32 program_code_size_b,
ProgramCode program_code, ProgramCode program_code_b)
: unique_identifier{unique_identifier}, program_type{program_type},
program_code_size{program_code_size}, program_code_size_b{program_code_size_b},
program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
void Save(FileUtil::IOFile& file) const;
u64 GetUniqueIdentifier() const {
return unique_identifier;
}
bool HasProgramA() const {
return program_type == Maxwell::ShaderProgram::VertexA;
}
Maxwell::ShaderProgram GetProgramType() const {
return program_type;
}
Maxwell::ShaderStage GetProgramStage() const {
switch (program_type) {
case Maxwell::ShaderProgram::VertexA:
case Maxwell::ShaderProgram::VertexB:
return Maxwell::ShaderStage::Vertex;
case Maxwell::ShaderProgram::TesselationControl:
return Maxwell::ShaderStage::TesselationControl;
case Maxwell::ShaderProgram::TesselationEval:
return Maxwell::ShaderStage::TesselationEval;
case Maxwell::ShaderProgram::Geometry:
return Maxwell::ShaderStage::Geometry;
case Maxwell::ShaderProgram::Fragment:
return Maxwell::ShaderStage::Fragment;
}
UNREACHABLE();
}
const ProgramCode& GetProgramCode() const {
return program_code;
}
const ProgramCode& GetProgramCodeB() const {
return program_code_b;
}
private:
u64 unique_identifier{};
Maxwell::ShaderProgram program_type{};
u32 program_code_size{};
u32 program_code_size_b{};
ProgramCode program_code;
ProgramCode program_code_b;
};
struct ShaderDiskCacheUsage {
private:
auto Tie() const {
return std::tie(unique_identifier, bindings, primitive);
}
public:
u64 unique_identifier{};
BaseBindings bindings;
GLenum primitive{};
bool operator<(const ShaderDiskCacheUsage& rhs) const {
return Tie() < rhs.Tie();
}
bool operator==(const ShaderDiskCacheUsage& rhs) const {
return Tie() == rhs.Tie();
}
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
return !this->operator==(rhs);
}
};
class ShaderDiskCacheOpenGL { class ShaderDiskCacheOpenGL {
public: public:
/// Saves a raw dump to the transferable file. Checks for collisions.
void SaveRaw(const ShaderDiskCacheRaw& entry);
/// Saves shader usage to the transferable file. Does not check for collisions.
void SaveUsage(const ShaderDiskCacheUsage& usage);
private: private:
/// Opens current game's transferable file and write it's header if it doesn't exist
FileUtil::IOFile AppendTransferableFile() const;
/// Create shader disk cache directories. Returns true on success. /// Create shader disk cache directories. Returns true on success.
bool EnsureDirectories() const; bool EnsureDirectories() const;
@ -60,6 +159,9 @@ private:
/// Get user's shader directory path /// Get user's shader directory path
std::string GetBaseDir() const; std::string GetBaseDir() const;
// Stored transferable shaders
std::map<u64, std::set<ShaderDiskCacheUsage>> transferable;
}; };
} // namespace OpenGL } // namespace OpenGL