gl_shader_disk_cache: Add transferable stores
This commit is contained in:
parent
98be5a4928
commit
b1efceec89
2 changed files with 194 additions and 0 deletions
|
@ -20,8 +20,16 @@
|
|||
|
||||
namespace OpenGL {
|
||||
|
||||
enum class EntryKind : u32 {
|
||||
Raw,
|
||||
Usage,
|
||||
};
|
||||
|
||||
constexpr u32 NativeVersion = 1;
|
||||
|
||||
// Making sure sizes doesn't change by accident
|
||||
static_assert(sizeof(BaseBindings) == 12);
|
||||
static_assert(sizeof(ShaderDiskCacheUsage) == 24);
|
||||
|
||||
namespace {
|
||||
std::string GetTitleID() {
|
||||
|
@ -29,6 +37,90 @@ std::string GetTitleID() {
|
|||
}
|
||||
} // namespace
|
||||
|
||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw(FileUtil::IOFile& file) {
|
||||
file.ReadBytes(&unique_identifier, sizeof(u64));
|
||||
file.ReadBytes(&program_type, sizeof(u32));
|
||||
|
||||
u32 program_code_size{}, program_code_size_b{};
|
||||
file.ReadBytes(&program_code_size, sizeof(u32));
|
||||
file.ReadBytes(&program_code_size_b, sizeof(u32));
|
||||
|
||||
program_code.resize(program_code_size);
|
||||
program_code_b.resize(program_code_size_b);
|
||||
|
||||
file.ReadArray(program_code.data(), program_code_size);
|
||||
if (HasProgramA()) {
|
||||
file.ReadArray(program_code_b.data(), program_code_size_b);
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
|
||||
file.WriteObject(unique_identifier);
|
||||
file.WriteObject(static_cast<u32>(program_type));
|
||||
file.WriteObject(program_code_size);
|
||||
file.WriteObject(program_code_size_b);
|
||||
|
||||
file.WriteArray(program_code.data(), program_code_size);
|
||||
if (HasProgramA()) {
|
||||
file.WriteArray(program_code_b.data(), program_code_size_b);
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
|
||||
const u64 id = entry.GetUniqueIdentifier();
|
||||
if (transferable.find(id) != transferable.end()) {
|
||||
// The shader already exists
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendTransferableFile();
|
||||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
file.WriteObject(EntryKind::Raw);
|
||||
entry.Save(file);
|
||||
|
||||
transferable.insert({id, {}});
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
|
||||
const auto it = transferable.find(usage.unique_identifier);
|
||||
if (it == transferable.end()) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Saving shader usage without storing raw previously");
|
||||
UNREACHABLE();
|
||||
}
|
||||
auto& usages{it->second};
|
||||
ASSERT(usages.find(usage) == usages.end());
|
||||
usages.insert(usage);
|
||||
|
||||
FileUtil::IOFile file = AppendTransferableFile();
|
||||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
file.WriteObject(EntryKind::Usage);
|
||||
file.WriteObject(usage);
|
||||
}
|
||||
|
||||
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
|
||||
if (!EnsureDirectories()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto transferable_path{GetTransferablePath()};
|
||||
const bool existed = FileUtil::Exists(transferable_path);
|
||||
|
||||
FileUtil::IOFile file(transferable_path, "ab");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path);
|
||||
return {};
|
||||
}
|
||||
if (!existed || file.GetSize() == 0) {
|
||||
// If the file didn't exist, write its version
|
||||
file.WriteObject(NativeVersion);
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
|
||||
const auto CreateDir = [](const std::string& dir) {
|
||||
if (!FileUtil::CreateDir(dir)) {
|
||||
|
|
|
@ -4,12 +4,18 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
|
@ -40,9 +46,102 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
class ShaderDiskCacheRaw {
|
||||
public:
|
||||
explicit ShaderDiskCacheRaw(FileUtil::IOFile& file);
|
||||
|
||||
explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||
u32 program_code_size, u32 program_code_size_b,
|
||||
ProgramCode program_code, ProgramCode program_code_b)
|
||||
: unique_identifier{unique_identifier}, program_type{program_type},
|
||||
program_code_size{program_code_size}, program_code_size_b{program_code_size_b},
|
||||
program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
|
||||
|
||||
void Save(FileUtil::IOFile& file) const;
|
||||
|
||||
u64 GetUniqueIdentifier() const {
|
||||
return unique_identifier;
|
||||
}
|
||||
|
||||
bool HasProgramA() const {
|
||||
return program_type == Maxwell::ShaderProgram::VertexA;
|
||||
}
|
||||
|
||||
Maxwell::ShaderProgram GetProgramType() const {
|
||||
return program_type;
|
||||
}
|
||||
|
||||
Maxwell::ShaderStage GetProgramStage() const {
|
||||
switch (program_type) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
case Maxwell::ShaderProgram::VertexB:
|
||||
return Maxwell::ShaderStage::Vertex;
|
||||
case Maxwell::ShaderProgram::TesselationControl:
|
||||
return Maxwell::ShaderStage::TesselationControl;
|
||||
case Maxwell::ShaderProgram::TesselationEval:
|
||||
return Maxwell::ShaderStage::TesselationEval;
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
return Maxwell::ShaderStage::Geometry;
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
return Maxwell::ShaderStage::Fragment;
|
||||
}
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
const ProgramCode& GetProgramCode() const {
|
||||
return program_code;
|
||||
}
|
||||
|
||||
const ProgramCode& GetProgramCodeB() const {
|
||||
return program_code_b;
|
||||
}
|
||||
|
||||
private:
|
||||
u64 unique_identifier{};
|
||||
Maxwell::ShaderProgram program_type{};
|
||||
u32 program_code_size{};
|
||||
u32 program_code_size_b{};
|
||||
|
||||
ProgramCode program_code;
|
||||
ProgramCode program_code_b;
|
||||
};
|
||||
|
||||
struct ShaderDiskCacheUsage {
|
||||
private:
|
||||
auto Tie() const {
|
||||
return std::tie(unique_identifier, bindings, primitive);
|
||||
}
|
||||
|
||||
public:
|
||||
u64 unique_identifier{};
|
||||
BaseBindings bindings;
|
||||
GLenum primitive{};
|
||||
|
||||
bool operator<(const ShaderDiskCacheUsage& rhs) const {
|
||||
return Tie() < rhs.Tie();
|
||||
}
|
||||
|
||||
bool operator==(const ShaderDiskCacheUsage& rhs) const {
|
||||
return Tie() == rhs.Tie();
|
||||
}
|
||||
|
||||
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
|
||||
return !this->operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
class ShaderDiskCacheOpenGL {
|
||||
public:
|
||||
/// Saves a raw dump to the transferable file. Checks for collisions.
|
||||
void SaveRaw(const ShaderDiskCacheRaw& entry);
|
||||
|
||||
/// Saves shader usage to the transferable file. Does not check for collisions.
|
||||
void SaveUsage(const ShaderDiskCacheUsage& usage);
|
||||
|
||||
private:
|
||||
/// Opens current game's transferable file and write it's header if it doesn't exist
|
||||
FileUtil::IOFile AppendTransferableFile() const;
|
||||
|
||||
/// Create shader disk cache directories. Returns true on success.
|
||||
bool EnsureDirectories() const;
|
||||
|
||||
|
@ -60,6 +159,9 @@ private:
|
|||
|
||||
/// Get user's shader directory path
|
||||
std::string GetBaseDir() const;
|
||||
|
||||
// Stored transferable shaders
|
||||
std::map<u64, std::set<ShaderDiskCacheUsage>> transferable;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
Loading…
Reference in a new issue