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Texture Cache: Fix crashes on NVIDIA.

This commit is contained in:
Fernando Sahmkow 2021-12-04 10:20:28 +01:00
parent e482dd82b9
commit a5c212516c

View file

@ -1122,7 +1122,7 @@ typename TextureCache<P>::BlitImages TextureCache<P>::GetBlitImages(
break;
}
if (can_be_depth_blit) {
const ImageBase* const dst_image = src_id ? &slot_images[src_id] : nullptr;
const ImageBase* const dst_image = dst_id ? &slot_images[dst_id] : nullptr;
DeduceBlitImages(dst_info, src_info, dst_image, src_image);
if (GetFormatType(dst_info.format) != GetFormatType(src_info.format)) {
continue;
@ -1135,8 +1135,11 @@ typename TextureCache<P>::BlitImages TextureCache<P>::GetBlitImages(
dst_id = InsertImage(dst_info, dst_addr, RelaxedOptions{});
}
} while (has_deleted_images);
if (GetFormatType(dst_info.format) != SurfaceType::ColorTexture) {
// Make sure the images are depth and/or stencil textures.
const ImageBase& src_image = slot_images[src_id];
const ImageBase& dst_image = slot_images[dst_id];
if (GetFormatType(dst_info.format) != GetFormatType(dst_image.info.format) ||
GetFormatType(src_info.format) != GetFormatType(src_image.info.format)) {
// Make sure the images match the expected format.
do {
has_deleted_images = false;
src_id = FindOrInsertImage(src_info, src_addr, RelaxedOptions{});