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video_core: Fallback to default anisotropy instead to 1x anisotropy

This commit is contained in:
Wollnashorn 2023-06-15 23:16:26 +02:00
parent 745d16132b
commit a3b7b5b22a
7 changed files with 20 additions and 16 deletions

View file

@ -488,7 +488,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
const bool use_fallback_sampler{sampler.HasAddedAnisotropy() && const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
!image_view.SupportsAnisotropy()}; !image_view.SupportsAnisotropy()};
gl_samplers[sampler_binding++] = gl_samplers[sampler_binding++] =
use_fallback_sampler ? sampler.HandleWithoutAnisotropy() : sampler.Handle(); use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy() : sampler.Handle();
} }
} }
for (const auto& desc : info.image_descriptors) { for (const auto& desc : info.image_descriptors) {

View file

@ -1306,8 +1306,10 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
}; };
sampler = create_sampler(max_anisotropy); sampler = create_sampler(max_anisotropy);
if (Settings::values.max_anisotropy.GetValue() > 0 && max_anisotropy > 1.0f) {
sampler_without_anisotropy = create_sampler(1.0f); const f32 max_anisotropy_default = static_cast<f32>(1U << config.max_anisotropy);
if (max_anisotropy > max_anisotropy_default) {
sampler_default_anisotropy = create_sampler(max_anisotropy_default);
} }
} }

View file

@ -313,17 +313,17 @@ public:
return sampler.handle; return sampler.handle;
} }
[[nodiscard]] GLuint HandleWithoutAnisotropy() const noexcept { [[nodiscard]] GLuint HandleWithDefaultAnisotropy() const noexcept {
return sampler_without_anisotropy.handle; return sampler_default_anisotropy.handle;
} }
[[nodiscard]] bool HasAddedAnisotropy() const noexcept { [[nodiscard]] bool HasAddedAnisotropy() const noexcept {
return static_cast<bool>(sampler_without_anisotropy.handle); return static_cast<bool>(sampler_default_anisotropy.handle);
} }
private: private:
OGLSampler sampler; OGLSampler sampler;
OGLSampler sampler_without_anisotropy; OGLSampler sampler_default_anisotropy;
}; };
class Framebuffer { class Framebuffer {

View file

@ -192,7 +192,7 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
const Sampler& sampler{**(samplers++)}; const Sampler& sampler{**(samplers++)};
const bool use_fallback_sampler{sampler.HasAddedAnisotropy() && const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
!image_view.SupportsAnisotropy()}; !image_view.SupportsAnisotropy()};
const VkSampler vk_sampler{use_fallback_sampler ? sampler.HandleWithoutAnisotropy() const VkSampler vk_sampler{use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy()
: sampler.Handle()}; : sampler.Handle()};
guest_descriptor_queue.AddSampledImage(vk_image_view, vk_sampler); guest_descriptor_queue.AddSampledImage(vk_image_view, vk_sampler);
rescaling.PushTexture(texture_cache.IsRescaling(image_view)); rescaling.PushTexture(texture_cache.IsRescaling(image_view));

View file

@ -1827,8 +1827,10 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
}; };
sampler = create_sampler(max_anisotropy); sampler = create_sampler(max_anisotropy);
if (Settings::values.max_anisotropy.GetValue() > 0 && max_anisotropy > 1.0f) {
sampler_without_anisotropy = create_sampler(1.0f); const f32 max_anisotropy_default = static_cast<f32>(1U << tsc.max_anisotropy);
if (max_anisotropy > max_anisotropy_default) {
sampler_default_anisotropy = create_sampler(max_anisotropy_default);
} }
} }

View file

@ -279,17 +279,17 @@ public:
return *sampler; return *sampler;
} }
[[nodiscard]] VkSampler HandleWithoutAnisotropy() const noexcept { [[nodiscard]] VkSampler HandleWithDefaultAnisotropy() const noexcept {
return *sampler_without_anisotropy; return *sampler_default_anisotropy;
} }
[[nodiscard]] bool HasAddedAnisotropy() const noexcept { [[nodiscard]] bool HasAddedAnisotropy() const noexcept {
return static_cast<bool>(sampler_without_anisotropy); return static_cast<bool>(sampler_default_anisotropy);
} }
private: private:
vk::Sampler sampler; vk::Sampler sampler;
vk::Sampler sampler_without_anisotropy; vk::Sampler sampler_default_anisotropy;
}; };
class Framebuffer { class Framebuffer {

View file

@ -68,8 +68,8 @@ float TSCEntry::MaxAnisotropy() const noexcept {
const bool has_regular_lods = min_lod_clamp == 0 && max_lod_clamp >= 256; const bool has_regular_lods = min_lod_clamp == 0 && max_lod_clamp >= 256;
const bool is_bilinear_filter = min_filter == TextureFilter::Linear && const bool is_bilinear_filter = min_filter == TextureFilter::Linear &&
reduction_filter == SamplerReduction::WeightedAverage; reduction_filter == SamplerReduction::WeightedAverage;
if (max_anisotropy == 0 && (depth_compare_enabled.Value() || !has_regular_lods || if (max_anisotropy == 0 && (depth_compare_enabled || !has_regular_lods || !is_bilinear_filter ||
!is_bilinear_filter || !is_suitable_mipmap_filter)) { !is_suitable_mipmap_filter)) {
return 1.0f; return 1.0f;
} }
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue(); const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();