device_session: Pass arguments by const-ref in relevant functions
These functions don't modify the passed in audio buffers, so we can signify that in the interface.
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3 changed files with 7 additions and 7 deletions
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@ -93,7 +93,7 @@ public:
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*
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* @return Is the buffer was released.
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*/
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bool ReleaseBuffers(Core::Timing::CoreTiming& core_timing, DeviceSession& session) {
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bool ReleaseBuffers(const Core::Timing::CoreTiming& core_timing, const DeviceSession& session) {
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std::scoped_lock l{lock};
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bool buffer_released{false};
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while (registered_count > 0) {
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@ -73,7 +73,7 @@ void DeviceSession::Stop() {
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}
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}
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void DeviceSession::AppendBuffers(std::span<AudioBuffer> buffers) const {
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void DeviceSession::AppendBuffers(std::span<const AudioBuffer> buffers) const {
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for (size_t i = 0; i < buffers.size(); i++) {
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Sink::SinkBuffer new_buffer{
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.frames = buffers[i].size / (channel_count * sizeof(s16)),
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@ -93,14 +93,14 @@ void DeviceSession::AppendBuffers(std::span<AudioBuffer> buffers) const {
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}
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}
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void DeviceSession::ReleaseBuffer(AudioBuffer& buffer) const {
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void DeviceSession::ReleaseBuffer(const AudioBuffer& buffer) const {
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if (type == Sink::StreamType::In) {
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auto samples{stream->ReleaseBuffer(buffer.size / sizeof(s16))};
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system.Memory().WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size);
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}
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}
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bool DeviceSession::IsBufferConsumed(AudioBuffer& buffer) const {
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bool DeviceSession::IsBufferConsumed(const AudioBuffer& buffer) const {
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return played_sample_count >= buffer.end_timestamp;
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}
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@ -62,14 +62,14 @@ public:
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*
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* @param buffers - The buffers to play.
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*/
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void AppendBuffers(std::span<AudioBuffer> buffers) const;
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void AppendBuffers(std::span<const AudioBuffer> buffers) const;
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/**
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* (Audio In only) Pop samples from the backend, and write them back to this buffer's address.
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*
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* @param buffer - The buffer to write to.
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*/
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void ReleaseBuffer(AudioBuffer& buffer) const;
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void ReleaseBuffer(const AudioBuffer& buffer) const;
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/**
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* Check if the buffer for the given tag has been consumed by the backend.
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@ -78,7 +78,7 @@ public:
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*
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* @return true if the buffer has been consumed, otherwise false.
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*/
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bool IsBufferConsumed(AudioBuffer& buffer) const;
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bool IsBufferConsumed(const AudioBuffer& buffer) const;
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/**
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* Start this device session, starting the backend stream.
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