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core: Delete System copy/move constructors and assignment operators

Prevents potentially making copies or doing silly things by accident
with the System instance, particularly given our current core is
designed (unfortunately) around one instantiable instance.

This will prevent the accidental case of:

auto instance = System::Instance();

being compiled without warning when it's supposed to be:

auto& instance = System::Instance();
This commit is contained in:
Lioncash 2018-08-16 10:15:00 -04:00
parent c594ec3417
commit a0ce6de913

View file

@ -40,6 +40,12 @@ namespace Core {
class System { class System {
public: public:
System(const System&) = delete;
System& operator=(const System&) = delete;
System(System&&) = delete;
System& operator=(System&&) = delete;
~System(); ~System();
/** /**