From 56f1dc8dad7657bc0bb209fd8cd8af190bae8de9 Mon Sep 17 00:00:00 2001 From: Kelebek1 Date: Wed, 24 Aug 2022 17:33:10 +0100 Subject: [PATCH] Implement AudRenU:RequestUpdateAuto, and use C descriptors when B reports as empty. --- src/core/hle/service/audio/audren_u.cpp | 27 +++++++++++++++++++------ 1 file changed, 21 insertions(+), 6 deletions(-) diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp index 381a66ba52..bc69117c62 100644 --- a/src/core/hle/service/audio/audren_u.cpp +++ b/src/core/hle/service/audio/audren_u.cpp @@ -50,7 +50,7 @@ public: {7, &IAudioRenderer::QuerySystemEvent, "QuerySystemEvent"}, {8, &IAudioRenderer::SetRenderingTimeLimit, "SetRenderingTimeLimit"}, {9, &IAudioRenderer::GetRenderingTimeLimit, "GetRenderingTimeLimit"}, - {10, nullptr, "RequestUpdateAuto"}, + {10, &IAudioRenderer::RequestUpdate, "RequestUpdateAuto"}, {11, nullptr, "ExecuteAudioRendererRendering"}, }; // clang-format on @@ -113,15 +113,30 @@ private: // These buffers are written manually to avoid an issue with WriteBuffer throwing errors for // checking size 0. Performance size is 0 for most games. - const auto buffers{ctx.BufferDescriptorB()}; - std::vector output(buffers[0].Size(), 0); - std::vector performance(buffers[1].Size(), 0); + + std::vector output{}; + std::vector performance{}; + auto is_buffer_b{ctx.BufferDescriptorB()[0].Size() != 0}; + if (is_buffer_b) { + const auto buffersB{ctx.BufferDescriptorB()}; + output.resize(buffersB[0].Size(), 0); + performance.resize(buffersB[1].Size(), 0); + } else { + const auto buffersC{ctx.BufferDescriptorC()}; + output.resize(buffersC[0].Size(), 0); + performance.resize(buffersC[1].Size(), 0); + } auto result = impl->RequestUpdate(input, performance, output); if (result.IsSuccess()) { - ctx.WriteBufferB(output.data(), output.size(), 0); - ctx.WriteBufferB(performance.data(), performance.size(), 1); + if (is_buffer_b) { + ctx.WriteBufferB(output.data(), output.size(), 0); + ctx.WriteBufferB(performance.data(), performance.size(), 1); + } else { + ctx.WriteBufferC(output.data(), output.size(), 0); + ctx.WriteBufferC(performance.data(), performance.size(), 1); + } } else { LOG_ERROR(Service_Audio, "RequestUpdate failed error 0x{:02X}!", result.description); }