Move attribute related definitions to spirv anonymous namespace
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1de9e4e121
commit
9cdf2383e9
4 changed files with 26 additions and 30 deletions
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@ -428,6 +428,8 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) {
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return pointer_type;
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}
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}
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constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
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} // Anonymous namespace
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void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
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@ -1272,7 +1274,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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Decorate(id, spv::Decoration::Location, location);
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input_front_color = id;
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}
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for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) {
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for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
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if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
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if (ununsed_location.empty()) {
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throw RuntimeError("Unable to get an unused location");
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@ -1352,7 +1354,7 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
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Decorate(id, spv::Decoration::Location, location);
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output_front_color = id;
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}
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for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) {
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for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
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if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
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if (ununsed_location.empty()) {
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throw RuntimeError("Unable to get an unused location");
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@ -43,6 +43,25 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
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}
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}
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bool IsFixedFncTexture(IR::Attribute attribute) {
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return attribute >= IR::Attribute::FixedFncTexture0S &&
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attribute <= IR::Attribute::FixedFncTexture9Q;
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}
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u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) {
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if (!IsFixedFncTexture(attribute)) {
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throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
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}
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return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u;
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}
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u32 FixedFncTextureAttributeElement(IR::Attribute attribute) {
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if (!IsFixedFncTexture(attribute)) {
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throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
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}
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return static_cast<u32>(attribute) % 4;
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}
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template <typename... Args>
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Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
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if (ctx.stage == Stage::TessellationControl) {
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@ -75,8 +94,8 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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}
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}
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if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
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const u32 index{IR::FixedFncTextureAttributeIndex(attr)};
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const u32 element{IR::FixedFncTextureAttributeElement(attr)};
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const u32 index{FixedFncTextureAttributeIndex(attr)};
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const u32 element{FixedFncTextureAttributeElement(attr)};
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const Id element_id{ctx.Const(element)};
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return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index],
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element_id);
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@ -323,7 +342,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
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}
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if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
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const u32 index{IR::FixedFncTextureAttributeIndex(attr)};
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const u32 index{FixedFncTextureAttributeIndex(attr)};
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return ctx.OpLoad(ctx.F32[1],
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AttrPointer(ctx, ctx.input_f32, vertex,
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ctx.input_fixed_fnc_textures[index], ctx.Const(element)));
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@ -9,24 +9,6 @@
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namespace Shader::IR {
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bool IsFixedFncTexture(Attribute attribute) {
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return attribute >= Attribute::FixedFncTexture0S && attribute <= Attribute::FixedFncTexture9Q;
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}
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u32 FixedFncTextureAttributeIndex(Attribute attribute) {
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if (!IsFixedFncTexture(attribute)) {
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throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
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}
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return (static_cast<u32>(attribute) - static_cast<u32>(Attribute::FixedFncTexture0S)) / 4u;
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}
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u32 FixedFncTextureAttributeElement(Attribute attribute) {
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if (!IsFixedFncTexture(attribute)) {
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throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
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}
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return static_cast<u32>(attribute) % 4;
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}
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bool IsGeneric(Attribute attribute) noexcept {
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return attribute >= Attribute::Generic0X && attribute <= Attribute::Generic31X;
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}
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@ -222,15 +222,8 @@ enum class Attribute : u64 {
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FrontFace = 255,
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};
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constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
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constexpr size_t NUM_GENERICS = 32;
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[[nodiscard]] bool IsFixedFncTexture(Attribute attribute);
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[[nodiscard]] u32 FixedFncTextureAttributeIndex(Attribute attribute);
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[[nodiscard]] u32 FixedFncTextureAttributeElement(Attribute attribute);
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[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
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[[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);
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