Merge pull request #1886 from FearlessTobi/port-4164
Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality"
This commit is contained in:
commit
9a22a94a51
15 changed files with 229 additions and 44 deletions
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "common/assert.h"
|
||||
#include "core/frontend/framebuffer_layout.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
namespace Layout {
|
||||
|
||||
|
@ -42,4 +43,18 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
|
|||
return res;
|
||||
}
|
||||
|
||||
FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale) {
|
||||
int width, height;
|
||||
|
||||
if (Settings::values.use_docked_mode) {
|
||||
width = ScreenDocked::WidthDocked * res_scale;
|
||||
height = ScreenDocked::HeightDocked * res_scale;
|
||||
} else {
|
||||
width = ScreenUndocked::Width * res_scale;
|
||||
height = ScreenUndocked::Height * res_scale;
|
||||
}
|
||||
|
||||
return DefaultFrameLayout(width, height);
|
||||
}
|
||||
|
||||
} // namespace Layout
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
namespace Layout {
|
||||
|
||||
enum ScreenUndocked : unsigned { Width = 1280, Height = 720 };
|
||||
enum ScreenDocked : unsigned { WidthDocked = 1920, HeightDocked = 1080 };
|
||||
|
||||
/// Describes the layout of the window framebuffer
|
||||
struct FramebufferLayout {
|
||||
|
@ -34,4 +35,10 @@ struct FramebufferLayout {
|
|||
*/
|
||||
FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height);
|
||||
|
||||
/**
|
||||
* Convenience method to get frame layout by resolution scale
|
||||
* @param res_scale resolution scale factor
|
||||
*/
|
||||
FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale);
|
||||
|
||||
} // namespace Layout
|
||||
|
|
|
@ -27,4 +27,16 @@ void RendererBase::UpdateCurrentFramebufferLayout() {
|
|||
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
|
||||
}
|
||||
|
||||
void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
|
||||
const Layout::FramebufferLayout& layout) {
|
||||
if (renderer_settings.screenshot_requested) {
|
||||
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
|
||||
return;
|
||||
}
|
||||
renderer_settings.screenshot_bits = data;
|
||||
renderer_settings.screenshot_complete_callback = std::move(callback);
|
||||
renderer_settings.screenshot_framebuffer_layout = layout;
|
||||
renderer_settings.screenshot_requested = true;
|
||||
}
|
||||
|
||||
} // namespace VideoCore
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include <optional>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
|
||||
|
@ -21,6 +22,12 @@ namespace VideoCore {
|
|||
struct RendererSettings {
|
||||
std::atomic_bool use_framelimiter{false};
|
||||
std::atomic_bool set_background_color{false};
|
||||
|
||||
// Screenshot
|
||||
std::atomic<bool> screenshot_requested{false};
|
||||
void* screenshot_bits;
|
||||
std::function<void()> screenshot_complete_callback;
|
||||
Layout::FramebufferLayout screenshot_framebuffer_layout;
|
||||
};
|
||||
|
||||
class RendererBase : NonCopyable {
|
||||
|
@ -57,9 +64,29 @@ public:
|
|||
return *rasterizer;
|
||||
}
|
||||
|
||||
Core::Frontend::EmuWindow& GetRenderWindow() {
|
||||
return render_window;
|
||||
}
|
||||
|
||||
const Core::Frontend::EmuWindow& GetRenderWindow() const {
|
||||
return render_window;
|
||||
}
|
||||
|
||||
RendererSettings& Settings() {
|
||||
return renderer_settings;
|
||||
}
|
||||
|
||||
const RendererSettings& Settings() const {
|
||||
return renderer_settings;
|
||||
}
|
||||
|
||||
/// Refreshes the settings common to all renderers
|
||||
void RefreshBaseSettings();
|
||||
|
||||
/// Request a screenshot of the next frame
|
||||
void RequestScreenshot(void* data, std::function<void()> callback,
|
||||
const Layout::FramebufferLayout& layout);
|
||||
|
||||
protected:
|
||||
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
|
||||
std::unique_ptr<RasterizerInterface> rasterizer;
|
||||
|
|
|
@ -138,7 +138,12 @@ void RendererOpenGL::SwapBuffers(
|
|||
|
||||
// Load the framebuffer from memory, draw it to the screen, and swap buffers
|
||||
LoadFBToScreenInfo(*framebuffer);
|
||||
DrawScreen();
|
||||
|
||||
if (renderer_settings.screenshot_requested)
|
||||
CaptureScreenshot();
|
||||
|
||||
DrawScreen(render_window.GetFramebufferLayout());
|
||||
|
||||
render_window.SwapBuffers();
|
||||
}
|
||||
|
||||
|
@ -383,14 +388,13 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
|||
/**
|
||||
* Draws the emulated screens to the emulator window.
|
||||
*/
|
||||
void RendererOpenGL::DrawScreen() {
|
||||
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
if (renderer_settings.set_background_color) {
|
||||
// Update background color before drawing
|
||||
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
|
||||
0.0f);
|
||||
}
|
||||
|
||||
const auto& layout = render_window.GetFramebufferLayout();
|
||||
const auto& screen = layout.screen;
|
||||
|
||||
glViewport(0, 0, layout.width, layout.height);
|
||||
|
@ -414,6 +418,37 @@ void RendererOpenGL::DrawScreen() {
|
|||
/// Updates the framerate
|
||||
void RendererOpenGL::UpdateFramerate() {}
|
||||
|
||||
void RendererOpenGL::CaptureScreenshot() {
|
||||
// Draw the current frame to the screenshot framebuffer
|
||||
screenshot_framebuffer.Create();
|
||||
GLuint old_read_fb = state.draw.read_framebuffer;
|
||||
GLuint old_draw_fb = state.draw.draw_framebuffer;
|
||||
state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
|
||||
state.Apply();
|
||||
|
||||
Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
|
||||
|
||||
GLuint renderbuffer;
|
||||
glGenRenderbuffers(1, &renderbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
|
||||
|
||||
DrawScreen(layout);
|
||||
|
||||
glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
||||
renderer_settings.screenshot_bits);
|
||||
|
||||
screenshot_framebuffer.Release();
|
||||
state.draw.read_framebuffer = old_read_fb;
|
||||
state.draw.draw_framebuffer = old_draw_fb;
|
||||
state.Apply();
|
||||
glDeleteRenderbuffers(1, &renderbuffer);
|
||||
|
||||
renderer_settings.screenshot_complete_callback();
|
||||
renderer_settings.screenshot_requested = false;
|
||||
}
|
||||
|
||||
static const char* GetSource(GLenum source) {
|
||||
#define RET(s) \
|
||||
case GL_DEBUG_SOURCE_##s: \
|
||||
|
|
|
@ -16,6 +16,10 @@ namespace Core::Frontend {
|
|||
class EmuWindow;
|
||||
}
|
||||
|
||||
namespace Layout {
|
||||
class FramebufferLayout;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
/// Structure used for storing information about the textures for the Switch screen
|
||||
|
@ -66,10 +70,12 @@ private:
|
|||
|
||||
void ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const Tegra::FramebufferConfig& framebuffer);
|
||||
void DrawScreen();
|
||||
void DrawScreen(const Layout::FramebufferLayout& layout);
|
||||
void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
|
||||
void UpdateFramerate();
|
||||
|
||||
void CaptureScreenshot();
|
||||
|
||||
// Loads framebuffer from emulated memory into the display information structure
|
||||
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||
// Fills active OpenGL texture with the given RGBA color.
|
||||
|
@ -82,6 +88,7 @@ private:
|
|||
OGLVertexArray vertex_array;
|
||||
OGLBuffer vertex_buffer;
|
||||
OGLProgram shader;
|
||||
OGLFramebuffer screenshot_framebuffer;
|
||||
|
||||
/// Display information for Switch screen
|
||||
ScreenInfo screen_info;
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
@ -13,4 +15,10 @@ std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_wind
|
|||
return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
|
||||
}
|
||||
|
||||
u16 GetResolutionScaleFactor(const RendererBase& renderer) {
|
||||
return !Settings::values.resolution_factor
|
||||
? renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio()
|
||||
: Settings::values.resolution_factor;
|
||||
}
|
||||
|
||||
} // namespace VideoCore
|
||||
|
|
|
@ -22,4 +22,6 @@ class RendererBase;
|
|||
*/
|
||||
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window);
|
||||
|
||||
u16 GetResolutionScaleFactor(const RendererBase& renderer);
|
||||
|
||||
} // namespace VideoCore
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/motion_emu.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/video_core.h"
|
||||
#include "yuzu/bootmanager.h"
|
||||
|
||||
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
|
||||
|
@ -333,6 +335,22 @@ void GRenderWindow::InitRenderTarget() {
|
|||
BackupGeometry();
|
||||
}
|
||||
|
||||
void GRenderWindow::CaptureScreenshot(u16 res_scale, const QString& screenshot_path) {
|
||||
auto& renderer = Core::System::GetInstance().Renderer();
|
||||
|
||||
if (!res_scale)
|
||||
res_scale = VideoCore::GetResolutionScaleFactor(renderer);
|
||||
|
||||
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
|
||||
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
|
||||
renderer.RequestScreenshot(screenshot_image.bits(),
|
||||
[=] {
|
||||
screenshot_image.mirrored(false, true).save(screenshot_path);
|
||||
LOG_INFO(Frontend, "The screenshot is saved.");
|
||||
},
|
||||
layout);
|
||||
}
|
||||
|
||||
void GRenderWindow::OnMinimalClientAreaChangeRequest(
|
||||
const std::pair<unsigned, unsigned>& minimal_size) {
|
||||
setMinimumSize(minimal_size.first, minimal_size.second);
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
#include <QGLWidget>
|
||||
#include <QImage>
|
||||
#include <QThread>
|
||||
#include "common/thread.h"
|
||||
#include "core/core.h"
|
||||
|
@ -139,6 +140,8 @@ public:
|
|||
|
||||
void InitRenderTarget();
|
||||
|
||||
void CaptureScreenshot(u16 res_scale, const QString& screenshot_path);
|
||||
|
||||
public slots:
|
||||
void moveContext(); // overridden
|
||||
|
||||
|
@ -165,6 +168,9 @@ private:
|
|||
|
||||
EmuThread* emu_thread;
|
||||
|
||||
/// Temporary storage of the screenshot taken
|
||||
QImage screenshot_image;
|
||||
|
||||
protected:
|
||||
void showEvent(QShowEvent* event) override;
|
||||
};
|
||||
|
|
|
@ -468,6 +468,8 @@ void Config::ReadValues() {
|
|||
UISettings::values.theme = qt_config->value("theme", UISettings::themes[0].second).toString();
|
||||
UISettings::values.enable_discord_presence =
|
||||
qt_config->value("enable_discord_presence", true).toBool();
|
||||
UISettings::values.screenshot_resolution_factor =
|
||||
static_cast<u16>(qt_config->value("screenshot_resolution_factor", 0).toUInt());
|
||||
|
||||
qt_config->beginGroup("UIGameList");
|
||||
UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
|
||||
|
@ -689,6 +691,8 @@ void Config::SaveValues() {
|
|||
qt_config->beginGroup("UI");
|
||||
qt_config->setValue("theme", UISettings::values.theme);
|
||||
qt_config->setValue("enable_discord_presence", UISettings::values.enable_discord_presence);
|
||||
qt_config->setValue("screenshot_resolution_factor",
|
||||
UISettings::values.screenshot_resolution_factor);
|
||||
|
||||
qt_config->beginGroup("UIGameList");
|
||||
qt_config->setValue("show_unknown", UISettings::values.show_unknown);
|
||||
|
@ -710,6 +714,7 @@ void Config::SaveValues() {
|
|||
qt_config->beginGroup("Paths");
|
||||
qt_config->setValue("romsPath", UISettings::values.roms_path);
|
||||
qt_config->setValue("symbolsPath", UISettings::values.symbols_path);
|
||||
qt_config->setValue("screenshotPath", UISettings::values.screenshot_path);
|
||||
qt_config->setValue("gameListRootDir", UISettings::values.gamedir);
|
||||
qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan);
|
||||
qt_config->setValue("recentFiles", UISettings::values.recent_files);
|
||||
|
|
|
@ -358,6 +358,9 @@ void GMainWindow::InitializeHotkeys() {
|
|||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Load Amiibo", QKeySequence(Qt::Key_F2),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Capture Screenshot",
|
||||
QKeySequence(QKeySequence::Print));
|
||||
|
||||
hotkey_registry.LoadHotkeys();
|
||||
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
|
||||
|
@ -417,6 +420,12 @@ void GMainWindow::InitializeHotkeys() {
|
|||
OnLoadAmiibo();
|
||||
}
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Capture Screenshot", this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (emu_thread->IsRunning()) {
|
||||
OnCaptureScreenshot();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void GMainWindow::SetDefaultUIGeometry() {
|
||||
|
@ -514,6 +523,10 @@ void GMainWindow::ConnectMenuEvents() {
|
|||
hotkey_registry.GetHotkey("Main Window", "Fullscreen", this)->key());
|
||||
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
|
||||
|
||||
// Movie
|
||||
connect(ui.action_Capture_Screenshot, &QAction::triggered, this,
|
||||
&GMainWindow::OnCaptureScreenshot);
|
||||
|
||||
// Help
|
||||
connect(ui.action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
|
||||
connect(ui.action_Rederive, &QAction::triggered, this,
|
||||
|
@ -751,6 +764,7 @@ void GMainWindow::ShutdownGame() {
|
|||
ui.action_Restart->setEnabled(false);
|
||||
ui.action_Report_Compatibility->setEnabled(false);
|
||||
ui.action_Load_Amiibo->setEnabled(false);
|
||||
ui.action_Capture_Screenshot->setEnabled(false);
|
||||
render_window->hide();
|
||||
game_list->show();
|
||||
game_list->setFilterFocus();
|
||||
|
@ -1314,6 +1328,7 @@ void GMainWindow::OnStartGame() {
|
|||
|
||||
discord_rpc->Update();
|
||||
ui.action_Load_Amiibo->setEnabled(true);
|
||||
ui.action_Capture_Screenshot->setEnabled(true);
|
||||
}
|
||||
|
||||
void GMainWindow::OnPauseGame() {
|
||||
|
@ -1322,6 +1337,7 @@ void GMainWindow::OnPauseGame() {
|
|||
ui.action_Start->setEnabled(true);
|
||||
ui.action_Pause->setEnabled(false);
|
||||
ui.action_Stop->setEnabled(true);
|
||||
ui.action_Capture_Screenshot->setEnabled(false);
|
||||
}
|
||||
|
||||
void GMainWindow::OnStopGame() {
|
||||
|
@ -1484,6 +1500,18 @@ void GMainWindow::OnToggleFilterBar() {
|
|||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnCaptureScreenshot() {
|
||||
OnPauseGame();
|
||||
const QString path =
|
||||
QFileDialog::getSaveFileName(this, tr("Capture Screenshot"),
|
||||
UISettings::values.screenshot_path, tr("PNG Image (*.png)"));
|
||||
if (!path.isEmpty()) {
|
||||
UISettings::values.screenshot_path = QFileInfo(path).path();
|
||||
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path);
|
||||
}
|
||||
OnStartGame();
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateStatusBar() {
|
||||
if (emu_thread == nullptr) {
|
||||
status_bar_update_timer.stop();
|
||||
|
|
|
@ -189,6 +189,7 @@ private slots:
|
|||
void ShowFullscreen();
|
||||
void HideFullscreen();
|
||||
void ToggleWindowMode();
|
||||
void OnCaptureScreenshot();
|
||||
void OnCoreError(Core::System::ResultStatus, std::string);
|
||||
void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
|
||||
|
||||
|
|
|
@ -101,11 +101,13 @@
|
|||
<addaction name="action_Show_Status_Bar"/>
|
||||
<addaction name="menu_View_Debugging"/>
|
||||
</widget>
|
||||
<widget class ="QMenu" name="menu_Tools">
|
||||
<widget class="QMenu" name="menu_Tools">
|
||||
<property name="title">
|
||||
<string>Tools</string>
|
||||
</property>
|
||||
<addaction name="action_Rederive" />
|
||||
<addaction name="action_Rederive"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Capture_Screenshot"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menu_Help">
|
||||
<property name="title">
|
||||
|
@ -118,7 +120,7 @@
|
|||
<addaction name="menu_File"/>
|
||||
<addaction name="menu_Emulation"/>
|
||||
<addaction name="menu_View"/>
|
||||
<addaction name="menu_Tools" />
|
||||
<addaction name="menu_Tools"/>
|
||||
<addaction name="menu_Help"/>
|
||||
</widget>
|
||||
<action name="action_Install_File_NAND">
|
||||
|
@ -284,6 +286,14 @@
|
|||
<string>Open yuzu Folder</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Capture_Screenshot">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Capture Screenshot</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include <QByteArray>
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace UISettings {
|
||||
|
||||
|
@ -42,8 +43,11 @@ struct Values {
|
|||
// Discord RPC
|
||||
bool enable_discord_presence;
|
||||
|
||||
u16 screenshot_resolution_factor;
|
||||
|
||||
QString roms_path;
|
||||
QString symbols_path;
|
||||
QString screenshot_path;
|
||||
QString gamedir;
|
||||
bool gamedir_deepscan;
|
||||
QStringList recent_files;
|
||||
|
|
Loading…
Reference in a new issue