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GLRenderer: Remove unused hw_vao_enabled_attributes variable.

This commit is contained in:
Subv 2018-05-19 11:36:38 -05:00
parent 370ab5df9b
commit 98b143c2d6
2 changed files with 0 additions and 4 deletions

View file

@ -87,7 +87,6 @@ RasterizerOpenGL::RasterizerOpenGL() {
framebuffer.Create(); framebuffer.Create();
hw_vao.Create(); hw_vao.Create();
hw_vao_enabled_attributes.fill(false);
stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER); stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2); stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
@ -178,8 +177,6 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib), glVertexAttribFormat(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset); attrib.IsNormalized() ? GL_TRUE : GL_FALSE, attrib.offset);
glVertexAttribBinding(index, attrib.buffer); glVertexAttribBinding(index, attrib.buffer);
hw_vao_enabled_attributes[index] = true;
} }
return {array_ptr, buffer_offset}; return {array_ptr, buffer_offset};

View file

@ -134,7 +134,6 @@ private:
std::unique_ptr<GLShader::ProgramManager> shader_program_manager; std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
OGLVertexArray sw_vao; OGLVertexArray sw_vao;
OGLVertexArray hw_vao; OGLVertexArray hw_vao;
std::array<bool, 16> hw_vao_enabled_attributes;
std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers; std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers;
std::array<std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers>, std::array<std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers>,