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texture_cache: Use std::vector reservation for sampled_textures

This commit is contained in:
ReinUsesLisp 2019-06-29 20:10:31 -03:00
parent f6f1a8f26a
commit 8eae66907e

View file

@ -97,25 +97,19 @@ public:
return {};
}
const auto params{SurfaceParams::CreateForTexture(system, config, entry)};
auto pair = GetSurface(gpu_addr, params, true, false);
const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
if (guard_samplers) {
if (sampled_textures_stack_pointer == sampled_textures_stack.size()) {
sampled_textures_stack.resize(sampled_textures_stack.size() * 2);
sampled_textures.push_back(surface);
}
sampled_textures_stack[sampled_textures_stack_pointer] = pair.first;
sampled_textures_stack_pointer++;
}
return pair.second;
return view;
}
bool TextureBarrier() {
bool must_do = false;
for (u32 i = 0; i < sampled_textures_stack_pointer; i++) {
must_do |= sampled_textures_stack[i]->IsRenderTarget();
sampled_textures_stack[i] = nullptr;
}
sampled_textures_stack_pointer = 0;
return must_do;
const bool any_rt =
std::any_of(sampled_textures.begin(), sampled_textures.end(),
[](const auto& surface) { return surface->IsRenderTarget(); });
sampled_textures.clear();
return any_rt;
}
TView GetDepthBufferSurface(bool preserve_contents) {
@ -259,7 +253,7 @@ protected:
make_siblings(PixelFormat::Z32F, PixelFormat::R32F);
make_siblings(PixelFormat::Z32FS8, PixelFormat::RG32F);
sampled_textures_stack.resize(64);
sampled_textures.reserve(64);
}
~TextureCache() = default;
@ -809,8 +803,7 @@ private:
render_targets;
FramebufferTargetInfo depth_buffer;
std::vector<TSurface> sampled_textures_stack{};
u32 sampled_textures_stack_pointer{};
std::vector<TSurface> sampled_textures;
StagingCache staging_cache;
std::recursive_mutex mutex;