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Implement Pull #3333 from citra: citra_qt: Pause emulation on CoreError (#39)

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N00byKing 2018-01-16 17:32:27 +01:00 committed by bunnei
parent d818791866
commit 8b097aa17e
2 changed files with 2 additions and 0 deletions

View file

@ -40,6 +40,7 @@ void EmuThread::run() {
Core::System::ResultStatus result = Core::System::GetInstance().RunLoop(); Core::System::ResultStatus result = Core::System::GetInstance().RunLoop();
if (result != Core::System::ResultStatus::Success) { if (result != Core::System::ResultStatus::Success) {
this->SetRunning(false);
emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails()); emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
} }

View file

@ -726,6 +726,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
} else { } else {
// Only show the message if the game is still running. // Only show the message if the game is still running.
if (emu_thread) { if (emu_thread) {
emu_thread->SetRunning(true);
message_label->setText(status_message); message_label->setText(status_message);
message_label->setVisible(true); message_label->setVisible(true);
} }