shader: Implement F2F (Imm)
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21a878237b
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1 changed files with 28 additions and 2 deletions
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@ -179,7 +179,33 @@ void TranslatorVisitor::F2F_cbuf(u64 insn) {
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}
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void TranslatorVisitor::F2F_imm([[maybe_unused]] u64 insn) {
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throw NotImplementedException("Instruction");
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}
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union {
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u64 insn;
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BitField<49, 1, u64> abs;
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BitField<10, 2, FloatFormat> src_size;
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BitField<41, 1, u64> selector;
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BitField<20, 20, u64> imm;
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} const f2f{insn};
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IR::F16F32F64 src_a;
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switch (f2f.src_size) {
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case FloatFormat::F16: {
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const u32 imm{static_cast<u32>(f2f.imm & 0x00ffff)};
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IR::Value vector{ir.UnpackFloat2x16(ir.Imm32(imm | (imm << 16)))};
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src_a = IR::F16{ir.CompositeExtract(vector, 0)};
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break;
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}
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case FloatFormat::F32:
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src_a = GetFloatImm20(insn);
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break;
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case FloatFormat::F64:
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src_a = GetDoubleImm20(insn);
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break;
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default:
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throw NotImplementedException("Invalid dest format {}", f2f.src_size.Value());
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}
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F2F(*this, insn, src_a, f2f.abs != 0);
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} // namespace Shader::Maxwell
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} // namespace Shader::Maxwell
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