host_shaders: Misc copyright/style changes
This commit is contained in:
parent
864f2e0b81
commit
87abab71ff
4 changed files with 12 additions and 10 deletions
|
@ -1,4 +1,8 @@
|
||||||
// Adapted from
|
// Copyright 2021 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
// Source code is adapted from
|
||||||
// https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/
|
// https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/
|
||||||
|
|
||||||
#version 460
|
#version 460
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
// Copyright 2019 yuzu Emulator Project
|
// Copyright 2021 yuzu Emulator Project
|
||||||
// Licensed under GPLv2 or any later version
|
// Licensed under GPLv2 or any later version
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
@ -16,10 +16,12 @@ layout (location = 0) out vec4 posPos;
|
||||||
#ifdef VULKAN
|
#ifdef VULKAN
|
||||||
|
|
||||||
#define BINDING_COLOR_TEXTURE 0
|
#define BINDING_COLOR_TEXTURE 0
|
||||||
|
#define VERTEX_ID gl_VertexIndex
|
||||||
|
|
||||||
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
|
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
|
||||||
|
|
||||||
#define BINDING_COLOR_TEXTURE 0
|
#define BINDING_COLOR_TEXTURE 0
|
||||||
|
#define VERTEX_ID gl_VertexID
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -28,11 +30,7 @@ layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture;
|
||||||
const float FXAA_SUBPIX_SHIFT = 0;
|
const float FXAA_SUBPIX_SHIFT = 0;
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
#ifdef VULKAN
|
vec2 vertex = vertices[VERTEX_ID];
|
||||||
vec2 vertex = vertices[gl_VertexIndex];
|
|
||||||
#else
|
|
||||||
vec2 vertex = vertices[gl_VertexID];
|
|
||||||
#endif
|
|
||||||
gl_Position = vec4(vertex, 0.0, 1.0);
|
gl_Position = vec4(vertex, 0.0, 1.0);
|
||||||
vec2 vert_tex_coord = (vertex + 1.0) / 2.0;
|
vec2 vert_tex_coord = (vertex + 1.0) / 2.0;
|
||||||
posPos.xy = vert_tex_coord;
|
posPos.xy = vert_tex_coord;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
// Copyright 2019 yuzu Emulator Project
|
// Copyright 2021 yuzu Emulator Project
|
||||||
// Licensed under GPLv2 or any later version
|
// Licensed under GPLv2 or any later version
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
// Copyright 2019 yuzu Emulator Project
|
// Copyright 2021 yuzu Emulator Project
|
||||||
// Licensed under GPLv2 or any later version
|
// Licensed under GPLv2 or any later version
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
// Code obtained from this 2 sources:
|
// Code adapted from the following sources:
|
||||||
// - https://learnopengl.com/Advanced-Lighting/Bloom
|
// - https://learnopengl.com/Advanced-Lighting/Bloom
|
||||||
// - https://www.rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/
|
// - https://www.rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue