From 86908d569ed25b29711c2881703d82e8edd26353 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Fri, 15 Oct 2021 15:27:18 -0400 Subject: [PATCH] main: Use std::unique_ptr for ui --- src/yuzu/main.cpp | 272 +++++++++++++++++++++++----------------------- src/yuzu/main.h | 7 +- 2 files changed, 142 insertions(+), 137 deletions(-) diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 9f80a245c5..926dbe2133 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -104,6 +104,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "core/telemetry_session.h" #include "input_common/main.h" #include "input_common/tas/tas_input.h" +#include "ui_main.h" #include "util/overlay_dialog.h" #include "video_core/gpu.h" #include "video_core/renderer_base.h" @@ -199,7 +200,7 @@ GMainWindow::GMainWindow(Core::System& system_) LoadTranslation(); setAcceptDrops(true); - ui.setupUi(this); + ui->setupUi(this); statusBar()->hide(); default_theme_paths = QIcon::themeSearchPaths(); @@ -274,16 +275,16 @@ GMainWindow::GMainWindow(Core::System& system_) ShowTelemetryCallout(); // make sure menubar has the arrow cursor instead of inheriting from this - ui.menubar->setCursor(QCursor()); + ui->menubar->setCursor(QCursor()); statusBar()->setCursor(QCursor()); mouse_hide_timer.setInterval(default_mouse_timeout); connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor); - connect(ui.menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor); + connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor); MigrateConfigFiles(); - ui.action_Fullscreen->setChecked(false); + ui->action_Fullscreen->setChecked(false); QStringList args = QApplication::arguments(); @@ -302,7 +303,7 @@ GMainWindow::GMainWindow(Core::System& system_) // Launch game in fullscreen mode if (args[i] == QStringLiteral("-f")) { - ui.action_Fullscreen->setChecked(true); + ui->action_Fullscreen->setChecked(true); continue; } @@ -568,9 +569,9 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url, QtNXWebEngineView web_browser_view(this, system, input_subsystem.get()); - ui.action_Pause->setEnabled(false); - ui.action_Restart->setEnabled(false); - ui.action_Stop->setEnabled(false); + ui->action_Pause->setEnabled(false); + ui->action_Restart->setEnabled(false); + ui->action_Stop->setEnabled(false); { QProgressDialog loading_progress(this); @@ -634,7 +635,7 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url, web_browser_view.SetFinished(true); } }); - ui.menubar->addAction(exit_action); + ui->menubar->addAction(exit_action); while (!web_browser_view.IsFinished()) { QCoreApplication::processEvents(); @@ -676,11 +677,11 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url, render_window->show(); } - ui.action_Pause->setEnabled(true); - ui.action_Restart->setEnabled(true); - ui.action_Stop->setEnabled(true); + ui->action_Pause->setEnabled(true); + ui->action_Restart->setEnabled(true); + ui->action_Stop->setEnabled(true); - ui.menubar->removeAction(exit_action); + ui->menubar->removeAction(exit_action); QCoreApplication::processEvents(); @@ -696,21 +697,21 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url, void GMainWindow::InitializeWidgets() { #ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING - ui.action_Report_Compatibility->setVisible(true); + ui->action_Report_Compatibility->setVisible(true); #endif render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, system); render_window->hide(); game_list = new GameList(vfs, provider.get(), system, this); - ui.horizontalLayout->addWidget(game_list); + ui->horizontalLayout->addWidget(game_list); game_list_placeholder = new GameListPlaceholder(this); - ui.horizontalLayout->addWidget(game_list_placeholder); + ui->horizontalLayout->addWidget(game_list_placeholder); game_list_placeholder->setVisible(false); loading_screen = new LoadingScreen(this); loading_screen->hide(); - ui.horizontalLayout->addWidget(loading_screen); + ui->horizontalLayout->addWidget(loading_screen); connect(loading_screen, &LoadingScreen::Hidden, [&] { loading_screen->Clear(); if (emulation_running) { @@ -835,7 +836,7 @@ void GMainWindow::InitializeWidgets() { } void GMainWindow::InitializeDebugWidgets() { - QMenu* debug_menu = ui.menu_View_Debugging; + QMenu* debug_menu = ui->menu_View_Debugging; #if MICROPROFILE_ENABLED microProfileDialog = new MicroProfileDialog(this); @@ -864,16 +865,16 @@ void GMainWindow::InitializeRecentFileMenuActions() { actions_recent_files[i]->setVisible(false); connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); - ui.menu_recent_files->addAction(actions_recent_files[i]); + ui->menu_recent_files->addAction(actions_recent_files[i]); } - ui.menu_recent_files->addSeparator(); + ui->menu_recent_files->addSeparator(); QAction* action_clear_recent_files = new QAction(this); action_clear_recent_files->setText(tr("&Clear Recent Files")); connect(action_clear_recent_files, &QAction::triggered, this, [this] { UISettings::values.recent_files.clear(); UpdateRecentFiles(); }); - ui.menu_recent_files->addAction(action_clear_recent_files); + ui->menu_recent_files->addAction(action_clear_recent_files); UpdateRecentFiles(); } @@ -892,43 +893,43 @@ void GMainWindow::InitializeHotkeys() { const QString fullscreen = QStringLiteral("Fullscreen"); const QString capture_screenshot = QStringLiteral("Capture Screenshot"); - ui.action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file)); - ui.action_Load_File->setShortcutContext( + ui->action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file)); + ui->action_Load_File->setShortcutContext( hotkey_registry.GetShortcutContext(main_window, load_file)); - ui.action_Load_Amiibo->setShortcut(hotkey_registry.GetKeySequence(main_window, load_amiibo)); - ui.action_Load_Amiibo->setShortcutContext( + ui->action_Load_Amiibo->setShortcut(hotkey_registry.GetKeySequence(main_window, load_amiibo)); + ui->action_Load_Amiibo->setShortcutContext( hotkey_registry.GetShortcutContext(main_window, load_amiibo)); - ui.action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu)); - ui.action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu)); + ui->action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu)); + ui->action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu)); - ui.action_Restart->setShortcut(hotkey_registry.GetKeySequence(main_window, restart_emulation)); - ui.action_Restart->setShortcutContext( + ui->action_Restart->setShortcut(hotkey_registry.GetKeySequence(main_window, restart_emulation)); + ui->action_Restart->setShortcutContext( hotkey_registry.GetShortcutContext(main_window, restart_emulation)); - ui.action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation)); - ui.action_Stop->setShortcutContext( + ui->action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation)); + ui->action_Stop->setShortcutContext( hotkey_registry.GetShortcutContext(main_window, stop_emulation)); - ui.action_Show_Filter_Bar->setShortcut( + ui->action_Show_Filter_Bar->setShortcut( hotkey_registry.GetKeySequence(main_window, toggle_filter_bar)); - ui.action_Show_Filter_Bar->setShortcutContext( + ui->action_Show_Filter_Bar->setShortcutContext( hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar)); - ui.action_Show_Status_Bar->setShortcut( + ui->action_Show_Status_Bar->setShortcut( hotkey_registry.GetKeySequence(main_window, toggle_status_bar)); - ui.action_Show_Status_Bar->setShortcutContext( + ui->action_Show_Status_Bar->setShortcutContext( hotkey_registry.GetShortcutContext(main_window, toggle_status_bar)); - ui.action_Capture_Screenshot->setShortcut( + ui->action_Capture_Screenshot->setShortcut( hotkey_registry.GetKeySequence(main_window, capture_screenshot)); - ui.action_Capture_Screenshot->setShortcutContext( + ui->action_Capture_Screenshot->setShortcutContext( hotkey_registry.GetShortcutContext(main_window, capture_screenshot)); - ui.action_Fullscreen->setShortcut( + ui->action_Fullscreen->setShortcut( hotkey_registry.GetHotkey(main_window, fullscreen, this)->key()); - ui.action_Fullscreen->setShortcutContext( + ui->action_Fullscreen->setShortcutContext( hotkey_registry.GetShortcutContext(main_window, fullscreen)); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this), @@ -952,13 +953,13 @@ void GMainWindow::InitializeHotkeys() { BootGame(game_path); }); connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window), - &QShortcut::activated, ui.action_Fullscreen, &QAction::trigger); + &QShortcut::activated, ui->action_Fullscreen, &QAction::trigger); connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window), - &QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger); + &QShortcut::activatedAmbiguously, ui->action_Fullscreen, &QAction::trigger); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this), &QShortcut::activated, this, [&] { if (emulation_running) { - ui.action_Fullscreen->setChecked(false); + ui->action_Fullscreen->setChecked(false); ToggleFullscreen(); } }); @@ -987,7 +988,7 @@ void GMainWindow::InitializeHotkeys() { }); connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this), &QShortcut::activated, this, [&] { - if (ui.action_Load_Amiibo->isEnabled()) { + if (ui->action_Load_Amiibo->isEnabled()) { OnLoadAmiibo(); } }); @@ -1068,20 +1069,20 @@ void GMainWindow::RestoreUIState() { game_list->LoadInterfaceLayout(); - ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue()); + ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue()); ToggleWindowMode(); - ui.action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue()); + ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue()); - ui.action_Display_Dock_Widget_Headers->setChecked( + ui->action_Display_Dock_Widget_Headers->setChecked( UISettings::values.display_titlebar.GetValue()); - OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); + OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked()); - ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue()); - game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked()); + ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue()); + game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); - ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); - statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); + ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); + statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); Debugger::ToggleConsole(); } @@ -1093,11 +1094,11 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { state != Qt::ApplicationActive) { LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); } - if (ui.action_Pause->isEnabled() && + if (ui->action_Pause->isEnabled() && (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { auto_paused = true; OnPauseGame(); - } else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { + } else if (ui->action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { auto_paused = false; OnStartGame(); } @@ -1142,59 +1143,60 @@ void GMainWindow::ConnectWidgetEvents() { void GMainWindow::ConnectMenuEvents() { // File - connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); - connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder); - connect(ui.action_Install_File_NAND, &QAction::triggered, this, + connect(ui->action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); + connect(ui->action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder); + connect(ui->action_Install_File_NAND, &QAction::triggered, this, &GMainWindow::OnMenuInstallToNAND); - connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); - connect(ui.action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo); + connect(ui->action_Exit, &QAction::triggered, this, &QMainWindow::close); + connect(ui->action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo); // Emulation - connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame); - connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame); - connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); - connect(ui.action_Report_Compatibility, &QAction::triggered, this, + connect(ui->action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame); + connect(ui->action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame); + connect(ui->action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); + connect(ui->action_Report_Compatibility, &QAction::triggered, this, &GMainWindow::OnMenuReportCompatibility); - connect(ui.action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage); - connect(ui.action_Open_Quickstart_Guide, &QAction::triggered, this, + connect(ui->action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage); + connect(ui->action_Open_Quickstart_Guide, &QAction::triggered, this, &GMainWindow::OnOpenQuickstartGuide); - connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ); - connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); }); - connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); - connect(ui.action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas); - connect(ui.action_Configure_Current_Game, &QAction::triggered, this, + connect(ui->action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ); + connect(ui->action_Restart, &QAction::triggered, this, + [this] { BootGame(QString(game_path)); }); + connect(ui->action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); + connect(ui->action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas); + connect(ui->action_Configure_Current_Game, &QAction::triggered, this, &GMainWindow::OnConfigurePerGame); // View - connect(ui.action_Single_Window_Mode, &QAction::triggered, this, + connect(ui->action_Single_Window_Mode, &QAction::triggered, this, &GMainWindow::ToggleWindowMode); - connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this, + connect(ui->action_Display_Dock_Widget_Headers, &QAction::triggered, this, &GMainWindow::OnDisplayTitleBars); - connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar); - connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); + connect(ui->action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar); + connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); - connect(ui.action_Reset_Window_Size_720, &QAction::triggered, this, + connect(ui->action_Reset_Window_Size_720, &QAction::triggered, this, &GMainWindow::ResetWindowSize720); - connect(ui.action_Reset_Window_Size_900, &QAction::triggered, this, + connect(ui->action_Reset_Window_Size_900, &QAction::triggered, this, &GMainWindow::ResetWindowSize900); - connect(ui.action_Reset_Window_Size_1080, &QAction::triggered, this, + connect(ui->action_Reset_Window_Size_1080, &QAction::triggered, this, &GMainWindow::ResetWindowSize1080); - ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_720); - ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_900); - ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_1080); + ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_720); + ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_900); + ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_1080); // Fullscreen - connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen); + connect(ui->action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen); // Movie - connect(ui.action_Capture_Screenshot, &QAction::triggered, this, + connect(ui->action_Capture_Screenshot, &QAction::triggered, this, &GMainWindow::OnCaptureScreenshot); // Help - connect(ui.action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder); - connect(ui.action_Rederive, &QAction::triggered, this, + connect(ui->action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder); + connect(ui->action_Rederive, &QAction::triggered, this, std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning)); - connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout); + connect(ui->action_About, &QAction::triggered, this, &GMainWindow::OnAbout); } void GMainWindow::OnDisplayTitleBars(bool show) { @@ -1405,7 +1407,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t // Update the GUI UpdateStatusButtons(); - if (ui.action_Single_Window_Mode->isChecked()) { + if (ui->action_Single_Window_Mode->isChecked()) { game_list->hide(); game_list_placeholder->hide(); } @@ -1451,7 +1453,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t loading_screen->show(); emulation_running = true; - if (ui.action_Fullscreen->isChecked()) { + if (ui->action_Fullscreen->isChecked()) { ShowFullscreen(); } OnStartGame(); @@ -1462,7 +1464,7 @@ void GMainWindow::ShutdownGame() { return; } - if (ui.action_Fullscreen->isChecked()) { + if (ui->action_Fullscreen->isChecked()) { HideFullscreen(); } @@ -1483,15 +1485,15 @@ void GMainWindow::ShutdownGame() { disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); // Update the GUI - ui.action_Start->setEnabled(false); - ui.action_Start->setText(tr("Start")); - ui.action_Pause->setEnabled(false); - ui.action_Stop->setEnabled(false); - ui.action_Restart->setEnabled(false); - ui.action_Configure_Current_Game->setEnabled(false); - ui.action_Report_Compatibility->setEnabled(false); - ui.action_Load_Amiibo->setEnabled(false); - ui.action_Capture_Screenshot->setEnabled(false); + ui->action_Start->setEnabled(false); + ui->action_Start->setText(tr("Start")); + ui->action_Pause->setEnabled(false); + ui->action_Stop->setEnabled(false); + ui->action_Restart->setEnabled(false); + ui->action_Configure_Current_Game->setEnabled(false); + ui->action_Report_Compatibility->setEnabled(false); + ui->action_Load_Amiibo->setEnabled(false); + ui->action_Capture_Screenshot->setEnabled(false); render_window->hide(); loading_screen->hide(); loading_screen->Clear(); @@ -1553,7 +1555,7 @@ void GMainWindow::UpdateRecentFiles() { } // Enable the recent files menu if the list isn't empty - ui.menu_recent_files->setEnabled(num_recent_files != 0); + ui->menu_recent_files->setEnabled(num_recent_files != 0); } void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) { @@ -2079,7 +2081,7 @@ void GMainWindow::OnGameListAddDirectory() { } void GMainWindow::OnGameListShowList(bool show) { - if (emulation_running && ui.action_Single_Window_Mode->isChecked()) + if (emulation_running && ui->action_Single_Window_Mode->isChecked()) return; game_list->setVisible(show); game_list_placeholder->setVisible(!show); @@ -2181,7 +2183,7 @@ void GMainWindow::OnMenuInstallToNAND() { QStringList failed_files{}; // Files that failed to install due to errors bool detected_base_install{}; // Whether a base game was attempted to be installed - ui.action_Install_File_NAND->setEnabled(false); + ui->action_Install_File_NAND->setEnabled(false); install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this); install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint & @@ -2257,7 +2259,7 @@ void GMainWindow::OnMenuInstallToNAND() { Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list"); game_list->PopulateAsync(UISettings::values.game_dirs); - ui.action_Install_File_NAND->setEnabled(true); + ui->action_Install_File_NAND->setEnabled(true); } InstallResult GMainWindow::InstallNSPXCI(const QString& filename) { @@ -2423,27 +2425,27 @@ void GMainWindow::OnStartGame() { connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); - ui.action_Start->setEnabled(false); - ui.action_Start->setText(tr("&Continue")); + ui->action_Start->setEnabled(false); + ui->action_Start->setText(tr("&Continue")); - ui.action_Pause->setEnabled(true); - ui.action_Stop->setEnabled(true); - ui.action_Restart->setEnabled(true); - ui.action_Configure_Current_Game->setEnabled(true); - ui.action_Report_Compatibility->setEnabled(true); + ui->action_Pause->setEnabled(true); + ui->action_Stop->setEnabled(true); + ui->action_Restart->setEnabled(true); + ui->action_Configure_Current_Game->setEnabled(true); + ui->action_Report_Compatibility->setEnabled(true); discord_rpc->Update(); - ui.action_Load_Amiibo->setEnabled(true); - ui.action_Capture_Screenshot->setEnabled(true); + ui->action_Load_Amiibo->setEnabled(true); + ui->action_Capture_Screenshot->setEnabled(true); } void GMainWindow::OnPauseGame() { emu_thread->SetRunning(false); - ui.action_Start->setEnabled(true); - ui.action_Pause->setEnabled(false); - ui.action_Stop->setEnabled(true); - ui.action_Capture_Screenshot->setEnabled(false); + ui->action_Start->setEnabled(true); + ui->action_Pause->setEnabled(false); + ui->action_Stop->setEnabled(true); + ui->action_Capture_Screenshot->setEnabled(false); AllowOSSleep(); } @@ -2519,7 +2521,7 @@ void GMainWindow::ToggleFullscreen() { if (!emulation_running) { return; } - if (ui.action_Fullscreen->isChecked()) { + if (ui->action_Fullscreen->isChecked()) { ShowFullscreen(); } else { HideFullscreen(); @@ -2527,10 +2529,10 @@ void GMainWindow::ToggleFullscreen() { } void GMainWindow::ShowFullscreen() { - if (ui.action_Single_Window_Mode->isChecked()) { + if (ui->action_Single_Window_Mode->isChecked()) { UISettings::values.geometry = saveGeometry(); - ui.menubar->hide(); + ui->menubar->hide(); statusBar()->hide(); if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) { @@ -2564,7 +2566,7 @@ void GMainWindow::ShowFullscreen() { } void GMainWindow::HideFullscreen() { - if (ui.action_Single_Window_Mode->isChecked()) { + if (ui->action_Single_Window_Mode->isChecked()) { if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) { showNormal(); restoreGeometry(UISettings::values.geometry); @@ -2576,8 +2578,8 @@ void GMainWindow::HideFullscreen() { show(); } - statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); - ui.menubar->show(); + statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); + ui->menubar->show(); } else { if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) { render_window->showNormal(); @@ -2593,10 +2595,10 @@ void GMainWindow::HideFullscreen() { } void GMainWindow::ToggleWindowMode() { - if (ui.action_Single_Window_Mode->isChecked()) { + if (ui->action_Single_Window_Mode->isChecked()) { // Render in the main window... render_window->BackupGeometry(); - ui.horizontalLayout->addWidget(render_window); + ui->horizontalLayout->addWidget(render_window); render_window->setFocusPolicy(Qt::StrongFocus); if (emulation_running) { render_window->setVisible(true); @@ -2606,7 +2608,7 @@ void GMainWindow::ToggleWindowMode() { } else { // Render in a separate window... - ui.horizontalLayout->removeWidget(render_window); + ui->horizontalLayout->removeWidget(render_window); render_window->setParent(nullptr); render_window->setFocusPolicy(Qt::NoFocus); if (emulation_running) { @@ -2621,10 +2623,10 @@ void GMainWindow::ResetWindowSize(u32 width, u32 height) { const auto aspect_ratio = Layout::EmulationAspectRatio( static_cast(Settings::values.aspect_ratio.GetValue()), static_cast(height) / width); - if (!ui.action_Single_Window_Mode->isChecked()) { + if (!ui->action_Single_Window_Mode->isChecked()) { render_window->resize(height / aspect_ratio, height); } else { - const bool show_status_bar = ui.action_Show_Status_Bar->isChecked(); + const bool show_status_bar = ui->action_Show_Status_Bar->isChecked(); const auto status_bar_height = show_status_bar ? statusBar()->height() : 0; resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height); } @@ -2835,8 +2837,8 @@ void GMainWindow::OnAbout() { } void GMainWindow::OnToggleFilterBar() { - game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked()); - if (ui.action_Show_Filter_Bar->isChecked()) { + game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); + if (ui->action_Show_Filter_Bar->isChecked()) { game_list->SetFilterFocus(); } else { game_list->ClearFilter(); @@ -3013,7 +3015,7 @@ void GMainWindow::UpdateStatusButtons() { } void GMainWindow::UpdateUISettings() { - if (!ui.action_Fullscreen->isChecked()) { + if (!ui->action_Fullscreen->isChecked()) { UISettings::values.geometry = saveGeometry(); UISettings::values.renderwindow_geometry = render_window->saveGeometry(); } @@ -3022,11 +3024,11 @@ void GMainWindow::UpdateUISettings() { UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); UISettings::values.microprofile_visible = microProfileDialog->isVisible(); #endif - UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); - UISettings::values.fullscreen = ui.action_Fullscreen->isChecked(); - UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked(); - UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked(); - UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked(); + UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked(); + UISettings::values.fullscreen = ui->action_Fullscreen->isChecked(); + UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked(); + UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked(); + UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked(); UISettings::values.first_start = false; } @@ -3356,7 +3358,7 @@ void GMainWindow::RequestGameExit() { } void GMainWindow::filterBarSetChecked(bool state) { - ui.action_Show_Filter_Bar->setChecked(state); + ui->action_Show_Filter_Bar->setChecked(state); emit(OnToggleFilterBar()); } @@ -3424,11 +3426,11 @@ void GMainWindow::OnLanguageChanged(const QString& locale) { UISettings::values.language = locale; LoadTranslation(); - ui.retranslateUi(this); + ui->retranslateUi(this); UpdateWindowTitle(); if (emulation_running) - ui.action_Start->setText(tr("&Continue")); + ui->action_Start->setText(tr("&Continue")); } void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { diff --git a/src/yuzu/main.h b/src/yuzu/main.h index e31b3d06b7..f501cf4009 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -15,7 +15,6 @@ #include "common/common_types.h" #include "core/core.h" #include "core/hle/service/acc/profile_manager.h" -#include "ui_main.h" #include "yuzu/compatibility_list.h" #include "yuzu/hotkeys.h" @@ -73,6 +72,10 @@ enum class SwkbdReplyType : u32; enum class WebExitReason : u32; } // namespace Service::AM::Applets +namespace Ui { +class MainWindow; +} + enum class EmulatedDirectoryTarget { NAND, SDMC, @@ -306,7 +309,7 @@ private: void OpenPerGameConfiguration(u64 title_id, const std::string& file_name); QString GetTasStateDescription() const; - Ui::MainWindow ui; + std::unique_ptr ui; std::unique_ptr discord_rpc; std::shared_ptr input_subsystem;