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gl_shader_disk_cache: Pass core system as argument and guard against games without title ids

This commit is contained in:
ReinUsesLisp 2019-01-15 16:28:42 -03:00
parent 2bc6a699dc
commit 7fefec585c
11 changed files with 58 additions and 18 deletions

View file

@ -123,7 +123,7 @@ struct System::Impl {
Service::Init(service_manager, *virtual_filesystem);
GDBStub::Init();
renderer = VideoCore::CreateRenderer(emu_window);
renderer = VideoCore::CreateRenderer(emu_window, system);
if (!renderer->Init()) {
return ResultStatus::ErrorVideoCore;
}

View file

@ -100,8 +100,9 @@ struct FramebufferCacheKey {
}
};
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
: res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info},
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
ScreenInfo& info)
: res_cache{*this}, shader_cache{*this, system}, emu_window{window}, screen_info{info},
buffer_cache(*this, STREAM_BUFFER_SIZE), global_cache{*this} {
// Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {

View file

@ -33,6 +33,10 @@
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
namespace Core {
class System;
}
namespace Core::Frontend {
class EmuWindow;
}
@ -45,7 +49,8 @@ struct FramebufferCacheKey;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info);
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
ScreenInfo& info);
~RasterizerOpenGL() override;
void DrawArrays() override;

View file

@ -342,7 +342,8 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
return {unique_identifier, base_bindings, primitive_mode};
}
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system)
: RasterizerCache{rasterizer}, disk_cache{system} {}
void ShaderCacheOpenGL::LoadDiskCache() {
const auto transferable = disk_cache.LoadTransferable();

View file

@ -20,6 +20,10 @@
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace Core {
class System;
} // namespace Core
namespace OpenGL {
class CachedShader;
@ -107,7 +111,7 @@ private:
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
public:
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer);
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system);
/// Loads disk cache for the current game
void LoadDiskCache();

View file

@ -43,9 +43,6 @@ static_assert(sizeof(BaseBindings) == 12);
static_assert(sizeof(ShaderDiskCacheUsage) == 24);
namespace {
std::string GetTitleID() {
return fmt::format("{:016X}", Core::CurrentProcess()->GetTitleID());
}
ShaderCacheVersionHash GetShaderCacheVersionHash() {
ShaderCacheVersionHash hash{};
@ -82,6 +79,7 @@ std::vector<u8> DecompressData(const std::vector<u8>& compressed, std::size_t un
}
return uncompressed;
}
} // namespace
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
@ -137,9 +135,13 @@ bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
return true;
}
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
ShaderDiskCacheOpenGL::LoadTransferable() {
if (!Settings::values.use_disk_shader_cache)
// Skip games without title id
const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0;
if (!Settings::values.use_disk_shader_cache || !has_title_id)
return {};
tried_to_load = true;
@ -643,4 +645,8 @@ std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl";
}
std::string ShaderDiskCacheOpenGL::GetTitleID() const {
return fmt::format("{:016X}", system.CurrentProcess()->GetTitleID());
}
} // namespace OpenGL

View file

@ -18,9 +18,13 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace Core {
class System;
}
namespace FileUtil {
class IOFile;
} // namespace FileUtil
}
namespace OpenGL {
@ -148,6 +152,8 @@ struct ShaderDiskCacheDump {
class ShaderDiskCacheOpenGL {
public:
explicit ShaderDiskCacheOpenGL(Core::System& system);
/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
LoadTransferable();
@ -217,6 +223,11 @@ private:
/// Get user's shader directory path
std::string GetBaseDir() const;
/// Get current game's title id
std::string GetTitleID() const;
// Copre system
Core::System& system;
// Stored transferable shaders
std::map<u64, std::set<ShaderDiskCacheUsage>> transferable;
// The cache has been loaded at boot

View file

@ -98,8 +98,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
return matrix;
}
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window)
: VideoCore::RendererBase{window} {}
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system)
: VideoCore::RendererBase{window}, system{system} {}
RendererOpenGL::~RendererOpenGL() = default;
@ -250,7 +250,7 @@ void RendererOpenGL::CreateRasterizer() {
}
// Initialize sRGB Usage
OpenGLState::ClearsRGBUsed();
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, screen_info);
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, system, screen_info);
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,

View file

@ -12,6 +12,10 @@
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
namespace Core {
class System;
}
namespace Core::Frontend {
class EmuWindow;
}
@ -41,7 +45,7 @@ struct ScreenInfo {
class RendererOpenGL : public VideoCore::RendererBase {
public:
explicit RendererOpenGL(Core::Frontend::EmuWindow& window);
explicit RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system);
~RendererOpenGL() override;
/// Swap buffers (render frame)
@ -72,6 +76,8 @@ private:
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture);
Core::System& system;
OpenGLState state;
// OpenGL object IDs

View file

@ -11,8 +11,9 @@
namespace VideoCore {
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) {
return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
Core::System& system) {
return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system);
}
u16 GetResolutionScaleFactor(const RendererBase& renderer) {

View file

@ -6,6 +6,10 @@
#include <memory>
namespace Core {
class System;
}
namespace Core::Frontend {
class EmuWindow;
}
@ -20,7 +24,8 @@ class RendererBase;
* @note The returned renderer instance is simply allocated. Its Init()
* function still needs to be called to fully complete its setup.
*/
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window);
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
Core::System& system);
u16 GetResolutionScaleFactor(const RendererBase& renderer);