Pica/DebugUtils: Add an event triggered after loading a vertex.
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3 changed files with 5 additions and 0 deletions
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@ -44,6 +44,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const
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{ Pica::DebugContext::Event::CommandProcessed, tr("Pica command processed") },
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{ Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch") },
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{ Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch") },
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{ Pica::DebugContext::Event::VertexLoaded, tr("Vertex Loaded") }
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};
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_dbg_assert_(Debug_GPU, map.size() == static_cast<size_t>(Pica::DebugContext::Event::NumEvents));
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@ -131,6 +131,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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}
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}
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if (g_debug_context)
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g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
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// NOTE: When dumping geometry, we simply assume that the first input attribute
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// corresponds to the position for now.
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DebugUtils::GeometryDumper::Vertex dumped_vertex = {
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@ -26,6 +26,7 @@ public:
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CommandProcessed,
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IncomingPrimitiveBatch,
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FinishedPrimitiveBatch,
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VertexLoaded,
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NumEvents
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};
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