TextureCache: Modify Viewports/Scissors according to Rescale.
This commit is contained in:
parent
71ca84d829
commit
778700ff9d
6 changed files with 93 additions and 35 deletions
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@ -29,7 +29,8 @@ enum : u8 {
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ColorBuffer6,
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ColorBuffer6,
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ColorBuffer7,
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ColorBuffer7,
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ZetaBuffer,
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ZetaBuffer,
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Rescale,
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RescaleViewports,
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RescaleScissors,
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VertexBuffers,
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VertexBuffers,
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VertexBuffer0,
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VertexBuffer0,
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@ -58,19 +58,14 @@ struct DrawParams {
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bool is_indexed;
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bool is_indexed;
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};
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};
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VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) {
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VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index, float scale) {
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const auto& src = regs.viewport_transform[index];
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const auto& src = regs.viewport_transform[index];
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const float width = src.scale_x * 2.0f;
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const float width = src.scale_x * 2.0f * scale;
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float y = src.translate_y - src.scale_y;
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const float height = src.scale_y * 2.0f * scale;
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float height = src.scale_y * 2.0f;
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if (regs.screen_y_control.y_negate) {
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y += height;
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height = -height;
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}
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const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
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const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
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VkViewport viewport{
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VkViewport viewport{
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.x = src.translate_x - src.scale_x,
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.x = (src.translate_x - src.scale_x) * scale,
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.y = y,
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.y = (src.translate_y - src.scale_y) * scale,
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.width = width != 0.0f ? width : 1.0f,
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.width = width != 0.0f ? width : 1.0f,
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.height = height != 0.0f ? height : 1.0f,
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.height = height != 0.0f ? height : 1.0f,
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.minDepth = src.translate_z - src.scale_z * reduce_z,
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.minDepth = src.translate_z - src.scale_z * reduce_z,
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@ -83,14 +78,21 @@ VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t in
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return viewport;
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return viewport;
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}
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}
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VkRect2D GetScissorState(const Maxwell& regs, size_t index) {
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VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u32 down_shift = 0) {
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const auto& src = regs.scissor_test[index];
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const auto& src = regs.scissor_test[index];
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VkRect2D scissor;
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VkRect2D scissor;
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const auto scale_up = [&](u32 value) -> u32 {
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if (value == 0) {
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return 0U;
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}
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const u32 converted_value = (value * up_scale) >> down_shift;
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return std::max<u32>(converted_value, 1U);
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};
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if (src.enable) {
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if (src.enable) {
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scissor.offset.x = static_cast<s32>(src.min_x);
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scissor.offset.x = static_cast<s32>(scale_up(src.min_x));
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scissor.offset.y = static_cast<s32>(src.min_y);
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scissor.offset.y = static_cast<s32>(scale_up(src.min_y));
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scissor.extent.width = src.max_x - src.min_x;
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scissor.extent.width = scale_up(src.max_x - src.min_x);
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scissor.extent.height = src.max_y - src.min_y;
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scissor.extent.height = scale_up(src.max_y - src.min_y);
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} else {
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} else {
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scissor.offset.x = 0;
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scissor.offset.x = 0;
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scissor.offset.y = 0;
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scissor.offset.y = 0;
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@ -214,8 +216,15 @@ void RasterizerVulkan::Clear() {
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const VkExtent2D render_area = framebuffer->RenderArea();
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const VkExtent2D render_area = framebuffer->RenderArea();
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scheduler.RequestRenderpass(framebuffer);
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scheduler.RequestRenderpass(framebuffer);
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u32 up_scale = 1;
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u32 down_shift = 0;
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if (texture_cache.IsRescaling()) {
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up_scale = Settings::values.resolution_info.up_scale;
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down_shift = Settings::values.resolution_info.down_shift;
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}
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VkClearRect clear_rect{
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VkClearRect clear_rect{
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.rect = GetScissorState(regs, 0),
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.rect = GetScissorState(regs, 0, up_scale, down_shift),
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.baseArrayLayer = regs.clear_buffers.layer,
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.baseArrayLayer = regs.clear_buffers.layer,
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.layerCount = 1,
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.layerCount = 1,
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};
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};
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@ -595,15 +604,17 @@ void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& reg
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if (!state_tracker.TouchViewports()) {
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if (!state_tracker.TouchViewports()) {
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return;
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return;
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}
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}
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const float scale =
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texture_cache.IsRescaling() ? Settings::values.resolution_info.up_factor : 1.0f;
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const std::array viewports{
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const std::array viewports{
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GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),
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GetViewportState(device, regs, 0, scale), GetViewportState(device, regs, 1, scale),
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GetViewportState(device, regs, 2), GetViewportState(device, regs, 3),
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GetViewportState(device, regs, 2, scale), GetViewportState(device, regs, 3, scale),
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GetViewportState(device, regs, 4), GetViewportState(device, regs, 5),
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GetViewportState(device, regs, 4, scale), GetViewportState(device, regs, 5, scale),
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GetViewportState(device, regs, 6), GetViewportState(device, regs, 7),
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GetViewportState(device, regs, 6, scale), GetViewportState(device, regs, 7, scale),
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GetViewportState(device, regs, 8), GetViewportState(device, regs, 9),
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GetViewportState(device, regs, 8, scale), GetViewportState(device, regs, 9, scale),
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GetViewportState(device, regs, 10), GetViewportState(device, regs, 11),
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GetViewportState(device, regs, 10, scale), GetViewportState(device, regs, 11, scale),
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GetViewportState(device, regs, 12), GetViewportState(device, regs, 13),
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GetViewportState(device, regs, 12, scale), GetViewportState(device, regs, 13, scale),
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GetViewportState(device, regs, 14), GetViewportState(device, regs, 15),
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GetViewportState(device, regs, 14, scale), GetViewportState(device, regs, 15, scale),
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};
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};
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scheduler.Record([viewports](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewports); });
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scheduler.Record([viewports](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewports); });
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}
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}
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@ -612,13 +623,29 @@ void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs
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if (!state_tracker.TouchScissors()) {
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if (!state_tracker.TouchScissors()) {
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return;
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return;
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}
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}
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u32 up_scale = 1;
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u32 down_shift = 0;
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if (texture_cache.IsRescaling()) {
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up_scale = Settings::values.resolution_info.up_scale;
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down_shift = Settings::values.resolution_info.down_shift;
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}
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const std::array scissors{
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const std::array scissors{
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GetScissorState(regs, 0), GetScissorState(regs, 1), GetScissorState(regs, 2),
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GetScissorState(regs, 0, up_scale, down_shift),
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GetScissorState(regs, 3), GetScissorState(regs, 4), GetScissorState(regs, 5),
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GetScissorState(regs, 1, up_scale, down_shift),
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GetScissorState(regs, 6), GetScissorState(regs, 7), GetScissorState(regs, 8),
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GetScissorState(regs, 2, up_scale, down_shift),
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GetScissorState(regs, 9), GetScissorState(regs, 10), GetScissorState(regs, 11),
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GetScissorState(regs, 3, up_scale, down_shift),
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GetScissorState(regs, 12), GetScissorState(regs, 13), GetScissorState(regs, 14),
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GetScissorState(regs, 4, up_scale, down_shift),
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GetScissorState(regs, 15),
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GetScissorState(regs, 5, up_scale, down_shift),
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GetScissorState(regs, 6, up_scale, down_shift),
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GetScissorState(regs, 7, up_scale, down_shift),
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GetScissorState(regs, 8, up_scale, down_shift),
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GetScissorState(regs, 9, up_scale, down_shift),
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GetScissorState(regs, 10, up_scale, down_shift),
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GetScissorState(regs, 11, up_scale, down_shift),
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GetScissorState(regs, 12, up_scale, down_shift),
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GetScissorState(regs, 13, up_scale, down_shift),
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GetScissorState(regs, 14, up_scale, down_shift),
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GetScissorState(regs, 15, up_scale, down_shift),
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};
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};
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scheduler.Record([scissors](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissors); });
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scheduler.Record([scissors](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissors); });
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}
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}
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@ -71,11 +71,13 @@ public:
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}
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}
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bool TouchViewports() {
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bool TouchViewports() {
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return Exchange(Dirty::Viewports, false);
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return Exchange(Dirty::Viewports, false) ||
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Exchange(VideoCommon::Dirty::RescaleViewports, false);
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}
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}
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bool TouchScissors() {
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bool TouchScissors() {
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return Exchange(Dirty::Scissors, false);
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return Exchange(Dirty::Scissors, false) ||
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Exchange(VideoCommon::Dirty::RescaleScissors, false);
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}
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}
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bool TouchDepthBias() {
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bool TouchDepthBias() {
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@ -7,6 +7,7 @@
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#include <unordered_set>
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#include <unordered_set>
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#include "common/alignment.h"
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#include "common/alignment.h"
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#include "common/settings.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/texture_cache/image_view_base.h"
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#include "video_core/texture_cache/image_view_base.h"
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@ -205,6 +206,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
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return;
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return;
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}
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}
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bool rescaled;
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do {
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do {
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flags[Dirty::RenderTargets] = false;
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flags[Dirty::RenderTargets] = false;
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@ -243,6 +245,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
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check_rescale(render_targets.depth_buffer_id, tmp_depth_image);
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check_rescale(render_targets.depth_buffer_id, tmp_depth_image);
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if (can_rescale) {
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if (can_rescale) {
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rescaled = true;
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const auto scale_up = [this](ImageId image_id) {
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const auto scale_up = [this](ImageId image_id) {
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if (image_id != CORRUPT_ID) {
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if (image_id != CORRUPT_ID) {
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Image& image = slot_images[image_id];
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Image& image = slot_images[image_id];
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@ -254,6 +257,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
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}
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}
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scale_up(tmp_depth_image);
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scale_up(tmp_depth_image);
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} else {
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} else {
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rescaled = false;
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const auto scale_down = [this](ImageId image_id) {
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const auto scale_down = [this](ImageId image_id) {
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if (image_id != CORRUPT_ID) {
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if (image_id != CORRUPT_ID) {
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Image& image = slot_images[image_id];
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Image& image = slot_images[image_id];
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@ -268,6 +272,12 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
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} while (has_deleted_images);
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} while (has_deleted_images);
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// Rescale End
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// Rescale End
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if (is_rescaling != rescaled) {
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flags[Dirty::RescaleViewports] = true;
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flags[Dirty::RescaleScissors] = true;
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is_rescaling = rescaled;
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}
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for (size_t index = 0; index < NUM_RT; ++index) {
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for (size_t index = 0; index < NUM_RT; ++index) {
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ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
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ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
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PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
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PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
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@ -279,9 +289,15 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
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for (size_t index = 0; index < NUM_RT; ++index) {
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for (size_t index = 0; index < NUM_RT; ++index) {
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render_targets.draw_buffers[index] = static_cast<u8>(maxwell3d.regs.rt_control.Map(index));
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render_targets.draw_buffers[index] = static_cast<u8>(maxwell3d.regs.rt_control.Map(index));
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}
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}
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u32 up_scale = 1;
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u32 down_shift = 0;
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if (is_rescaling) {
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up_scale = Settings::values.resolution_info.up_scale;
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down_shift = Settings::values.resolution_info.down_shift;
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}
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render_targets.size = Extent2D{
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render_targets.size = Extent2D{
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maxwell3d.regs.render_area.width,
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(maxwell3d.regs.render_area.width * up_scale) >> down_shift,
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maxwell3d.regs.render_area.height,
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(maxwell3d.regs.render_area.height * up_scale) >> down_shift,
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};
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};
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flags[Dirty::DepthBiasGlobal] = true;
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flags[Dirty::DepthBiasGlobal] = true;
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@ -538,6 +554,11 @@ void TextureCache<P>::PopAsyncFlushes() {
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committed_downloads.pop();
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committed_downloads.pop();
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}
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}
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template <class P>
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bool TextureCache<P>::IsRescaling() {
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return is_rescaling;
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}
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template <class P>
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template <class P>
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bool TextureCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
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bool TextureCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
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bool is_modified = false;
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bool is_modified = false;
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@ -168,6 +168,8 @@ public:
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/// Return true when a CPU region is modified from the GPU
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/// Return true when a CPU region is modified from the GPU
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[[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
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[[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
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[[nodiscard]] bool IsRescaling();
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std::mutex mutex;
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std::mutex mutex;
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private:
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private:
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@ -362,6 +364,7 @@ private:
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VAddr virtual_invalid_space{};
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VAddr virtual_invalid_space{};
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bool has_deleted_images = false;
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bool has_deleted_images = false;
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bool is_rescaling = false;
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u64 total_used_memory = 0;
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u64 total_used_memory = 0;
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u64 minimum_memory;
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u64 minimum_memory;
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u64 expected_memory;
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u64 expected_memory;
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@ -849,6 +849,8 @@ void Config::ReadRendererValues() {
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ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
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ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
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}
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}
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Settings::UpdateRescalingInfo();
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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@ -1402,6 +1404,8 @@ void Config::SaveRendererValues() {
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WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
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WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
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}
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}
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Settings::UpdateRescalingInfo();
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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