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gl_rasterizer: Update stencil test regardless of it being disabled

This commit is contained in:
ReinUsesLisp 2020-03-26 01:08:11 -03:00
parent c310cef615
commit 7617e88fb2

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@ -1053,12 +1053,8 @@ void RasterizerOpenGL::SyncStencilTestState() {
flags[Dirty::StencilTest] = false; flags[Dirty::StencilTest] = false;
const auto& regs = gpu.regs; const auto& regs = gpu.regs;
if (!regs.stencil_enable) { oglEnable(GL_STENCIL_TEST, regs.stencil_enable);
glDisable(GL_STENCIL_TEST);
return;
}
glEnable(GL_STENCIL_TEST);
glStencilFuncSeparate(GL_FRONT, MaxwellToGL::ComparisonOp(regs.stencil_front_func_func), glStencilFuncSeparate(GL_FRONT, MaxwellToGL::ComparisonOp(regs.stencil_front_func_func),
regs.stencil_front_func_ref, regs.stencil_front_func_mask); regs.stencil_front_func_ref, regs.stencil_front_func_mask);
glStencilOpSeparate(GL_FRONT, MaxwellToGL::StencilOp(regs.stencil_front_op_fail), glStencilOpSeparate(GL_FRONT, MaxwellToGL::StencilOp(regs.stencil_front_op_fail),