qt: Install System TitleTypes to System NAND
Fixes an issue where installed system archive NCAs would be installed to user NAND and not recognized by games.
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1 changed files with 14 additions and 4 deletions
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@ -1055,11 +1055,21 @@ void GMainWindow::OnMenuInstallToNAND() {
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return;
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return;
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}
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}
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if (index >= 5)
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// If index is equal to or past Game, add the jump in TitleType.
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index += 0x7B;
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if (index >= 5) {
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index += static_cast<size_t>(FileSys::TitleType::Application) -
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static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
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}
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FileSys::InstallResult res;
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if (index >= static_cast<size_t>(FileSys::TitleType::Application)) {
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res = Service::FileSystem::GetUserNANDContents()->InstallEntry(
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nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
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} else {
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res = Service::FileSystem::GetSystemNANDContents()->InstallEntry(
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nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
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}
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const auto res = Service::FileSystem::GetUserNANDContents()->InstallEntry(
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nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
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if (res == FileSys::InstallResult::Success) {
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if (res == FileSys::InstallResult::Success) {
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success();
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success();
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} else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
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} else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
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