settings: Add a new "use_extended_memory_layout" setting.
- This will be used to enable emulation of a larger memory arrangement.
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ca5e843bf6
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70482e6b26
7 changed files with 22 additions and 0 deletions
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@ -167,6 +167,7 @@ void RestoreGlobalState(bool is_powered_on) {
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// Core
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values.use_multi_core.SetGlobal(true);
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values.use_extended_memory_layout.SetGlobal(true);
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// CPU
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values.cpu_accuracy.SetGlobal(true);
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@ -466,6 +466,7 @@ struct Values {
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// Core
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Setting<bool> use_multi_core{true, "use_multi_core"};
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Setting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
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// Cpu
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RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
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@ -445,6 +445,7 @@ void Config::ReadCoreValues() {
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qt_config->beginGroup(QStringLiteral("Core"));
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ReadGlobalSetting(Settings::values.use_multi_core);
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ReadGlobalSetting(Settings::values.use_extended_memory_layout);
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qt_config->endGroup();
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}
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@ -1019,6 +1020,7 @@ void Config::SaveCoreValues() {
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qt_config->beginGroup(QStringLiteral("Core"));
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WriteGlobalSetting(Settings::values.use_multi_core);
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WriteGlobalSetting(Settings::values.use_extended_memory_layout);
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qt_config->endGroup();
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}
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@ -42,6 +42,9 @@ void ConfigureGeneral::SetConfiguration() {
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ui->use_multi_core->setEnabled(runtime_lock);
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ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
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ui->use_extended_memory_layout->setEnabled(runtime_lock);
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ui->use_extended_memory_layout->setChecked(
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Settings::values.use_extended_memory_layout.GetValue());
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
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@ -91,6 +94,9 @@ void ConfigureGeneral::ResetDefaults() {
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void ConfigureGeneral::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
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use_multi_core);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_extended_memory_layout,
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ui->use_extended_memory_layout,
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use_extended_memory_layout);
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if (Settings::IsConfiguringGlobal()) {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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@ -160,6 +166,9 @@ void ConfigureGeneral::SetupPerGameUI() {
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Settings::values.use_speed_limit, use_speed_limit);
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ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
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use_multi_core);
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ConfigurationShared::SetColoredTristate(ui->use_extended_memory_layout,
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Settings::values.use_extended_memory_layout,
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use_extended_memory_layout);
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connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
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ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
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@ -48,6 +48,7 @@ private:
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ConfigurationShared::CheckState use_speed_limit;
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ConfigurationShared::CheckState use_multi_core;
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ConfigurationShared::CheckState use_extended_memory_layout;
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const Core::System& system;
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};
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@ -142,6 +142,13 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_extended_memory_layout">
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<property name="text">
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<string>Extended memory layout (6GB DRAM)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_check_exit">
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<property name="text">
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@ -266,6 +266,7 @@ void Config::ReadValues() {
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// Core
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ReadSetting("Core", Settings::values.use_multi_core);
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ReadSetting("Core", Settings::values.use_extended_memory_layout);
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// Cpu
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ReadSetting("Cpu", Settings::values.cpu_accuracy);
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