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Add missing dowhile loops around FindBuffer calls

This commit is contained in:
Kelebek1 2023-10-23 15:08:56 +01:00
parent db37e583ff
commit 68f25217b8
2 changed files with 9 additions and 6 deletions

View file

@ -1067,8 +1067,7 @@ void BufferCache<P>::BindHostComputeTextureBuffers() {
template <class P> template <class P>
void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) { void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
do { BufferOperations([&]() {
channel_state->has_deleted_buffers = false;
if (is_indexed) { if (is_indexed) {
UpdateIndexBuffer(); UpdateIndexBuffer();
} }
@ -1082,14 +1081,16 @@ void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
if (current_draw_indirect) { if (current_draw_indirect) {
UpdateDrawIndirect(); UpdateDrawIndirect();
} }
} while (channel_state->has_deleted_buffers); });
} }
template <class P> template <class P>
void BufferCache<P>::DoUpdateComputeBuffers() { void BufferCache<P>::DoUpdateComputeBuffers() {
BufferOperations([&]() {
UpdateComputeUniformBuffers(); UpdateComputeUniformBuffers();
UpdateComputeStorageBuffers(); UpdateComputeStorageBuffers();
UpdateComputeTextureBuffers(); UpdateComputeTextureBuffers();
});
} }
template <class P> template <class P>

View file

@ -13,6 +13,7 @@
#include "common/microprofile.h" #include "common/microprofile.h"
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "common/settings.h" #include "common/settings.h"
#include "video_core/buffer_cache/buffer_cache.h"
#include "video_core/control/channel_state.h" #include "video_core/control/channel_state.h"
#include "video_core/engines/draw_manager.h" #include "video_core/engines/draw_manager.h"
#include "video_core/engines/kepler_compute.h" #include "video_core/engines/kepler_compute.h"
@ -285,6 +286,7 @@ void RasterizerVulkan::DrawTexture() {
query_cache.NotifySegment(true); query_cache.NotifySegment(true);
std::scoped_lock l{texture_cache.mutex};
texture_cache.SynchronizeGraphicsDescriptors(); texture_cache.SynchronizeGraphicsDescriptors();
texture_cache.UpdateRenderTargets(false); texture_cache.UpdateRenderTargets(false);