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Merge pull request #10949 from t895/memory-requirements

android: Rework MemoryUtil
This commit is contained in:
liamwhite 2023-07-02 11:29:08 -04:00 committed by GitHub
commit 657ab0287d
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 113 additions and 43 deletions

View file

@ -34,11 +34,14 @@ import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsCompat import androidx.core.view.WindowInsetsCompat
import androidx.core.view.WindowInsetsControllerCompat import androidx.core.view.WindowInsetsControllerCompat
import androidx.navigation.fragment.NavHostFragment import androidx.navigation.fragment.NavHostFragment
import androidx.preference.PreferenceManager
import org.yuzu.yuzu_emu.NativeLibrary import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.databinding.ActivityEmulationBinding import org.yuzu.yuzu_emu.databinding.ActivityEmulationBinding
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.IntSetting import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.model.SettingsViewModel import org.yuzu.yuzu_emu.features.settings.model.SettingsViewModel
import org.yuzu.yuzu_emu.model.Game import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.ControllerMappingHelper import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
@ -47,6 +50,7 @@ import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.MemoryUtil import org.yuzu.yuzu_emu.utils.MemoryUtil
import org.yuzu.yuzu_emu.utils.NfcReader import org.yuzu.yuzu_emu.utils.NfcReader
import org.yuzu.yuzu_emu.utils.ThemeHelper import org.yuzu.yuzu_emu.utils.ThemeHelper
import java.text.NumberFormat
import kotlin.math.roundToInt import kotlin.math.roundToInt
class EmulationActivity : AppCompatActivity(), SensorEventListener { class EmulationActivity : AppCompatActivity(), SensorEventListener {
@ -106,17 +110,26 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
inputHandler = InputHandler() inputHandler = InputHandler()
inputHandler.initialize() inputHandler.initialize()
val memoryUtil = MemoryUtil(this) val preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
if (memoryUtil.isLessThan(8, MemoryUtil.Gb)) { if (!preferences.getBoolean(Settings.PREF_MEMORY_WARNING_SHOWN, false)) {
if (MemoryUtil.isLessThan(MemoryUtil.REQUIRED_MEMORY, MemoryUtil.Gb)) {
Toast.makeText( Toast.makeText(
this, this,
getString( getString(
R.string.device_memory_inadequate, R.string.device_memory_inadequate,
memoryUtil.getDeviceRAM(), MemoryUtil.getDeviceRAM(),
"8 ${getString(R.string.memory_gigabyte)}" getString(
R.string.memory_formatted,
NumberFormat.getInstance().format(MemoryUtil.REQUIRED_MEMORY),
getString(R.string.memory_gigabyte)
)
), ),
Toast.LENGTH_LONG Toast.LENGTH_LONG
).show() ).show()
preferences.edit()
.putBoolean(Settings.PREF_MEMORY_WARNING_SHOWN, true)
.apply()
}
} }
// Start a foreground service to prevent the app from getting killed in the background // Start a foreground service to prevent the app from getting killed in the background

View file

@ -110,6 +110,8 @@ class Settings {
const val SECTION_THEME = "Theme" const val SECTION_THEME = "Theme"
const val SECTION_DEBUG = "Debug" const val SECTION_DEBUG = "Debug"
const val PREF_MEMORY_WARNING_SHOWN = "MemoryWarningShown"
const val PREF_OVERLAY_INIT = "OverlayInit" const val PREF_OVERLAY_INIT = "OverlayInit"
const val PREF_CONTROL_SCALE = "controlScale" const val PREF_CONTROL_SCALE = "controlScale"
const val PREF_CONTROL_OPACITY = "controlOpacity" const val PREF_CONTROL_OPACITY = "controlOpacity"

View file

@ -5,35 +5,101 @@ package org.yuzu.yuzu_emu.utils
import android.app.ActivityManager import android.app.ActivityManager
import android.content.Context import android.content.Context
import android.os.Build
import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import java.util.Locale import java.util.Locale
import kotlin.math.ceil
class MemoryUtil(val context: Context) { object MemoryUtil {
private val context get() = YuzuApplication.appContext
private val Long.floatForm: String private val Float.hundredths: String
get() = String.format(Locale.ROOT, "%.2f", this.toDouble()) get() = String.format(Locale.ROOT, "%.2f", this)
private fun bytesToSizeUnit(size: Long): String { // Required total system memory
return when { const val REQUIRED_MEMORY = 8
size < Kb -> "${size.floatForm} ${context.getString(R.string.memory_byte)}"
size < Mb -> "${(size / Kb).floatForm} ${context.getString(R.string.memory_kilobyte)}" const val Kb: Float = 1024F
size < Gb -> "${(size / Mb).floatForm} ${context.getString(R.string.memory_megabyte)}" const val Mb = Kb * 1024
size < Tb -> "${(size / Gb).floatForm} ${context.getString(R.string.memory_gigabyte)}" const val Gb = Mb * 1024
size < Pb -> "${(size / Tb).floatForm} ${context.getString(R.string.memory_terabyte)}" const val Tb = Gb * 1024
size < Eb -> "${(size / Pb).floatForm} ${context.getString(R.string.memory_petabyte)}" const val Pb = Tb * 1024
else -> "${(size / Eb).floatForm} ${context.getString(R.string.memory_exabyte)}" const val Eb = Pb * 1024
private fun bytesToSizeUnit(size: Float): String =
when {
size < Kb -> {
context.getString(
R.string.memory_formatted,
size.hundredths,
context.getString(R.string.memory_byte)
)
}
size < Mb -> {
context.getString(
R.string.memory_formatted,
(size / Kb).hundredths,
context.getString(R.string.memory_kilobyte)
)
}
size < Gb -> {
context.getString(
R.string.memory_formatted,
(size / Mb).hundredths,
context.getString(R.string.memory_megabyte)
)
}
size < Tb -> {
context.getString(
R.string.memory_formatted,
(size / Gb).hundredths,
context.getString(R.string.memory_gigabyte)
)
}
size < Pb -> {
context.getString(
R.string.memory_formatted,
(size / Tb).hundredths,
context.getString(R.string.memory_terabyte)
)
}
size < Eb -> {
context.getString(
R.string.memory_formatted,
(size / Pb).hundredths,
context.getString(R.string.memory_petabyte)
)
}
else -> {
context.getString(
R.string.memory_formatted,
(size / Eb).hundredths,
context.getString(R.string.memory_exabyte)
)
} }
} }
private val totalMemory = // Devices are unlikely to have 0.5GB increments of memory so we'll just round up to account for
with(context.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager) { // the potential error created by memInfo.totalMem
private val totalMemory: Float
get() {
val memInfo = ActivityManager.MemoryInfo() val memInfo = ActivityManager.MemoryInfo()
with(context.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager) {
getMemoryInfo(memInfo) getMemoryInfo(memInfo)
memInfo.totalMem
} }
fun isLessThan(minimum: Int, size: Long): Boolean { return ceil(
return when (size) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.UPSIDE_DOWN_CAKE) {
memInfo.advertisedMem.toFloat()
} else {
memInfo.totalMem.toFloat()
}
)
}
fun isLessThan(minimum: Int, size: Float): Boolean =
when (size) {
Kb -> totalMemory < Mb && totalMemory < minimum Kb -> totalMemory < Mb && totalMemory < minimum
Mb -> totalMemory < Gb && (totalMemory / Mb) < minimum Mb -> totalMemory < Gb && (totalMemory / Mb) < minimum
Gb -> totalMemory < Tb && (totalMemory / Gb) < minimum Gb -> totalMemory < Tb && (totalMemory / Gb) < minimum
@ -42,18 +108,6 @@ class MemoryUtil(val context: Context) {
Eb -> totalMemory / Eb < minimum Eb -> totalMemory / Eb < minimum
else -> totalMemory < Kb && totalMemory < minimum else -> totalMemory < Kb && totalMemory < minimum
} }
}
fun getDeviceRAM(): String { fun getDeviceRAM(): String = bytesToSizeUnit(totalMemory)
return bytesToSizeUnit(totalMemory)
}
companion object {
const val Kb: Long = 1024
const val Mb = Kb * 1024
const val Gb = Mb * 1024
const val Tb = Gb * 1024
const val Pb = Tb * 1024
const val Eb = Pb * 1024
}
} }

View file

@ -273,6 +273,7 @@
<string name="fatal_error_message">A fatal error occurred. Check the log for details.\nContinuing emulation may result in crashes and bugs.</string> <string name="fatal_error_message">A fatal error occurred. Check the log for details.\nContinuing emulation may result in crashes and bugs.</string>
<string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string> <string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string>
<string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string> <string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string>
<string name="memory_formatted">%1$s %2$s</string>
<!-- Region Names --> <!-- Region Names -->
<string name="region_japan">Japan</string> <string name="region_japan">Japan</string>