From 640fc1418b08449f2ba729588aef5e06bc5df636 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Fri, 24 Dec 2021 17:53:36 -0500 Subject: [PATCH] emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers --- .../backend/glsl/emit_glsl_floating_point.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index b765a251b1..474189d875 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -125,11 +125,11 @@ void EmitFPNeg16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i } void EmitFPNeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddF32("{}=-({});", inst, value); + ctx.AddF32("{}=0.f-({});", inst, value); } void EmitFPNeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddF64("{}=-({});", inst, value); + ctx.AddF64("{}=double(0.)-({});", inst, value); } void EmitFPSin(EmitContext& ctx, IR::Inst& inst, std::string_view value) {