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Merge pull request #6539 from lat9nq/default-setting

general: Move most settings' defaults and labels into their definition
This commit is contained in:
Ameer J 2021-07-08 14:46:31 -04:00 committed by GitHub
commit 5edc96f4a4
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GPG key ID: 4AEE18F83AFDEB23
39 changed files with 947 additions and 797 deletions

View file

@ -30,7 +30,8 @@ StreamPtr AudioOut::OpenStream(Core::Timing::CoreTiming& core_timing, u32 sample
u32 num_channels, std::string&& name, u32 num_channels, std::string&& name,
Stream::ReleaseCallback&& release_callback) { Stream::ReleaseCallback&& release_callback) {
if (!sink) { if (!sink) {
sink = CreateSinkFromID(Settings::values.sink_id, Settings::values.audio_device_id); sink = CreateSinkFromID(Settings::values.sink_id.GetValue(),
Settings::values.audio_device_id.GetValue());
} }
return std::make_shared<Stream>( return std::make_shared<Stream>(

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@ -41,7 +41,7 @@ void LogSettings() {
LOG_INFO(Config, "yuzu Configuration:"); LOG_INFO(Config, "yuzu Configuration:");
log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue()); log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0)); log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
log_setting("System_CurrentUser", values.current_user); log_setting("System_CurrentUser", values.current_user.GetValue());
log_setting("System_LanguageIndex", values.language_index.GetValue()); log_setting("System_LanguageIndex", values.language_index.GetValue());
log_setting("System_RegionIndex", values.region_index.GetValue()); log_setting("System_RegionIndex", values.region_index.GetValue());
log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue()); log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
@ -61,18 +61,18 @@ void LogSettings() {
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue()); log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
log_setting("Audio_OutputEngine", values.sink_id); log_setting("Audio_OutputEngine", values.sink_id.GetValue());
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
log_setting("Audio_OutputDevice", values.audio_device_id); log_setting("Audio_OutputDevice", values.audio_device_id.GetValue());
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd); log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir)); log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir)); log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir)); log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir)); log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir)); log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
log_setting("Debugging_ProgramArgs", values.program_args); log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
log_setting("Services_BCATBackend", values.bcat_backend); log_setting("Services_BCATBackend", values.bcat_backend.GetValue());
log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local); log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local.GetValue());
} }
bool IsConfiguringGlobal() { bool IsConfiguringGlobal() {
@ -94,7 +94,7 @@ bool IsGPULevelHigh() {
bool IsFastmemEnabled() { bool IsFastmemEnabled() {
if (values.cpu_accuracy.GetValue() == CPUAccuracy::DebugMode) { if (values.cpu_accuracy.GetValue() == CPUAccuracy::DebugMode) {
return values.cpuopt_fastmem; return static_cast<bool>(values.cpuopt_fastmem);
} }
return true; return true;
} }

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@ -10,10 +10,12 @@
#include <map> #include <map>
#include <optional> #include <optional>
#include <string> #include <string>
#include <utility>
#include <vector> #include <vector>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/settings_input.h" #include "common/settings_input.h"
#include "input_common/udp/client.h"
namespace Settings { namespace Settings {
@ -34,68 +36,235 @@ enum class CPUAccuracy : u32 {
DebugMode = 2, DebugMode = 2,
}; };
/** The BasicSetting class is a simple resource manager. It defines a label and default value
* alongside the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Setting a default value and label is required, though subclasses may deviate from
* this requirement.
*/
template <typename Type> template <typename Type>
class Setting final { class BasicSetting {
protected:
BasicSetting() = default;
/**
* Only sets the setting to the given initializer, leaving the other members to their default
* initializers.
*
* @param global_val Initial value of the setting
*/
explicit BasicSetting(const Type& global_val) : global{global_val} {}
public: public:
Setting() = default; /**
explicit Setting(Type val) : global{val} {} * Sets a default value, label, and setting value.
~Setting() = default; *
void SetGlobal(bool to_global) { * @param default_val Intial value of the setting, and default value of the setting
use_global = to_global; * @param name Label for the setting
} */
bool UsingGlobal() const { explicit BasicSetting(const Type& default_val, const std::string& name)
return use_global; : default_value{default_val}, global{default_val}, label{name} {}
} ~BasicSetting() = default;
Type GetValue(bool need_global = false) const {
if (use_global || need_global) { /**
* Returns a reference to the setting's value.
*
* @returns A reference to the setting
*/
[[nodiscard]] const Type& GetValue() const {
return global; return global;
} }
return local;
} /**
* Sets the setting to the given value.
*
* @param value The desired value
*/
void SetValue(const Type& value) { void SetValue(const Type& value) {
if (use_global) { Type temp{value};
global = value; std::swap(global, temp);
} else {
local = value;
}
} }
private: /**
bool use_global = true; * Returns the value that this setting was created with.
Type global{}; *
Type local{}; * @returns A reference to the default value
*/
[[nodiscard]] const Type& GetDefault() const {
return default_value;
}
/**
* Returns the label this setting was created with.
*
* @returns A reference to the label
*/
[[nodiscard]] const std::string& GetLabel() const {
return label;
}
/**
* Assigns a value to the setting.
*
* @param value The desired setting value
*
* @returns A reference to the setting
*/
const Type& operator=(const Type& value) {
Type temp{value};
std::swap(global, temp);
return global;
}
/**
* Returns a reference to the setting.
*
* @returns A reference to the setting
*/
explicit operator const Type&() const {
return global;
}
protected:
const Type default_value{}; ///< The default value
Type global{}; ///< The setting
const std::string label{}; ///< The setting's label
}; };
/** /**
* The InputSetting class allows for getting a reference to either the global or local members. * The Setting class is a slightly more complex version of the BasicSetting class. This adds a
* custom setting to switch to when a guest application specifically requires it. The effect is that
* other components of the emulator can access the setting's intended value without any need for the
* component to ask whether the custom or global setting is needed at the moment.
*
* By default, the global setting is used.
*
* Like the BasicSetting, this requires setting a default value and label to use.
*/
template <typename Type>
class Setting final : public BasicSetting<Type> {
public:
/**
* Sets a default value, label, and setting value.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param name Label for the setting
*/
explicit Setting(const Type& default_val, const std::string& name)
: BasicSetting<Type>(default_val, name) {}
~Setting() = default;
/**
* Tells this setting to represent either the global or custom setting when other member
* functions are used.
*
* @param to_global Whether to use the global or custom setting.
*/
void SetGlobal(bool to_global) {
use_global = to_global;
}
/**
* Returns whether this setting is using the global setting or not.
*
* @returns The global state
*/
[[nodiscard]] bool UsingGlobal() const {
return use_global;
}
/**
* Returns either the global or custom setting depending on the values of this setting's global
* state or if the global value was specifically requested.
*
* @param need_global Request global value regardless of setting's state; defaults to false
*
* @returns The required value of the setting
*/
[[nodiscard]] const Type& GetValue(bool need_global = false) const {
if (use_global || need_global) {
return this->global;
}
return custom;
}
/**
* Sets the current setting value depending on the global state.
*
* @param value The new value
*/
void SetValue(const Type& value) {
Type temp{value};
if (use_global) {
std::swap(this->global, temp);
} else {
std::swap(custom, temp);
}
}
/**
* Assigns the current setting value depending on the global state.
*
* @param value The new value
*
* @returns A reference to the current setting value
*/
const Type& operator=(const Type& value) {
Type temp{value};
if (use_global) {
std::swap(this->global, temp);
return this->global;
}
std::swap(custom, temp);
return custom;
}
/**
* Returns the current setting value depending on the global state.
*
* @returns A reference to the current setting value
*/
explicit operator const Type&() const {
if (use_global) {
return this->global;
}
return custom;
}
private:
bool use_global{true}; ///< The setting's global state
Type custom{}; ///< The custom value of the setting
};
/**
* The InputSetting class allows for getting a reference to either the global or custom members.
* This is required as we cannot easily modify the values of user-defined types within containers * This is required as we cannot easily modify the values of user-defined types within containers
* using the SetValue() member function found in the Setting class. The primary purpose of this * using the SetValue() member function found in the Setting class. The primary purpose of this
* class is to store an array of 10 PlayerInput structs for both the global and local (per-game) * class is to store an array of 10 PlayerInput structs for both the global and custom setting and
* setting and allows for easily accessing and modifying both settings. * allows for easily accessing and modifying both settings.
*/ */
template <typename Type> template <typename Type>
class InputSetting final { class InputSetting final {
public: public:
InputSetting() = default; InputSetting() = default;
explicit InputSetting(Type val) : global{val} {} explicit InputSetting(Type val) : BasicSetting<Type>(val) {}
~InputSetting() = default; ~InputSetting() = default;
void SetGlobal(bool to_global) { void SetGlobal(bool to_global) {
use_global = to_global; use_global = to_global;
} }
bool UsingGlobal() const { [[nodiscard]] bool UsingGlobal() const {
return use_global; return use_global;
} }
Type& GetValue(bool need_global = false) { [[nodiscard]] Type& GetValue(bool need_global = false) {
if (use_global || need_global) { if (use_global || need_global) {
return global; return global;
} }
return local; return custom;
} }
private: private:
bool use_global = true; bool use_global{true}; ///< The setting's global state
Type global{}; Type global{}; ///< The setting
Type local{}; Type custom{}; ///< The custom setting value
}; };
struct TouchFromButtonMap { struct TouchFromButtonMap {
@ -105,144 +274,155 @@ struct TouchFromButtonMap {
struct Values { struct Values {
// Audio // Audio
std::string audio_device_id; BasicSetting<std::string> audio_device_id{"auto", "output_device"};
std::string sink_id; BasicSetting<std::string> sink_id{"auto", "output_engine"};
bool audio_muted; BasicSetting<bool> audio_muted{false, "audio_muted"};
Setting<bool> enable_audio_stretching; Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
Setting<float> volume; Setting<float> volume{1.0f, "volume"};
// Core // Core
Setting<bool> use_multi_core; Setting<bool> use_multi_core{true, "use_multi_core"};
// Cpu // Cpu
Setting<CPUAccuracy> cpu_accuracy; Setting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Accurate, "cpu_accuracy"};
bool cpuopt_page_tables; BasicSetting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
bool cpuopt_block_linking; BasicSetting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
bool cpuopt_return_stack_buffer; BasicSetting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
bool cpuopt_fast_dispatcher; BasicSetting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
bool cpuopt_context_elimination; BasicSetting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
bool cpuopt_const_prop; BasicSetting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
bool cpuopt_misc_ir; BasicSetting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
bool cpuopt_reduce_misalign_checks; BasicSetting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
bool cpuopt_fastmem; BasicSetting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
Setting<bool> cpuopt_unsafe_unfuse_fma; Setting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
Setting<bool> cpuopt_unsafe_reduce_fp_error; Setting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
Setting<bool> cpuopt_unsafe_ignore_standard_fpcr; Setting<bool> cpuopt_unsafe_ignore_standard_fpcr{true, "cpuopt_unsafe_ignore_standard_fpcr"};
Setting<bool> cpuopt_unsafe_inaccurate_nan; Setting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
Setting<bool> cpuopt_unsafe_fastmem_check; Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
// Renderer // Renderer
Setting<RendererBackend> renderer_backend; Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"};
bool renderer_debug; BasicSetting<bool> renderer_debug{false, "debug"};
Setting<int> vulkan_device; Setting<int> vulkan_device{0, "vulkan_device"};
Setting<u16> resolution_factor{1}; Setting<u16> resolution_factor{1, "resolution_factor"};
Setting<int> fullscreen_mode; // *nix platforms may have issues with the borderless windowed fullscreen mode.
Setting<int> aspect_ratio; // Default to exclusive fullscreen on these platforms for now.
Setting<int> max_anisotropy; Setting<int> fullscreen_mode{
Setting<bool> use_frame_limit; #ifdef _WIN32
Setting<u16> frame_limit; 0,
Setting<bool> use_disk_shader_cache; #else
Setting<GPUAccuracy> gpu_accuracy; 1,
Setting<bool> use_asynchronous_gpu_emulation; #endif
Setting<bool> use_nvdec_emulation; "fullscreen_mode"};
Setting<bool> accelerate_astc; Setting<int> aspect_ratio{0, "aspect_ratio"};
Setting<bool> use_vsync; Setting<int> max_anisotropy{0, "max_anisotropy"};
Setting<bool> disable_fps_limit; Setting<bool> use_frame_limit{true, "use_frame_limit"};
Setting<bool> use_assembly_shaders; Setting<u16> frame_limit{100, "frame_limit"};
Setting<bool> use_asynchronous_shaders; Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
Setting<bool> use_fast_gpu_time; Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
Setting<bool> use_caches_gc; Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
Setting<bool> disable_fps_limit{false, "disable_fps_limit"};
Setting<bool> use_assembly_shaders{false, "use_assembly_shaders"};
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
Setting<bool> use_caches_gc{false, "use_caches_gc"};
Setting<float> bg_red; Setting<float> bg_red{0.0f, "bg_red"};
Setting<float> bg_green; Setting<float> bg_green{0.0f, "bg_green"};
Setting<float> bg_blue; Setting<float> bg_blue{0.0f, "bg_blue"};
// System // System
Setting<std::optional<u32>> rng_seed; Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
// Measured in seconds since epoch // Measured in seconds since epoch
std::optional<std::chrono::seconds> custom_rtc; std::optional<std::chrono::seconds> custom_rtc;
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
std::chrono::seconds custom_rtc_differential; std::chrono::seconds custom_rtc_differential;
s32 current_user; BasicSetting<s32> current_user{0, "current_user"};
Setting<s32> language_index; Setting<s32> language_index{1, "language_index"};
Setting<s32> region_index; Setting<s32> region_index{1, "region_index"};
Setting<s32> time_zone_index; Setting<s32> time_zone_index{0, "time_zone_index"};
Setting<s32> sound_index; Setting<s32> sound_index{1, "sound_index"};
// Controls // Controls
InputSetting<std::array<PlayerInput, 10>> players; InputSetting<std::array<PlayerInput, 10>> players;
Setting<bool> use_docked_mode; Setting<bool> use_docked_mode{true, "use_docked_mode"};
Setting<bool> vibration_enabled; Setting<bool> vibration_enabled{true, "vibration_enabled"};
Setting<bool> enable_accurate_vibrations; Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
Setting<bool> motion_enabled; Setting<bool> motion_enabled{true, "motion_enabled"};
std::string motion_device; BasicSetting<std::string> motion_device{"engine:motion_emu,update_period:100,sensitivity:0.01",
std::string udp_input_servers; "motion_device"};
BasicSetting<std::string> udp_input_servers{InputCommon::CemuhookUDP::DEFAULT_SRV,
"udp_input_servers"};
bool mouse_panning; BasicSetting<bool> mouse_panning{false, "mouse_panning"};
float mouse_panning_sensitivity; BasicSetting<float> mouse_panning_sensitivity{1.0f, "mouse_panning_sensitivity"};
bool mouse_enabled; BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
std::string mouse_device; std::string mouse_device;
MouseButtonsRaw mouse_buttons; MouseButtonsRaw mouse_buttons;
bool emulate_analog_keyboard; BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
bool keyboard_enabled; BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"};
KeyboardKeysRaw keyboard_keys; KeyboardKeysRaw keyboard_keys;
KeyboardModsRaw keyboard_mods; KeyboardModsRaw keyboard_mods;
bool debug_pad_enabled; BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
ButtonsRaw debug_pad_buttons; ButtonsRaw debug_pad_buttons;
AnalogsRaw debug_pad_analogs; AnalogsRaw debug_pad_analogs;
TouchscreenInput touchscreen; TouchscreenInput touchscreen;
bool use_touch_from_button; BasicSetting<bool> use_touch_from_button{false, "use_touch_from_button"};
std::string touch_device; BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850",
int touch_from_button_map_index; "touch_device"};
BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"};
std::vector<TouchFromButtonMap> touch_from_button_maps; std::vector<TouchFromButtonMap> touch_from_button_maps;
std::atomic_bool is_device_reload_pending{true}; std::atomic_bool is_device_reload_pending{true};
// Data Storage // Data Storage
bool use_virtual_sd; BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"};
bool gamecard_inserted; BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"};
bool gamecard_current_game; BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"};
std::string gamecard_path; BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"};
// Debugging // Debugging
bool record_frame_times; bool record_frame_times;
bool use_gdbstub; BasicSetting<bool> use_gdbstub{false, "use_gdbstub"};
u16 gdbstub_port; BasicSetting<u16> gdbstub_port{0, "gdbstub_port"};
std::string program_args; BasicSetting<std::string> program_args{std::string(), "program_args"};
bool dump_exefs; BasicSetting<bool> dump_exefs{false, "dump_exefs"};
bool dump_nso; BasicSetting<bool> dump_nso{false, "dump_nso"};
bool enable_fs_access_log; BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
bool reporting_services; BasicSetting<bool> reporting_services{false, "reporting_services"};
bool quest_flag; BasicSetting<bool> quest_flag{false, "quest_flag"};
bool disable_macro_jit; BasicSetting<bool> disable_macro_jit{false, "disable_macro_jit"};
bool extended_logging; BasicSetting<bool> extended_logging{false, "extended_logging"};
bool use_debug_asserts; BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"};
bool use_auto_stub; BasicSetting<bool> use_auto_stub{false, "use_auto_stub"};
// Miscellaneous // Miscellaneous
std::string log_filter; BasicSetting<std::string> log_filter{"*:Info", "log_filter"};
bool use_dev_keys; BasicSetting<bool> use_dev_keys{false, "use_dev_keys"};
// Services // Services
std::string bcat_backend; BasicSetting<std::string> bcat_backend{"none", "bcat_backend"};
bool bcat_boxcat_local; BasicSetting<bool> bcat_boxcat_local{false, "bcat_boxcat_local"};
// WebService // WebService
bool enable_telemetry; BasicSetting<bool> enable_telemetry{true, "enable_telemetry"};
std::string web_api_url; BasicSetting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
std::string yuzu_username; BasicSetting<std::string> yuzu_username{std::string(), "yuzu_username"};
std::string yuzu_token; BasicSetting<std::string> yuzu_token{std::string(), "yuzu_token"};
// Add-Ons // Add-Ons
std::map<u64, std::vector<std::string>> disabled_addons; std::map<u64, std::vector<std::string>> disabled_addons;

View file

@ -263,9 +263,9 @@ struct System::Impl {
if (Settings::values.gamecard_inserted) { if (Settings::values.gamecard_inserted) {
if (Settings::values.gamecard_current_game) { if (Settings::values.gamecard_current_game) {
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath)); fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
} else if (!Settings::values.gamecard_path.empty()) { } else if (!Settings::values.gamecard_path.GetValue().empty()) {
fs_controller.SetGameCard( const auto gamecard_path = Settings::values.gamecard_path.GetValue();
GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path)); fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
} }
} }

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@ -13,7 +13,7 @@ ProfileSelectApplet::~ProfileSelectApplet() = default;
void DefaultProfileSelectApplet::SelectProfile( void DefaultProfileSelectApplet::SelectProfile(
std::function<void(std::optional<Common::UUID>)> callback) const { std::function<void(std::optional<Common::UUID>)> callback) const {
Service::Account::ProfileManager manager; Service::Account::ProfileManager manager;
callback(manager.GetUser(Settings::values.current_user).value_or(Common::UUID{})); callback(manager.GetUser(Settings::values.current_user.GetValue()).value_or(Common::UUID{}));
LOG_INFO(Service_ACC, "called, selecting current user instead of prompting..."); LOG_INFO(Service_ACC, "called, selecting current user instead of prompting...");
} }

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@ -48,7 +48,8 @@ ProfileManager::ProfileManager() {
CreateNewUser(UUID::Generate(), "yuzu"); CreateNewUser(UUID::Generate(), "yuzu");
} }
auto current = std::clamp<int>(Settings::values.current_user, 0, MAX_USERS - 1); auto current =
std::clamp<int>(static_cast<s32>(Settings::values.current_user), 0, MAX_USERS - 1);
// If user index don't exist. Load the first user and change the active user // If user index don't exist. Load the first user and change the active user
if (!UserExistsIndex(current)) { if (!UserExistsIndex(current)) {

View file

@ -1443,7 +1443,7 @@ void IApplicationFunctions::PopLaunchParameter(Kernel::HLERequestContext& ctx) {
params.is_account_selected = 1; params.is_account_selected = 1;
Account::ProfileManager profile_manager{}; Account::ProfileManager profile_manager{};
const auto uuid = profile_manager.GetUser(Settings::values.current_user); const auto uuid = profile_manager.GetUser(static_cast<s32>(Settings::values.current_user));
ASSERT(uuid); ASSERT(uuid);
params.current_user = uuid->uuid; params.current_user = uuid->uuid;

View file

@ -579,7 +579,7 @@ void Module::Interface::CreateDeliveryCacheStorageServiceWithApplicationId(
std::unique_ptr<Backend> CreateBackendFromSettings([[maybe_unused]] Core::System& system, std::unique_ptr<Backend> CreateBackendFromSettings([[maybe_unused]] Core::System& system,
DirectoryGetter getter) { DirectoryGetter getter) {
#ifdef YUZU_ENABLE_BOXCAT #ifdef YUZU_ENABLE_BOXCAT
if (Settings::values.bcat_backend == "boxcat") { if (Settings::values.bcat_backend.GetValue() == "boxcat") {
return std::make_unique<Boxcat>(system.GetAppletManager(), std::move(getter)); return std::make_unique<Boxcat>(system.GetAppletManager(), std::move(getter));
} }
#endif #endif

View file

@ -179,7 +179,7 @@ private:
IPC::ResponseBuilder rb{ctx, 3}; IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess); rb.Push(ResultSuccess);
if (Settings::values.bcat_backend == "none") { if (Settings::values.bcat_backend.GetValue() == "none") {
rb.PushEnum(RequestState::NotSubmitted); rb.PushEnum(RequestState::NotSubmitted);
} else { } else {
rb.PushEnum(RequestState::Connected); rb.PushEnum(RequestState::Connected);
@ -384,7 +384,7 @@ private:
IPC::ResponseBuilder rb{ctx, 3}; IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess); rb.Push(ResultSuccess);
if (Settings::values.bcat_backend == "none") { if (Settings::values.bcat_backend.GetValue() == "none") {
rb.Push<u8>(0); rb.Push<u8>(0);
} else { } else {
rb.Push<u8>(1); rb.Push<u8>(1);
@ -395,7 +395,7 @@ private:
IPC::ResponseBuilder rb{ctx, 3}; IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess); rb.Push(ResultSuccess);
if (Settings::values.bcat_backend == "none") { if (Settings::values.bcat_backend.GetValue() == "none") {
rb.Push<u8>(0); rb.Push<u8>(0);
} else { } else {
rb.Push<u8>(1); rb.Push<u8>(1);

View file

@ -160,7 +160,7 @@ void SET::GetQuestFlag(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3}; IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess); rb.Push(ResultSuccess);
rb.Push(static_cast<u32>(Settings::values.quest_flag)); rb.Push(static_cast<u32>(Settings::values.quest_flag.GetValue()));
} }
void SET::GetLanguageCode(Kernel::HLERequestContext& ctx) { void SET::GetLanguageCode(Kernel::HLERequestContext& ctx) {

View file

@ -155,8 +155,8 @@ static bool LoadNroImpl(Kernel::KProcess& process, const std::vector<u8>& data)
codeset.segments[i].size = PageAlignSize(nro_header.segments[i].size); codeset.segments[i].size = PageAlignSize(nro_header.segments[i].size);
} }
if (!Settings::values.program_args.empty()) { if (!Settings::values.program_args.GetValue().empty()) {
const auto arg_data = Settings::values.program_args; const auto arg_data = Settings::values.program_args.GetValue();
codeset.DataSegment().size += NSO_ARGUMENT_DATA_ALLOCATION_SIZE; codeset.DataSegment().size += NSO_ARGUMENT_DATA_ALLOCATION_SIZE;
NSOArgumentHeader args_header{ NSOArgumentHeader args_header{
NSO_ARGUMENT_DATA_ALLOCATION_SIZE, static_cast<u32_le>(arg_data.size()), {}}; NSO_ARGUMENT_DATA_ALLOCATION_SIZE, static_cast<u32_le>(arg_data.size()), {}};

View file

@ -104,8 +104,8 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::KProcess& process, Core::
codeset.segments[i].size = nso_header.segments[i].size; codeset.segments[i].size = nso_header.segments[i].size;
} }
if (should_pass_arguments && !Settings::values.program_args.empty()) { if (should_pass_arguments && !Settings::values.program_args.GetValue().empty()) {
const auto arg_data{Settings::values.program_args}; const auto arg_data{Settings::values.program_args.GetValue()};
codeset.DataSegment().size += NSO_ARGUMENT_DATA_ALLOCATION_SIZE; codeset.DataSegment().size += NSO_ARGUMENT_DATA_ALLOCATION_SIZE;
NSOArgumentHeader args_header{ NSOArgumentHeader args_header{

View file

@ -397,7 +397,7 @@ void Reporter::ClearFSAccessLog() const {
} }
bool Reporter::IsReportingEnabled() const { bool Reporter::IsReportingEnabled() const {
return Settings::values.reporting_services; return Settings::values.reporting_services.GetValue();
} }
} // namespace Core } // namespace Core

View file

@ -135,7 +135,7 @@ u64 RegenerateTelemetryId() {
bool VerifyLogin(const std::string& username, const std::string& token) { bool VerifyLogin(const std::string& username, const std::string& token) {
#ifdef ENABLE_WEB_SERVICE #ifdef ENABLE_WEB_SERVICE
return WebService::VerifyLogin(Settings::values.web_api_url, username, token); return WebService::VerifyLogin(Settings::values.web_api_url.GetValue(), username, token);
#else #else
return false; return false;
#endif #endif
@ -152,7 +152,8 @@ TelemetrySession::~TelemetrySession() {
#ifdef ENABLE_WEB_SERVICE #ifdef ENABLE_WEB_SERVICE
auto backend = std::make_unique<WebService::TelemetryJson>( auto backend = std::make_unique<WebService::TelemetryJson>(
Settings::values.web_api_url, Settings::values.yuzu_username, Settings::values.yuzu_token); Settings::values.web_api_url.GetValue(), Settings::values.yuzu_username.GetValue(),
Settings::values.yuzu_token.GetValue());
#else #else
auto backend = std::make_unique<Telemetry::NullVisitor>(); auto backend = std::make_unique<Telemetry::NullVisitor>();
#endif #endif
@ -212,7 +213,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
// Log user configuration information // Log user configuration information
constexpr auto field_type = Telemetry::FieldType::UserConfig; constexpr auto field_type = Telemetry::FieldType::UserConfig;
AddField(field_type, "Audio_SinkId", Settings::values.sink_id); AddField(field_type, "Audio_SinkId", Settings::values.sink_id.GetValue());
AddField(field_type, "Audio_EnableAudioStretching", AddField(field_type, "Audio_EnableAudioStretching",
Settings::values.enable_audio_stretching.GetValue()); Settings::values.enable_audio_stretching.GetValue());
AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue()); AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
@ -242,7 +243,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
bool TelemetrySession::SubmitTestcase() { bool TelemetrySession::SubmitTestcase() {
#ifdef ENABLE_WEB_SERVICE #ifdef ENABLE_WEB_SERVICE
auto backend = std::make_unique<WebService::TelemetryJson>( auto backend = std::make_unique<WebService::TelemetryJson>(
Settings::values.web_api_url, Settings::values.yuzu_username, Settings::values.yuzu_token); Settings::values.web_api_url.GetValue(), Settings::values.yuzu_username.GetValue(),
Settings::values.yuzu_token.GetValue());
field_collection.Accept(*backend); field_collection.Accept(*backend);
return backend->SubmitTestcase(); return backend->SubmitTestcase();
#else #else

View file

@ -84,7 +84,8 @@ public:
std::lock_guard lock{mutex}; std::lock_guard lock{mutex};
const auto axis_value = const auto axis_value =
static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis)); static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
return axis_value * Settings::values.mouse_panning_sensitivity / (100.0f * range); const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue();
return axis_value * sensitivity / (100.0f * range);
} }
std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const { std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {

View file

@ -13,7 +13,7 @@ class TouchFromButtonDevice final : public Input::TouchDevice {
public: public:
TouchFromButtonDevice() { TouchFromButtonDevice() {
const auto button_index = const auto button_index =
static_cast<std::size_t>(Settings::values.touch_from_button_map_index); static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
const auto& buttons = Settings::values.touch_from_button_maps[button_index].buttons; const auto& buttons = Settings::values.touch_from_button_maps[button_index].buttons;
for (const auto& config_entry : buttons) { for (const auto& config_entry : buttons) {

View file

@ -201,7 +201,7 @@ bool Client::DeviceConnected(std::size_t pad) const {
void Client::ReloadSockets() { void Client::ReloadSockets() {
Reset(); Reset();
std::stringstream servers_ss(Settings::values.udp_input_servers); std::stringstream servers_ss(static_cast<std::string>(Settings::values.udp_input_servers));
std::string server_token; std::string server_token;
std::size_t client = 0; std::size_t client = 0;
while (std::getline(servers_ss, server_token, ',')) { while (std::getline(servers_ss, server_token, ',')) {
@ -370,7 +370,7 @@ std::optional<std::size_t> Client::GetUnusedFingerID() const {
void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id) { void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id) {
// TODO: Use custom calibration per device // TODO: Use custom calibration per device
const Common::ParamPackage touch_param(Settings::values.touch_device); const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue());
const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100)); const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100));
const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50)); const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50));
const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800)); const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800));

View file

@ -103,7 +103,7 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
gpu(gpu_), gpu(gpu_),
library(OpenLibrary()), library(OpenLibrary()),
instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type, instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
true, Settings::values.renderer_debug)), true, Settings::values.renderer_debug.GetValue())),
debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr), debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
surface(CreateSurface(instance, render_window)), surface(CreateSurface(instance, render_window)),
device(CreateDevice(instance, dld, *surface)), device(CreateDevice(instance, dld, *surface)),

File diff suppressed because it is too large Load diff

View file

@ -102,28 +102,75 @@ private:
void SaveUILayoutValues(); void SaveUILayoutValues();
void SaveWebServiceValues(); void SaveWebServiceValues();
/**
* Reads a setting from the qt_config.
*
* @param name The setting's identifier
* @param default_value The value to use when the setting is not already present in the config
*/
QVariant ReadSetting(const QString& name) const; QVariant ReadSetting(const QString& name) const;
QVariant ReadSetting(const QString& name, const QVariant& default_value) const; QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
// Templated ReadSettingGlobal functions will also look for the use_global setting and set
// both the value and the global state properly /**
template <typename Type> * Only reads a setting from the qt_config if the current config is a global config, or if the
void ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name); * current config is a custom config and the setting is overriding the global setting. Otherwise
template <typename Type> * it does nothing.
void ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name, *
const QVariant& default_value); * @param setting The variable to be modified
* @param name The setting's identifier
* @param default_value The value to use when the setting is not already present in the config
*/
template <typename Type> template <typename Type>
void ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const; void ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const;
// Templated WriteSettingGlobal functions will also write the global state if needed and will
// skip writing the actual setting if it defers to the global value /**
* Writes a setting to the qt_config.
*
* @param name The setting's idetentifier
* @param value Value of the setting
* @param default_value Default of the setting if not present in qt_config
* @param use_global Specifies if the custom or global config should be in use, for custom
* configs
*/
void WriteSetting(const QString& name, const QVariant& value); void WriteSetting(const QString& name, const QVariant& value);
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value); void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
bool use_global);
/**
* Reads a value from the qt_config and applies it to the setting, using its label and default
* value. If the config is a custom config, this will also read the global state of the setting
* and apply that information to it.
*
* @param The setting
*/
template <typename Type> template <typename Type>
void WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting); void ReadGlobalSetting(Settings::Setting<Type>& setting);
/**
* Sets a value to the qt_config using the setting's label and default value. If the config is a
* custom config, it will apply the global state, and the custom value if needed.
*
* @param The setting
*/
template <typename Type> template <typename Type>
void WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting, void WriteGlobalSetting(const Settings::Setting<Type>& setting);
const QVariant& default_value);
void WriteSettingGlobal(const QString& name, const QVariant& value, bool use_global, /**
const QVariant& default_value); * Reads a value from the qt_config using the setting's label and default value and applies the
* value to the setting.
*
* @param The setting
*/
template <typename Type>
void ReadBasicSetting(Settings::BasicSetting<Type>& setting);
/** Sets a value from the setting in the qt_config using the setting's label and default value.
*
* @param The setting
*/
template <typename Type>
void WriteBasicSetting(const Settings::BasicSetting<Type>& setting);
ConfigType type; ConfigType type;
std::unique_ptr<QSettings> qt_config; std::unique_ptr<QSettings> qt_config;

View file

@ -69,7 +69,7 @@ void ConfigureAudio::SetOutputSinkFromSinkID() {
[[maybe_unused]] const QSignalBlocker blocker(ui->output_sink_combo_box); [[maybe_unused]] const QSignalBlocker blocker(ui->output_sink_combo_box);
int new_sink_index = 0; int new_sink_index = 0;
const QString sink_id = QString::fromStdString(Settings::values.sink_id); const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue());
for (int index = 0; index < ui->output_sink_combo_box->count(); index++) { for (int index = 0; index < ui->output_sink_combo_box->count(); index++) {
if (ui->output_sink_combo_box->itemText(index) == sink_id) { if (ui->output_sink_combo_box->itemText(index) == sink_id) {
new_sink_index = index; new_sink_index = index;
@ -83,7 +83,7 @@ void ConfigureAudio::SetOutputSinkFromSinkID() {
void ConfigureAudio::SetAudioDeviceFromDeviceID() { void ConfigureAudio::SetAudioDeviceFromDeviceID() {
int new_device_index = -1; int new_device_index = -1;
const QString device_id = QString::fromStdString(Settings::values.audio_device_id); const QString device_id = QString::fromStdString(Settings::values.audio_device_id.GetValue());
for (int index = 0; index < ui->audio_device_combo_box->count(); index++) { for (int index = 0; index < ui->audio_device_combo_box->count(); index++) {
if (ui->audio_device_combo_box->itemText(index) == device_id) { if (ui->audio_device_combo_box->itemText(index) == device_id) {
new_device_index = index; new_device_index = index;
@ -106,9 +106,9 @@ void ConfigureAudio::ApplyConfiguration() {
Settings::values.sink_id = Settings::values.sink_id =
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex()) ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
.toStdString(); .toStdString();
Settings::values.audio_device_id = Settings::values.audio_device_id.SetValue(
ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex()) ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
.toStdString(); .toStdString());
// Guard if during game and set to game-specific value // Guard if during game and set to game-specific value
if (Settings::values.volume.UsingGlobal()) { if (Settings::values.volume.UsingGlobal()) {

View file

@ -24,23 +24,26 @@ void ConfigureCpuDebug::SetConfiguration() {
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
ui->cpuopt_page_tables->setEnabled(runtime_lock); ui->cpuopt_page_tables->setEnabled(runtime_lock);
ui->cpuopt_page_tables->setChecked(Settings::values.cpuopt_page_tables); ui->cpuopt_page_tables->setChecked(Settings::values.cpuopt_page_tables.GetValue());
ui->cpuopt_block_linking->setEnabled(runtime_lock); ui->cpuopt_block_linking->setEnabled(runtime_lock);
ui->cpuopt_block_linking->setChecked(Settings::values.cpuopt_block_linking); ui->cpuopt_block_linking->setChecked(Settings::values.cpuopt_block_linking.GetValue());
ui->cpuopt_return_stack_buffer->setEnabled(runtime_lock); ui->cpuopt_return_stack_buffer->setEnabled(runtime_lock);
ui->cpuopt_return_stack_buffer->setChecked(Settings::values.cpuopt_return_stack_buffer); ui->cpuopt_return_stack_buffer->setChecked(
Settings::values.cpuopt_return_stack_buffer.GetValue());
ui->cpuopt_fast_dispatcher->setEnabled(runtime_lock); ui->cpuopt_fast_dispatcher->setEnabled(runtime_lock);
ui->cpuopt_fast_dispatcher->setChecked(Settings::values.cpuopt_fast_dispatcher); ui->cpuopt_fast_dispatcher->setChecked(Settings::values.cpuopt_fast_dispatcher.GetValue());
ui->cpuopt_context_elimination->setEnabled(runtime_lock); ui->cpuopt_context_elimination->setEnabled(runtime_lock);
ui->cpuopt_context_elimination->setChecked(Settings::values.cpuopt_context_elimination); ui->cpuopt_context_elimination->setChecked(
Settings::values.cpuopt_context_elimination.GetValue());
ui->cpuopt_const_prop->setEnabled(runtime_lock); ui->cpuopt_const_prop->setEnabled(runtime_lock);
ui->cpuopt_const_prop->setChecked(Settings::values.cpuopt_const_prop); ui->cpuopt_const_prop->setChecked(Settings::values.cpuopt_const_prop.GetValue());
ui->cpuopt_misc_ir->setEnabled(runtime_lock); ui->cpuopt_misc_ir->setEnabled(runtime_lock);
ui->cpuopt_misc_ir->setChecked(Settings::values.cpuopt_misc_ir); ui->cpuopt_misc_ir->setChecked(Settings::values.cpuopt_misc_ir.GetValue());
ui->cpuopt_reduce_misalign_checks->setEnabled(runtime_lock); ui->cpuopt_reduce_misalign_checks->setEnabled(runtime_lock);
ui->cpuopt_reduce_misalign_checks->setChecked(Settings::values.cpuopt_reduce_misalign_checks); ui->cpuopt_reduce_misalign_checks->setChecked(
Settings::values.cpuopt_reduce_misalign_checks.GetValue());
ui->cpuopt_fastmem->setEnabled(runtime_lock); ui->cpuopt_fastmem->setEnabled(runtime_lock);
ui->cpuopt_fastmem->setChecked(Settings::values.cpuopt_fastmem); ui->cpuopt_fastmem->setChecked(Settings::values.cpuopt_fastmem.GetValue());
} }
void ConfigureCpuDebug::ApplyConfiguration() { void ConfigureCpuDebug::ApplyConfiguration() {

View file

@ -31,20 +31,21 @@ void ConfigureDebug::SetConfiguration() {
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
ui->toggle_console->setEnabled(runtime_lock); ui->toggle_console->setEnabled(runtime_lock);
ui->toggle_console->setChecked(UISettings::values.show_console); ui->toggle_console->setChecked(UISettings::values.show_console.GetValue());
ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter)); ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue()));
ui->homebrew_args_edit->setText(QString::fromStdString(Settings::values.program_args)); ui->homebrew_args_edit->setText(
QString::fromStdString(Settings::values.program_args.GetValue()));
ui->fs_access_log->setEnabled(runtime_lock); ui->fs_access_log->setEnabled(runtime_lock);
ui->fs_access_log->setChecked(Settings::values.enable_fs_access_log); ui->fs_access_log->setChecked(Settings::values.enable_fs_access_log.GetValue());
ui->reporting_services->setChecked(Settings::values.reporting_services); ui->reporting_services->setChecked(Settings::values.reporting_services.GetValue());
ui->quest_flag->setChecked(Settings::values.quest_flag); ui->quest_flag->setChecked(Settings::values.quest_flag.GetValue());
ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts); ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue());
ui->use_auto_stub->setChecked(Settings::values.use_auto_stub); ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
ui->enable_graphics_debugging->setEnabled(runtime_lock); ui->enable_graphics_debugging->setEnabled(runtime_lock);
ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug); ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
ui->disable_macro_jit->setEnabled(runtime_lock); ui->disable_macro_jit->setEnabled(runtime_lock);
ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit); ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit.GetValue());
ui->extended_logging->setChecked(Settings::values.extended_logging); ui->extended_logging->setChecked(Settings::values.extended_logging.GetValue());
} }
void ConfigureDebug::ApplyConfiguration() { void ConfigureDebug::ApplyConfiguration() {
@ -61,7 +62,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.extended_logging = ui->extended_logging->isChecked(); Settings::values.extended_logging = ui->extended_logging->isChecked();
Debugger::ToggleConsole(); Debugger::ToggleConsole();
Common::Log::Filter filter; Common::Log::Filter filter;
filter.ParseFilterString(Settings::values.log_filter); filter.ParseFilterString(Settings::values.log_filter.GetValue());
Common::Log::SetGlobalFilter(filter); Common::Log::SetGlobalFilter(filter);
} }

View file

@ -43,18 +43,19 @@ void ConfigureFilesystem::setConfiguration() {
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir))); QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir)));
ui->sdmc_directory_edit->setText( ui->sdmc_directory_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir))); QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir)));
ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path)); ui->gamecard_path_edit->setText(
QString::fromStdString(Settings::values.gamecard_path.GetValue()));
ui->dump_path_edit->setText( ui->dump_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir))); QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir)));
ui->load_path_edit->setText( ui->load_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir))); QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir)));
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted); ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game); ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
ui->dump_exefs->setChecked(Settings::values.dump_exefs); ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue());
ui->dump_nso->setChecked(Settings::values.dump_nso); ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue());
ui->cache_game_list->setChecked(UISettings::values.cache_game_list); ui->cache_game_list->setChecked(UISettings::values.cache_game_list.GetValue());
UpdateEnabledControls(); UpdateEnabledControls();
} }

View file

@ -40,10 +40,10 @@ void ConfigureGeneral::SetConfiguration() {
ui->use_multi_core->setEnabled(runtime_lock); ui->use_multi_core->setEnabled(runtime_lock);
ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue()); ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing); ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot); ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background); ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse); ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue()); ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
ui->frame_limit->setValue(Settings::values.frame_limit.GetValue()); ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());

View file

@ -148,12 +148,12 @@ void ConfigureInputAdvanced::LoadConfiguration() {
} }
} }
ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled); ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled.GetValue());
ui->mouse_enabled->setChecked(Settings::values.mouse_enabled); ui->mouse_enabled->setChecked(Settings::values.mouse_enabled.GetValue());
ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled); ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled.GetValue());
ui->emulate_analog_keyboard->setChecked(Settings::values.emulate_analog_keyboard); ui->emulate_analog_keyboard->setChecked(Settings::values.emulate_analog_keyboard.GetValue());
ui->mouse_panning->setChecked(Settings::values.mouse_panning); ui->mouse_panning->setChecked(Settings::values.mouse_panning.GetValue());
ui->mouse_panning_sensitivity->setValue(Settings::values.mouse_panning_sensitivity); ui->mouse_panning_sensitivity->setValue(Settings::values.mouse_panning_sensitivity.GetValue());
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled); ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
UpdateUIEnabled(); UpdateUIEnabled();

View file

@ -101,15 +101,16 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent,
ConfigureMotionTouch::~ConfigureMotionTouch() = default; ConfigureMotionTouch::~ConfigureMotionTouch() = default;
void ConfigureMotionTouch::SetConfiguration() { void ConfigureMotionTouch::SetConfiguration() {
const Common::ParamPackage motion_param(Settings::values.motion_device); const Common::ParamPackage motion_param(Settings::values.motion_device.GetValue());
const Common::ParamPackage touch_param(Settings::values.touch_device); const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue());
ui->touch_from_button_checkbox->setChecked(Settings::values.use_touch_from_button); ui->touch_from_button_checkbox->setChecked(Settings::values.use_touch_from_button.GetValue());
touch_from_button_maps = Settings::values.touch_from_button_maps; touch_from_button_maps = Settings::values.touch_from_button_maps;
for (const auto& touch_map : touch_from_button_maps) { for (const auto& touch_map : touch_from_button_maps) {
ui->touch_from_button_map->addItem(QString::fromStdString(touch_map.name)); ui->touch_from_button_map->addItem(QString::fromStdString(touch_map.name));
} }
ui->touch_from_button_map->setCurrentIndex(Settings::values.touch_from_button_map_index); ui->touch_from_button_map->setCurrentIndex(
Settings::values.touch_from_button_map_index.GetValue());
ui->motion_sensitivity->setValue(motion_param.Get("sensitivity", 0.01f)); ui->motion_sensitivity->setValue(motion_param.Get("sensitivity", 0.01f));
min_x = touch_param.Get("min_x", 100); min_x = touch_param.Get("min_x", 100);
@ -124,7 +125,7 @@ void ConfigureMotionTouch::SetConfiguration() {
udp_server_list_model->setStringList({}); udp_server_list_model->setStringList({});
ui->udp_server_list->setModel(udp_server_list_model); ui->udp_server_list->setModel(udp_server_list_model);
std::stringstream ss(Settings::values.udp_input_servers); std::stringstream ss(Settings::values.udp_input_servers.GetValue());
std::string token; std::string token;
while (std::getline(ss, token, ',')) { while (std::getline(ss, token, ',')) {

View file

@ -166,7 +166,7 @@ void ConfigureProfileManager::PopulateUserList() {
void ConfigureProfileManager::UpdateCurrentUser() { void ConfigureProfileManager::UpdateCurrentUser() {
ui->pm_add->setEnabled(profile_manager->GetUserCount() < Service::Account::MAX_USERS); ui->pm_add->setEnabled(profile_manager->GetUserCount() < Service::Account::MAX_USERS);
const auto& current_user = profile_manager->GetUser(Settings::values.current_user); const auto& current_user = profile_manager->GetUser(Settings::values.current_user.GetValue());
ASSERT(current_user); ASSERT(current_user);
const auto username = GetAccountUsername(*profile_manager, *current_user); const auto username = GetAccountUsername(*profile_manager, *current_user);
@ -245,15 +245,18 @@ void ConfigureProfileManager::DeleteUser() {
this, tr("Confirm Delete"), this, tr("Confirm Delete"),
tr("You are about to delete user with name \"%1\". Are you sure?").arg(username)); tr("You are about to delete user with name \"%1\". Are you sure?").arg(username));
if (confirm == QMessageBox::No) if (confirm == QMessageBox::No) {
return; return;
}
if (Settings::values.current_user == tree_view->currentIndex().row()) if (Settings::values.current_user.GetValue() == tree_view->currentIndex().row()) {
Settings::values.current_user = 0; Settings::values.current_user = 0;
}
UpdateCurrentUser(); UpdateCurrentUser();
if (!profile_manager->RemoveUser(*uuid)) if (!profile_manager->RemoveUser(*uuid)) {
return; return;
}
item_model->removeRows(tree_view->currentIndex().row(), 1); item_model->removeRows(tree_view->currentIndex().row(), 1);
tree_view->clearSelection(); tree_view->clearSelection();

View file

@ -65,7 +65,7 @@ void ConfigureService::RetranslateUi() {
void ConfigureService::SetConfiguration() { void ConfigureService::SetConfiguration() {
const int index = const int index =
ui->bcat_source->findData(QString::fromStdString(Settings::values.bcat_backend)); ui->bcat_source->findData(QString::fromStdString(Settings::values.bcat_backend.GetValue()));
ui->bcat_source->setCurrentIndex(index == -1 ? 0 : index); ui->bcat_source->setCurrentIndex(index == -1 ? 0 : index);
} }

View file

@ -113,11 +113,12 @@ void ConfigureUi::SetConfiguration() {
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme)); ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
ui->language_combobox->setCurrentIndex( ui->language_combobox->setCurrentIndex(
ui->language_combobox->findData(UISettings::values.language)); ui->language_combobox->findData(UISettings::values.language));
ui->show_add_ons->setChecked(UISettings::values.show_add_ons); ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
ui->icon_size_combobox->setCurrentIndex( ui->icon_size_combobox->setCurrentIndex(
ui->icon_size_combobox->findData(UISettings::values.icon_size)); ui->icon_size_combobox->findData(UISettings::values.icon_size.GetValue()));
ui->enable_screenshot_save_as->setChecked(UISettings::values.enable_screenshot_save_as); ui->enable_screenshot_save_as->setChecked(
UISettings::values.enable_screenshot_save_as.GetValue());
ui->screenshot_path_edit->setText(QString::fromStdString( ui->screenshot_path_edit->setText(QString::fromStdString(
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir))); Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)));
} }
@ -178,7 +179,7 @@ void ConfigureUi::InitializeRowComboBoxes() {
void ConfigureUi::UpdateFirstRowComboBox(bool init) { void ConfigureUi::UpdateFirstRowComboBox(bool init) {
const int currentIndex = const int currentIndex =
init ? UISettings::values.row_1_text_id init ? UISettings::values.row_1_text_id.GetValue()
: ui->row_1_text_combobox->findData(ui->row_1_text_combobox->currentData()); : ui->row_1_text_combobox->findData(ui->row_1_text_combobox->currentData());
ui->row_1_text_combobox->clear(); ui->row_1_text_combobox->clear();
@ -197,7 +198,7 @@ void ConfigureUi::UpdateFirstRowComboBox(bool init) {
void ConfigureUi::UpdateSecondRowComboBox(bool init) { void ConfigureUi::UpdateSecondRowComboBox(bool init) {
const int currentIndex = const int currentIndex =
init ? UISettings::values.row_2_text_id init ? UISettings::values.row_2_text_id.GetValue()
: ui->row_2_text_combobox->findData(ui->row_2_text_combobox->currentData()); : ui->row_2_text_combobox->findData(ui->row_2_text_combobox->currentData());
ui->row_2_text_combobox->clear(); ui->row_2_text_combobox->clear();

View file

@ -88,22 +88,22 @@ void ConfigureWeb::SetConfiguration() {
ui->web_signup_link->setOpenExternalLinks(true); ui->web_signup_link->setOpenExternalLinks(true);
ui->web_token_info_link->setOpenExternalLinks(true); ui->web_token_info_link->setOpenExternalLinks(true);
if (Settings::values.yuzu_username.empty()) { if (Settings::values.yuzu_username.GetValue().empty()) {
ui->username->setText(tr("Unspecified")); ui->username->setText(tr("Unspecified"));
} else { } else {
ui->username->setText(QString::fromStdString(Settings::values.yuzu_username)); ui->username->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
} }
ui->toggle_telemetry->setChecked(Settings::values.enable_telemetry); ui->toggle_telemetry->setChecked(Settings::values.enable_telemetry.GetValue());
ui->edit_token->setText(QString::fromStdString( ui->edit_token->setText(QString::fromStdString(GenerateDisplayToken(
GenerateDisplayToken(Settings::values.yuzu_username, Settings::values.yuzu_token))); Settings::values.yuzu_username.GetValue(), Settings::values.yuzu_token.GetValue())));
// Connect after setting the values, to avoid calling OnLoginChanged now // Connect after setting the values, to avoid calling OnLoginChanged now
connect(ui->edit_token, &QLineEdit::textChanged, this, &ConfigureWeb::OnLoginChanged); connect(ui->edit_token, &QLineEdit::textChanged, this, &ConfigureWeb::OnLoginChanged);
user_verified = true; user_verified = true;
ui->toggle_discordrpc->setChecked(UISettings::values.enable_discord_presence); ui->toggle_discordrpc->setChecked(UISettings::values.enable_discord_presence.GetValue());
} }
void ConfigureWeb::ApplyConfiguration() { void ConfigureWeb::ApplyConfiguration() {

View file

@ -15,10 +15,10 @@
namespace Debugger { namespace Debugger {
void ToggleConsole() { void ToggleConsole() {
static bool console_shown = false; static bool console_shown = false;
if (console_shown == UISettings::values.show_console) { if (console_shown == UISettings::values.show_console.GetValue()) {
return; return;
} else { } else {
console_shown = UISettings::values.show_console; console_shown = UISettings::values.show_console.GetValue();
} }
#if defined(_WIN32) && !defined(_DEBUG) #if defined(_WIN32) && !defined(_DEBUG)

View file

@ -244,7 +244,8 @@ void GameList::OnUpdateThemedIcons() {
for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) { for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
QStandardItem* child = item_model->invisibleRootItem()->child(i); QStandardItem* child = item_model->invisibleRootItem()->child(i);
const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64); const int icon_size =
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) { switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::SdmcDir: case GameListItemType::SdmcDir:
child->setData( child->setData(

View file

@ -80,7 +80,7 @@ public:
setData(qulonglong(program_id), ProgramIdRole); setData(qulonglong(program_id), ProgramIdRole);
setData(game_type, FileTypeRole); setData(game_type, FileTypeRole);
const u32 size = UISettings::values.icon_size; const u32 size = UISettings::values.icon_size.GetValue();
QPixmap picture; QPixmap picture;
if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) { if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
@ -108,8 +108,8 @@ public:
data(TitleRole).toString(), data(TitleRole).toString(),
}}; }};
const auto& row1 = row_data.at(UISettings::values.row_1_text_id); const auto& row1 = row_data.at(UISettings::values.row_1_text_id.GetValue());
const int row2_id = UISettings::values.row_2_text_id; const int row2_id = UISettings::values.row_2_text_id.GetValue();
if (role == SortRole) { if (role == SortRole) {
return row1.toLower(); return row1.toLower();
@ -233,7 +233,8 @@ public:
UISettings::GameDir* game_dir = &directory; UISettings::GameDir* game_dir = &directory;
setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole); setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64); const int icon_size =
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
switch (dir_type) { switch (dir_type) {
case GameListItemType::SdmcDir: case GameListItemType::SdmcDir:
setData( setData(
@ -294,7 +295,8 @@ public:
explicit GameListAddDir() { explicit GameListAddDir() {
setData(type(), TypeRole); setData(type(), TypeRole);
const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64); const int icon_size =
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
setData(QIcon::fromTheme(QStringLiteral("plus")) setData(QIcon::fromTheme(QStringLiteral("plus"))
.pixmap(icon_size) .pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
@ -316,7 +318,8 @@ public:
explicit GameListFavorites() { explicit GameListFavorites() {
setData(type(), TypeRole); setData(type(), TypeRole);
const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64); const int icon_size =
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
setData(QIcon::fromTheme(QStringLiteral("star")) setData(QIcon::fromTheme(QStringLiteral("star"))
.pixmap(icon_size) .pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),

View file

@ -156,11 +156,13 @@ enum class CalloutFlag : uint32_t {
}; };
void GMainWindow::ShowTelemetryCallout() { void GMainWindow::ShowTelemetryCallout() {
if (UISettings::values.callout_flags & static_cast<uint32_t>(CalloutFlag::Telemetry)) { if (UISettings::values.callout_flags.GetValue() &
static_cast<uint32_t>(CalloutFlag::Telemetry)) {
return; return;
} }
UISettings::values.callout_flags |= static_cast<uint32_t>(CalloutFlag::Telemetry); UISettings::values.callout_flags =
UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry);
const QString telemetry_message = const QString telemetry_message =
tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous " tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
"data is collected</a> to help improve yuzu. " "data is collected</a> to help improve yuzu. "
@ -177,7 +179,7 @@ static void InitializeLogging() {
using namespace Common; using namespace Common;
Log::Filter log_filter; Log::Filter log_filter;
log_filter.ParseFilterString(Settings::values.log_filter); log_filter.ParseFilterString(Settings::values.log_filter.GetValue());
Log::SetGlobalFilter(log_filter); Log::SetGlobalFilter(log_filter);
const auto log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir); const auto log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir);
@ -216,7 +218,7 @@ GMainWindow::GMainWindow()
default_theme_paths = QIcon::themeSearchPaths(); default_theme_paths = QIcon::themeSearchPaths();
UpdateUITheme(); UpdateUITheme();
SetDiscordEnabled(UISettings::values.enable_discord_presence); SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
discord_rpc->Update(); discord_rpc->Update();
RegisterMetaTypes(); RegisterMetaTypes();
@ -1060,23 +1062,24 @@ void GMainWindow::RestoreUIState() {
render_window->restoreGeometry(UISettings::values.renderwindow_geometry); render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
#if MICROPROFILE_ENABLED #if MICROPROFILE_ENABLED
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
microProfileDialog->setVisible(UISettings::values.microprofile_visible); microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
#endif #endif
game_list->LoadInterfaceLayout(); game_list->LoadInterfaceLayout();
ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode); ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
ToggleWindowMode(); ToggleWindowMode();
ui.action_Fullscreen->setChecked(UISettings::values.fullscreen); ui.action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar); ui.action_Display_Dock_Widget_Headers->setChecked(
UISettings::values.display_titlebar.GetValue());
OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar); ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked()); game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked());
ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar); ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
Debugger::ToggleConsole(); Debugger::ToggleConsole();
} }
@ -1243,13 +1246,14 @@ bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) {
const Core::System::ResultStatus result{ const Core::System::ResultStatus result{
system.Load(*render_window, filename.toStdString(), program_index)}; system.Load(*render_window, filename.toStdString(), program_index)};
const auto drd_callout = const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
(UISettings::values.callout_flags & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0; static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
if (result == Core::System::ResultStatus::Success && if (result == Core::System::ResultStatus::Success &&
system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory && system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
drd_callout) { drd_callout) {
UISettings::values.callout_flags |= static_cast<u32>(CalloutFlag::DRDDeprecation); UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
static_cast<u32>(CalloutFlag::DRDDeprecation);
QMessageBox::warning( QMessageBox::warning(
this, tr("Warning Outdated Game Format"), this, tr("Warning Outdated Game Format"),
tr("You are using the deconstructed ROM directory format for this game, which is an " tr("You are using the deconstructed ROM directory format for this game, which is an "
@ -2453,7 +2457,8 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex
} }
void GMainWindow::OnMenuReportCompatibility() { void GMainWindow::OnMenuReportCompatibility() {
if (!Settings::values.yuzu_token.empty() && !Settings::values.yuzu_username.empty()) { if (!Settings::values.yuzu_token.GetValue().empty() &&
!Settings::values.yuzu_username.GetValue().empty()) {
CompatDB compatdb{this}; CompatDB compatdb{this};
compatdb.exec(); compatdb.exec();
} else { } else {
@ -2618,7 +2623,7 @@ void GMainWindow::ResetWindowSize1080() {
void GMainWindow::OnConfigure() { void GMainWindow::OnConfigure() {
const auto old_theme = UISettings::values.theme; const auto old_theme = UISettings::values.theme;
const bool old_discord_presence = UISettings::values.enable_discord_presence; const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get()); ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get());
connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this, connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
@ -2675,8 +2680,8 @@ void GMainWindow::OnConfigure() {
if (UISettings::values.theme != old_theme) { if (UISettings::values.theme != old_theme) {
UpdateUITheme(); UpdateUITheme();
} }
if (UISettings::values.enable_discord_presence != old_discord_presence) { if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
SetDiscordEnabled(UISettings::values.enable_discord_presence); SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
} }
emit UpdateThemedIcons(); emit UpdateThemedIcons();
@ -2832,7 +2837,8 @@ void GMainWindow::OnCaptureScreenshot() {
} }
} }
#endif #endif
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, filename); render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(),
filename);
OnStartGame(); OnStartGame();
} }

View file

@ -13,6 +13,7 @@
#include <QStringList> #include <QStringList>
#include <QVector> #include <QVector>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/settings.h"
namespace UISettings { namespace UISettings {
@ -48,26 +49,26 @@ struct Values {
QByteArray gamelist_header_state; QByteArray gamelist_header_state;
QByteArray microprofile_geometry; QByteArray microprofile_geometry;
bool microprofile_visible; Settings::BasicSetting<bool> microprofile_visible{false, "microProfileDialogVisible"};
bool single_window_mode; Settings::BasicSetting<bool> single_window_mode{true, "singleWindowMode"};
bool fullscreen; Settings::BasicSetting<bool> fullscreen{false, "fullscreen"};
bool display_titlebar; Settings::BasicSetting<bool> display_titlebar{true, "displayTitleBars"};
bool show_filter_bar; Settings::BasicSetting<bool> show_filter_bar{true, "showFilterBar"};
bool show_status_bar; Settings::BasicSetting<bool> show_status_bar{true, "showStatusBar"};
bool confirm_before_closing; Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
bool first_start; Settings::BasicSetting<bool> first_start{true, "firstStart"};
bool pause_when_in_background; Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
bool hide_mouse; Settings::BasicSetting<bool> hide_mouse{false, "hideInactiveMouse"};
bool select_user_on_boot; Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
// Discord RPC // Discord RPC
bool enable_discord_presence; Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"};
bool enable_screenshot_save_as; Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
u16 screenshot_resolution_factor; Settings::BasicSetting<u16> screenshot_resolution_factor{0, "screenshot_resolution_factor"};
QString roms_path; QString roms_path;
QString symbols_path; QString symbols_path;
@ -83,18 +84,18 @@ struct Values {
// Shortcut name <Shortcut, context> // Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts; std::vector<Shortcut> shortcuts;
uint32_t callout_flags; Settings::BasicSetting<uint32_t> callout_flags{0, "calloutFlags"};
// logging // logging
bool show_console; Settings::BasicSetting<bool> show_console{false, "showConsole"};
// Game List // Game List
bool show_add_ons; Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
uint32_t icon_size; Settings::BasicSetting<uint32_t> icon_size{64, "icon_size"};
uint8_t row_1_text_id; Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
uint8_t row_2_text_id; Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
std::atomic_bool is_game_list_reload_pending{false}; std::atomic_bool is_game_list_reload_pending{false};
bool cache_game_list; Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
bool configuration_applied; bool configuration_applied;
bool reset_to_defaults; bool reset_to_defaults;

View file

@ -241,6 +241,24 @@ static const std::array<int, 8> keyboard_mods{
SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI, SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
}; };
template <>
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<float>& setting) {
setting = sdl2_config->GetReal(group, setting.GetLabel(), setting.GetDefault());
}
template <>
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
}
template <>
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
}
template <typename Type>
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
static_cast<long>(setting.GetDefault())));
}
void Config::ReadValues() { void Config::ReadValues() {
// Controls // Controls
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
@ -264,8 +282,7 @@ void Config::ReadValues() {
} }
} }
Settings::values.mouse_enabled = ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
sdl2_config->GetBoolean("ControlsGeneral", "mouse_enabled", false);
for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]); std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
Settings::values.mouse_buttons[i] = sdl2_config->Get( Settings::values.mouse_buttons[i] = sdl2_config->Get(
@ -275,14 +292,11 @@ void Config::ReadValues() {
Settings::values.mouse_buttons[i] = default_param; Settings::values.mouse_buttons[i] = default_param;
} }
Settings::values.motion_device = sdl2_config->Get( ReadSetting("ControlsGeneral", Settings::values.motion_device);
"ControlsGeneral", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
Settings::values.keyboard_enabled = ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
sdl2_config->GetBoolean("ControlsGeneral", "keyboard_enabled", false);
Settings::values.debug_pad_enabled = ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
sdl2_config->GetBoolean("ControlsGeneral", "debug_pad_enabled", false);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
Settings::values.debug_pad_buttons[i] = sdl2_config->Get( Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
@ -303,12 +317,9 @@ void Config::ReadValues() {
Settings::values.debug_pad_analogs[i] = default_param; Settings::values.debug_pad_analogs[i] = default_param;
} }
Settings::values.vibration_enabled.SetValue( ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true)); ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
Settings::values.enable_accurate_vibrations.SetValue( ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
sdl2_config->GetBoolean("ControlsGeneral", "enable_accurate_vibrations", false));
Settings::values.motion_enabled.SetValue(
sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
Settings::values.touchscreen.enabled = Settings::values.touchscreen.enabled =
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true); sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
Settings::values.touchscreen.rotation_angle = Settings::values.touchscreen.rotation_angle =
@ -349,13 +360,11 @@ void Config::ReadValues() {
Settings::TouchFromButtonMap{"default", {}}); Settings::TouchFromButtonMap{"default", {}});
num_touch_from_button_maps = 1; num_touch_from_button_maps = 1;
} }
Settings::values.use_touch_from_button = ReadSetting("ControlsGeneral", Settings::values.use_touch_from_button);
sdl2_config->GetBoolean("ControlsGeneral", "use_touch_from_button", false); Settings::values.touch_from_button_map_index = std::clamp(
Settings::values.touch_from_button_map_index = Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
std::clamp(Settings::values.touch_from_button_map_index, 0, num_touch_from_button_maps - 1);
Settings::values.udp_input_servers = ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
sdl2_config->Get("Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_SRV);
std::transform(keyboard_keys.begin(), keyboard_keys.end(), std::transform(keyboard_keys.begin(), keyboard_keys.end(),
Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam); Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
@ -367,8 +376,7 @@ void Config::ReadValues() {
Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam); Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
// Data Storage // Data Storage
Settings::values.use_virtual_sd = ReadSetting("Data Storage", Settings::values.use_virtual_sd);
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
FS::SetYuzuPath(FS::YuzuPath::NANDDir, FS::SetYuzuPath(FS::YuzuPath::NANDDir,
sdl2_config->Get("Data Storage", "nand_directory", sdl2_config->Get("Data Storage", "nand_directory",
FS::GetYuzuPathString(FS::YuzuPath::NANDDir))); FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
@ -381,18 +389,16 @@ void Config::ReadValues() {
FS::SetYuzuPath(FS::YuzuPath::DumpDir, FS::SetYuzuPath(FS::YuzuPath::DumpDir,
sdl2_config->Get("Data Storage", "dump_directory", sdl2_config->Get("Data Storage", "dump_directory",
FS::GetYuzuPathString(FS::YuzuPath::DumpDir))); FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
Settings::values.gamecard_inserted = ReadSetting("Data Storage", Settings::values.gamecard_inserted);
sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false); ReadSetting("Data Storage", Settings::values.gamecard_current_game);
Settings::values.gamecard_current_game = ReadSetting("Data Storage", Settings::values.gamecard_path);
sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false);
Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
// System // System
Settings::values.use_docked_mode.SetValue( ReadSetting("System", Settings::values.use_docked_mode);
sdl2_config->GetBoolean("System", "use_docked_mode", true));
Settings::values.current_user = std::clamp<int>( ReadSetting("System", Settings::values.current_user);
sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1); Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
Service::Account::MAX_USERS - 1);
const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false); const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
if (rng_seed_enabled) { if (rng_seed_enabled) {
@ -409,89 +415,60 @@ void Config::ReadValues() {
Settings::values.custom_rtc = std::nullopt; Settings::values.custom_rtc = std::nullopt;
} }
Settings::values.language_index.SetValue( ReadSetting("System", Settings::values.language_index);
sdl2_config->GetInteger("System", "language_index", 1)); ReadSetting("System", Settings::values.time_zone_index);
Settings::values.time_zone_index.SetValue(
sdl2_config->GetInteger("System", "time_zone_index", 0));
// Core // Core
Settings::values.use_multi_core.SetValue( ReadSetting("Core", Settings::values.use_multi_core);
sdl2_config->GetBoolean("Core", "use_multi_core", true));
// Renderer // Renderer
const int renderer_backend = sdl2_config->GetInteger( ReadSetting("Renderer", Settings::values.renderer_backend);
"Renderer", "backend", static_cast<int>(Settings::RendererBackend::OpenGL)); ReadSetting("Renderer", Settings::values.renderer_debug);
Settings::values.renderer_backend.SetValue( ReadSetting("Renderer", Settings::values.vulkan_device);
static_cast<Settings::RendererBackend>(renderer_backend));
Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false);
Settings::values.vulkan_device.SetValue(
sdl2_config->GetInteger("Renderer", "vulkan_device", 0));
Settings::values.aspect_ratio.SetValue( ReadSetting("Renderer", Settings::values.aspect_ratio);
static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0))); ReadSetting("Renderer", Settings::values.max_anisotropy);
Settings::values.max_anisotropy.SetValue( ReadSetting("Renderer", Settings::values.use_frame_limit);
static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0))); ReadSetting("Renderer", Settings::values.frame_limit);
Settings::values.use_frame_limit.SetValue( ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
sdl2_config->GetBoolean("Renderer", "use_frame_limit", true)); ReadSetting("Renderer", Settings::values.gpu_accuracy);
Settings::values.frame_limit.SetValue( ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100))); ReadSetting("Renderer", Settings::values.use_vsync);
Settings::values.use_disk_shader_cache.SetValue( ReadSetting("Renderer", Settings::values.disable_fps_limit);
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); ReadSetting("Renderer", Settings::values.use_assembly_shaders);
const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1); ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
Settings::values.use_asynchronous_gpu_emulation.SetValue( ReadSetting("Renderer", Settings::values.accelerate_astc);
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
Settings::values.use_vsync.SetValue(
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
Settings::values.disable_fps_limit.SetValue(
sdl2_config->GetBoolean("Renderer", "disable_fps_limit", false));
Settings::values.use_assembly_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
Settings::values.use_asynchronous_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
Settings::values.use_nvdec_emulation.SetValue(
sdl2_config->GetBoolean("Renderer", "use_nvdec_emulation", true));
Settings::values.accelerate_astc.SetValue(
sdl2_config->GetBoolean("Renderer", "accelerate_astc", true));
Settings::values.use_fast_gpu_time.SetValue(
sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
Settings::values.bg_red.SetValue( ReadSetting("Renderer", Settings::values.bg_red);
static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0))); ReadSetting("Renderer", Settings::values.bg_green);
Settings::values.bg_green.SetValue( ReadSetting("Renderer", Settings::values.bg_blue);
static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)));
Settings::values.bg_blue.SetValue(
static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)));
// Audio // Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto"); ReadSetting("Audio", Settings::values.sink_id);
Settings::values.enable_audio_stretching.SetValue( ReadSetting("Audio", Settings::values.enable_audio_stretching);
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true)); ReadSetting("Audio", Settings::values.audio_device_id);
Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto"); ReadSetting("Audio", Settings::values.volume);
Settings::values.volume.SetValue(
static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1)));
// Miscellaneous // Miscellaneous
Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace"); // log_filter has a different default here than from common
Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false); Settings::values.log_filter =
sdl2_config->Get("Miscellaneous", Settings::values.log_filter.GetLabel(), "*:Trace");
ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
// Debugging // Debugging
Settings::values.record_frame_times = Settings::values.record_frame_times =
sdl2_config->GetBoolean("Debugging", "record_frame_times", false); sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
Settings::values.program_args = sdl2_config->Get("Debugging", "program_args", ""); ReadSetting("Debugging", Settings::values.program_args);
Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false); ReadSetting("Debugging", Settings::values.dump_exefs);
Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false); ReadSetting("Debugging", Settings::values.dump_nso);
Settings::values.enable_fs_access_log = ReadSetting("Debugging", Settings::values.enable_fs_access_log);
sdl2_config->GetBoolean("Debugging", "enable_fs_access_log", false); ReadSetting("Debugging", Settings::values.reporting_services);
Settings::values.reporting_services = ReadSetting("Debugging", Settings::values.quest_flag);
sdl2_config->GetBoolean("Debugging", "reporting_services", false); ReadSetting("Debugging", Settings::values.use_debug_asserts);
Settings::values.quest_flag = sdl2_config->GetBoolean("Debugging", "quest_flag", false); ReadSetting("Debugging", Settings::values.use_auto_stub);
Settings::values.use_debug_asserts = ReadSetting("Debugging", Settings::values.disable_macro_jit);
sdl2_config->GetBoolean("Debugging", "use_debug_asserts", false);
Settings::values.use_auto_stub = sdl2_config->GetBoolean("Debugging", "use_auto_stub", false);
Settings::values.disable_macro_jit =
sdl2_config->GetBoolean("Debugging", "disable_macro_jit", false);
const auto title_list = sdl2_config->Get("AddOns", "title_ids", ""); const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
std::stringstream ss(title_list); std::stringstream ss(title_list);
@ -511,17 +488,14 @@ void Config::ReadValues() {
} }
// Web Service // Web Service
Settings::values.enable_telemetry = ReadSetting("WebService", Settings::values.enable_telemetry);
sdl2_config->GetBoolean("WebService", "enable_telemetry", true); ReadSetting("WebService", Settings::values.web_api_url);
Settings::values.web_api_url = ReadSetting("WebService", Settings::values.yuzu_username);
sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org"); ReadSetting("WebService", Settings::values.yuzu_token);
Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", "");
Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", "");
// Services // Services
Settings::values.bcat_backend = sdl2_config->Get("Services", "bcat_backend", "none"); ReadSetting("Services", Settings::values.bcat_backend);
Settings::values.bcat_boxcat_local = ReadSetting("Services", Settings::values.bcat_boxcat_local);
sdl2_config->GetBoolean("Services", "bcat_boxcat_local", false);
} }
void Config::Reload() { void Config::Reload() {

View file

@ -8,6 +8,8 @@
#include <memory> #include <memory>
#include <string> #include <string>
#include "common/settings.h"
class INIReader; class INIReader;
class Config { class Config {
@ -22,4 +24,14 @@ public:
~Config(); ~Config();
void Reload(); void Reload();
private:
/**
* Applies a value read from the sdl2_config to a BasicSetting.
*
* @param group The name of the INI group
* @param setting The yuzu setting to modify
*/
template <typename Type>
void ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting);
}; };

View file

@ -78,7 +78,7 @@ static void InitializeLogging() {
using namespace Common; using namespace Common;
Log::Filter log_filter(Log::Level::Debug); Log::Filter log_filter(Log::Level::Debug);
log_filter.ParseFilterString(Settings::values.log_filter); log_filter.ParseFilterString(static_cast<std::string>(Settings::values.log_filter));
Log::SetGlobalFilter(log_filter); Log::SetGlobalFilter(log_filter);
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>()); Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());