From 5d0f3540c4b085103afa27d6120ea29e0324a5a2 Mon Sep 17 00:00:00 2001 From: german77 Date: Thu, 4 Nov 2021 12:08:54 -0600 Subject: [PATCH] core/hid: Rename NpadType to NpadStyleIndex --- src/core/frontend/applets/controller.cpp | 10 +- src/core/hid/emulated_controller.cpp | 44 +++--- src/core/hid/emulated_controller.h | 18 +-- src/core/hid/hid_types.h | 13 +- src/core/hle/service/hid/controllers/npad.cpp | 129 +++++++++--------- src/core/hle/service/hid/controllers/npad.h | 11 +- src/core/hle/service/hid/hid.cpp | 14 +- src/yuzu/applets/qt_controller.cpp | 65 ++++----- src/yuzu/applets/qt_controller.h | 8 +- src/yuzu/applets/qt_software_keyboard.cpp | 14 +- .../configuration/configure_input_player.cpp | 87 ++++++------ .../configuration/configure_input_player.h | 8 +- .../configure_input_player_widget.cpp | 18 +-- .../configure_input_player_widget.h | 2 +- src/yuzu/main.cpp | 2 +- 15 files changed, 228 insertions(+), 215 deletions(-) diff --git a/src/core/frontend/applets/controller.cpp b/src/core/frontend/applets/controller.cpp index 212ace8924..6dbd38ffae 100644 --- a/src/core/frontend/applets/controller.cpp +++ b/src/core/frontend/applets/controller.cpp @@ -44,26 +44,26 @@ void DefaultControllerApplet::ReconfigureControllers(std::function callb // Connect controllers based on the following priority list from highest to lowest priority: // Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld if (parameters.allow_pro_controller) { - controller->SetNpadType(Core::HID::NpadType::ProController); + controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController); controller->Connect(); } else if (parameters.allow_dual_joycons) { - controller->SetNpadType(Core::HID::NpadType::JoyconDual); + controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconDual); controller->Connect(); } else if (parameters.allow_left_joycon && parameters.allow_right_joycon) { // Assign left joycons to even player indices and right joycons to odd player indices. // We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and // a right Joycon for Player 2 in 2 Player Assist mode. if (index % 2 == 0) { - controller->SetNpadType(Core::HID::NpadType::JoyconLeft); + controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconLeft); controller->Connect(); } else { - controller->SetNpadType(Core::HID::NpadType::JoyconRight); + controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconRight); controller->Connect(); } } else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld && !Settings::values.use_docked_mode.GetValue()) { // We should *never* reach here under any normal circumstances. - controller->SetNpadType(Core::HID::NpadType::Handheld); + controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld); controller->Connect(); } else { UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!"); diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index 6fe3744fd2..a200992f2f 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -13,38 +13,38 @@ EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type( EmulatedController::~EmulatedController() = default; -NpadType EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) { +NpadStyleIndex EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) { switch (type) { case Settings::ControllerType::ProController: - return NpadType::ProController; + return NpadStyleIndex::ProController; case Settings::ControllerType::DualJoyconDetached: - return NpadType::JoyconDual; + return NpadStyleIndex::JoyconDual; case Settings::ControllerType::LeftJoycon: - return NpadType::JoyconLeft; + return NpadStyleIndex::JoyconLeft; case Settings::ControllerType::RightJoycon: - return NpadType::JoyconRight; + return NpadStyleIndex::JoyconRight; case Settings::ControllerType::Handheld: - return NpadType::Handheld; + return NpadStyleIndex::Handheld; case Settings::ControllerType::GameCube: - return NpadType::GameCube; + return NpadStyleIndex::GameCube; default: - return NpadType::ProController; + return NpadStyleIndex::ProController; } } -Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadType type) { +Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleIndex type) { switch (type) { - case NpadType::ProController: + case NpadStyleIndex::ProController: return Settings::ControllerType::ProController; - case NpadType::JoyconDual: + case NpadStyleIndex::JoyconDual: return Settings::ControllerType::DualJoyconDetached; - case NpadType::JoyconLeft: + case NpadStyleIndex::JoyconLeft: return Settings::ControllerType::LeftJoycon; - case NpadType::JoyconRight: + case NpadStyleIndex::JoyconRight: return Settings::ControllerType::RightJoycon; - case NpadType::Handheld: + case NpadStyleIndex::Handheld: return Settings::ControllerType::Handheld; - case NpadType::GameCube: + case NpadStyleIndex::GameCube: return Settings::ControllerType::GameCube; default: return Settings::ControllerType::ProController; @@ -79,9 +79,9 @@ void EmulatedController::ReloadFromSettings() { // Other or debug controller should always be a pro controller if (npad_id_type != NpadIdType::Other) { - SetNpadType(MapSettingsTypeToNPad(player.controller_type)); + SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type)); } else { - SetNpadType(NpadType::ProController); + SetNpadStyleIndex(NpadStyleIndex::ProController); } if (player.connected) { @@ -306,7 +306,7 @@ void EmulatedController::DisableConfiguration() { if (is_connected) { Disconnect(); } - SetNpadType(tmp_npad_type); + SetNpadStyleIndex(tmp_npad_type); } // Apply temporary connected status to the real controller @@ -569,10 +569,10 @@ void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std:: } } if (!is_connected) { - if (npad_id_type == NpadIdType::Player1 && npad_type != NpadType::Handheld) { + if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) { Connect(); } - if (npad_id_type == NpadIdType::Handheld && npad_type == NpadType::Handheld) { + if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) { Connect(); } } @@ -896,14 +896,14 @@ NpadIdType EmulatedController::GetNpadIdType() const { return npad_id_type; } -NpadType EmulatedController::GetNpadType(bool get_temporary_value) const { +NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) const { if (get_temporary_value) { return tmp_npad_type; } return npad_type; } -void EmulatedController::SetNpadType(NpadType npad_type_) { +void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) { { std::lock_guard lock{mutex}; diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h index 9a8bdf14dc..fa2e89c0b8 100644 --- a/src/core/hid/emulated_controller.h +++ b/src/core/hid/emulated_controller.h @@ -142,23 +142,23 @@ public: YUZU_NON_MOVEABLE(EmulatedController); /// Converts the controller type from settings to npad type - static NpadType MapSettingsTypeToNPad(Settings::ControllerType type); + static NpadStyleIndex MapSettingsTypeToNPad(Settings::ControllerType type); /// Converts npad type to the equivalent of controller type from settings - static Settings::ControllerType MapNPadToSettingsType(NpadType type); + static Settings::ControllerType MapNPadToSettingsType(NpadStyleIndex type); /// Gets the NpadIdType for this controller NpadIdType GetNpadIdType() const; - /// Sets the NpadType for this controller - void SetNpadType(NpadType npad_type_); + /// Sets the NpadStyleIndex for this controller + void SetNpadStyleIndex(NpadStyleIndex npad_type_); /** - * Gets the NpadType for this controller + * Gets the NpadStyleIndex for this controller * @param If true tmp_npad_type will be returned - * @return NpadType set on the controller + * @return NpadStyleIndex set on the controller */ - NpadType GetNpadType(bool get_temporary_value = false) const; + NpadStyleIndex GetNpadStyleIndex(bool get_temporary_value = false) const; /// Sets the connected status to true void Connect(); @@ -351,14 +351,14 @@ private: void TriggerOnChange(ControllerTriggerType type, bool is_service_update); NpadIdType npad_id_type; - NpadType npad_type{NpadType::None}; + NpadStyleIndex npad_type{NpadStyleIndex::None}; bool is_connected{false}; bool is_configuring{false}; f32 motion_sensitivity{0.01f}; bool force_update_motion{false}; // Temporary values to avoid doing changes while the controller is on configuration mode - NpadType tmp_npad_type{NpadType::None}; + NpadStyleIndex tmp_npad_type{NpadStyleIndex::None}; bool tmp_is_connected{false}; ButtonParams button_params; diff --git a/src/core/hid/hid_types.h b/src/core/hid/hid_types.h index f8a0d5edd0..7e4f6a804e 100644 --- a/src/core/hid/hid_types.h +++ b/src/core/hid/hid_types.h @@ -84,8 +84,8 @@ constexpr NpadIdType IndexToNpadIdType(size_t index) { } } -// This is nn::hid::NpadType -enum class NpadType : u8 { +// This is nn::hid::NpadStyleIndex +enum class NpadStyleIndex : u8 { None = 0, ProController = 3, Handheld = 4, @@ -94,7 +94,14 @@ enum class NpadType : u8 { JoyconRight = 7, GameCube = 8, Pokeball = 9, - MaxNpadType = 10, + NES = 10, + HandheldNES = 11, + SNES = 12, + N64 = 13, + SegaGenesis = 14, + SystemExt = 32, + System = 33, + MaxNpadType = 34, }; // This is nn::hid::NpadStyleTag diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index 0b5a236969..e4a3d91634 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -93,7 +93,7 @@ bool Controller_NPad::IsNpadIdValid(u32 npad_id) { bool Controller_NPad::IsDeviceHandleValid(const DeviceHandle& device_handle) { return IsNpadIdValid(device_handle.npad_id) && - device_handle.npad_type < Core::HID::NpadType::MaxNpadType && + device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType && device_handle.device_index < DeviceIndex::MaxDeviceIndex; } @@ -134,7 +134,7 @@ void Controller_NPad::ControllerUpdate(Core::HID::ControllerTriggerType type, auto& controller = controller_data[controller_idx]; const auto is_connected = controller.device->IsConnected(); - const auto npad_type = controller.device->GetNpadType(); + const auto npad_type = controller.device->GetNpadStyleIndex(); switch (type) { case Core::HID::ControllerTriggerType::Connected: case Core::HID::ControllerTriggerType::Disconnected: @@ -161,9 +161,9 @@ void Controller_NPad::ControllerUpdate(Core::HID::ControllerTriggerType type, void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) { auto& controller = controller_data[controller_idx]; - const auto controller_type = controller.device->GetNpadType(); + const auto controller_type = controller.device->GetNpadStyleIndex(); auto& shared_memory = controller.shared_memory_entry; - if (controller_type == Core::HID::NpadType::None) { + if (controller_type == Core::HID::NpadStyleIndex::None) { controller.styleset_changed_event->GetWritableEvent().Signal(); return; } @@ -171,10 +171,10 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) { shared_memory.device_type.raw = 0; shared_memory.system_properties.raw = 0; switch (controller_type) { - case Core::HID::NpadType::None: + case Core::HID::NpadStyleIndex::None: UNREACHABLE(); break; - case Core::HID::NpadType::ProController: + case Core::HID::NpadStyleIndex::ProController: shared_memory.style_set.fullkey.Assign(1); shared_memory.device_type.fullkey.Assign(1); shared_memory.system_properties.is_vertical.Assign(1); @@ -183,7 +183,7 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) { shared_memory.assignment_mode = NpadJoyAssignmentMode::Single; shared_memory.applet_footer.type = AppletFooterUiType::SwitchProController; break; - case Core::HID::NpadType::Handheld: + case Core::HID::NpadStyleIndex::Handheld: shared_memory.style_set.handheld.Assign(1); shared_memory.device_type.handheld_left.Assign(1); shared_memory.device_type.handheld_right.Assign(1); @@ -193,7 +193,7 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) { shared_memory.assignment_mode = NpadJoyAssignmentMode::Dual; shared_memory.applet_footer.type = AppletFooterUiType::HandheldJoyConLeftJoyConRight; break; - case Core::HID::NpadType::JoyconDual: + case Core::HID::NpadStyleIndex::JoyconDual: shared_memory.style_set.joycon_dual.Assign(1); shared_memory.device_type.joycon_left.Assign(1); shared_memory.device_type.joycon_right.Assign(1); @@ -203,7 +203,7 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) { shared_memory.assignment_mode = NpadJoyAssignmentMode::Dual; shared_memory.applet_footer.type = AppletFooterUiType::JoyDual; break; - case Core::HID::NpadType::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconLeft: shared_memory.style_set.joycon_left.Assign(1); shared_memory.device_type.joycon_left.Assign(1); shared_memory.system_properties.is_horizontal.Assign(1); @@ -211,7 +211,7 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) { shared_memory.assignment_mode = NpadJoyAssignmentMode::Single; shared_memory.applet_footer.type = AppletFooterUiType::JoyLeftHorizontal; break; - case Core::HID::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::JoyconRight: shared_memory.style_set.joycon_right.Assign(1); shared_memory.device_type.joycon_right.Assign(1); shared_memory.system_properties.is_horizontal.Assign(1); @@ -219,14 +219,14 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) { shared_memory.assignment_mode = NpadJoyAssignmentMode::Single; shared_memory.applet_footer.type = AppletFooterUiType::JoyRightHorizontal; break; - case Core::HID::NpadType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: shared_memory.style_set.gamecube.Assign(1); // The GC Controller behaves like a wired Pro Controller shared_memory.device_type.fullkey.Assign(1); shared_memory.system_properties.is_vertical.Assign(1); shared_memory.system_properties.use_plus.Assign(1); break; - case Core::HID::NpadType::Pokeball: + case Core::HID::NpadStyleIndex::Pokeball: shared_memory.style_set.palma.Assign(1); shared_memory.device_type.palma.Assign(1); shared_memory.assignment_mode = NpadJoyAssignmentMode::Single; @@ -307,7 +307,7 @@ void Controller_NPad::OnInit() { const auto& device = controller.device; if (device->IsConnected()) { const std::size_t index = Core::HID::NpadIdTypeToIndex(device->GetNpadIdType()); - AddNewControllerAt(device->GetNpadType(), index); + AddNewControllerAt(device->GetNpadStyleIndex(), index); } } } @@ -347,7 +347,7 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) { std::lock_guard lock{mutex}; const auto controller_idx = NPadIdToIndex(npad_id); auto& controller = controller_data[controller_idx]; - const auto controller_type = controller.device->GetNpadType(); + const auto controller_type = controller.device->GetNpadStyleIndex(); if (!controller.device->IsConnected()) { return; } @@ -359,7 +359,7 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) { using btn = Core::HID::NpadButton; pad_entry.npad_buttons.raw = btn::None; - if (controller_type != Core::HID::NpadType::JoyconLeft) { + if (controller_type != Core::HID::NpadStyleIndex::JoyconLeft) { constexpr btn right_button_mask = btn::A | btn::B | btn::X | btn::Y | btn::StickR | btn::R | btn::ZR | btn::Plus | btn::StickRLeft | btn::StickRUp | btn::StickRRight | btn::StickRDown; @@ -367,7 +367,7 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) { pad_entry.r_stick = stick_state.right; } - if (controller_type != Core::HID::NpadType::JoyconRight) { + if (controller_type != Core::HID::NpadStyleIndex::JoyconRight) { constexpr btn left_button_mask = btn::Left | btn::Up | btn::Right | btn::Down | btn::StickL | btn::L | btn::ZL | btn::Minus | btn::StickLLeft | btn::StickLUp | btn::StickLRight | btn::StickLDown; @@ -375,17 +375,17 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) { pad_entry.l_stick = stick_state.left; } - if (controller_type == Core::HID::NpadType::JoyconLeft) { + if (controller_type == Core::HID::NpadStyleIndex::JoyconLeft) { pad_entry.npad_buttons.left_sl.Assign(button_state.left_sl); pad_entry.npad_buttons.left_sr.Assign(button_state.left_sr); } - if (controller_type == Core::HID::NpadType::JoyconRight) { + if (controller_type == Core::HID::NpadStyleIndex::JoyconRight) { pad_entry.npad_buttons.right_sl.Assign(button_state.right_sl); pad_entry.npad_buttons.right_sr.Assign(button_state.right_sr); } - if (controller_type == Core::HID::NpadType::GameCube) { + if (controller_type == Core::HID::NpadStyleIndex::GameCube) { const auto& trigger_state = controller.device->GetTriggers(); trigger_entry.l_analog = trigger_state.left; trigger_entry.r_analog = trigger_state.right; @@ -406,9 +406,10 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* auto& controller = controller_data[i]; auto& npad = controller.shared_memory_entry; - const auto& controller_type = controller.device->GetNpadType(); + const auto& controller_type = controller.device->GetNpadStyleIndex(); - if (controller_type == Core::HID::NpadType::None || !controller.device->IsConnected()) { + if (controller_type == Core::HID::NpadStyleIndex::None || + !controller.device->IsConnected()) { // Refresh shared memory std::memcpy(data + NPAD_OFFSET + (i * sizeof(NpadInternalState)), &controller.shared_memory_entry, sizeof(NpadInternalState)); @@ -426,10 +427,10 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* libnx_state.connection_status.raw = 0; libnx_state.connection_status.is_connected.Assign(1); switch (controller_type) { - case Core::HID::NpadType::None: + case Core::HID::NpadStyleIndex::None: UNREACHABLE(); break; - case Core::HID::NpadType::ProController: + case Core::HID::NpadStyleIndex::ProController: pad_state.connection_status.raw = 0; pad_state.connection_status.is_connected.Assign(1); pad_state.connection_status.is_wired.Assign(1); @@ -439,7 +440,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* npad.fullkey_lifo.ReadCurrentEntry().state.sampling_number + 1; npad.fullkey_lifo.WriteNextEntry(pad_state); break; - case Core::HID::NpadType::Handheld: + case Core::HID::NpadStyleIndex::Handheld: pad_state.connection_status.raw = 0; pad_state.connection_status.is_connected.Assign(1); pad_state.connection_status.is_wired.Assign(1); @@ -457,7 +458,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* npad.handheld_lifo.ReadCurrentEntry().state.sampling_number + 1; npad.handheld_lifo.WriteNextEntry(pad_state); break; - case Core::HID::NpadType::JoyconDual: + case Core::HID::NpadStyleIndex::JoyconDual: pad_state.connection_status.raw = 0; pad_state.connection_status.is_connected.Assign(1); pad_state.connection_status.is_left_connected.Assign(1); @@ -469,7 +470,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* npad.joy_dual_lifo.ReadCurrentEntry().state.sampling_number + 1; npad.joy_dual_lifo.WriteNextEntry(pad_state); break; - case Core::HID::NpadType::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconLeft: pad_state.connection_status.raw = 0; pad_state.connection_status.is_connected.Assign(1); pad_state.connection_status.is_left_connected.Assign(1); @@ -479,7 +480,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* npad.joy_left_lifo.ReadCurrentEntry().state.sampling_number + 1; npad.joy_left_lifo.WriteNextEntry(pad_state); break; - case Core::HID::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::JoyconRight: pad_state.connection_status.raw = 0; pad_state.connection_status.is_connected.Assign(1); pad_state.connection_status.is_right_connected.Assign(1); @@ -489,7 +490,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* npad.joy_right_lifo.ReadCurrentEntry().state.sampling_number + 1; npad.joy_right_lifo.WriteNextEntry(pad_state); break; - case Core::HID::NpadType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: pad_state.connection_status.raw = 0; pad_state.connection_status.is_connected.Assign(1); pad_state.connection_status.is_wired.Assign(1); @@ -502,7 +503,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* npad.fullkey_lifo.WriteNextEntry(pad_state); npad.gc_trigger_lifo.WriteNextEntry(trigger_state); break; - case Core::HID::NpadType::Pokeball: + case Core::HID::NpadStyleIndex::Pokeball: pad_state.connection_status.raw = 0; pad_state.connection_status.is_connected.Assign(1); pad_state.sampling_number = @@ -534,9 +535,10 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing for (std::size_t i = 0; i < controller_data.size(); ++i) { auto& controller = controller_data[i]; - const auto& controller_type = controller.device->GetNpadType(); + const auto& controller_type = controller.device->GetNpadStyleIndex(); - if (controller_type == Core::HID::NpadType::None || !controller.device->IsConnected()) { + if (controller_type == Core::HID::NpadStyleIndex::None || + !controller.device->IsConnected()) { continue; } @@ -557,10 +559,10 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing } switch (controller_type) { - case Core::HID::NpadType::None: + case Core::HID::NpadStyleIndex::None: UNREACHABLE(); break; - case Core::HID::NpadType::ProController: + case Core::HID::NpadStyleIndex::ProController: sixaxis_fullkey_state.attribute.raw = 0; if (sixaxis_sensors_enabled) { sixaxis_fullkey_state.attribute.is_connected.Assign(1); @@ -570,7 +572,7 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing sixaxis_fullkey_state.orientation = motion_state[0].orientation; } break; - case Core::HID::NpadType::Handheld: + case Core::HID::NpadStyleIndex::Handheld: sixaxis_handheld_state.attribute.raw = 0; if (sixaxis_sensors_enabled) { sixaxis_handheld_state.attribute.is_connected.Assign(1); @@ -580,7 +582,7 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing sixaxis_handheld_state.orientation = motion_state[0].orientation; } break; - case Core::HID::NpadType::JoyconDual: + case Core::HID::NpadStyleIndex::JoyconDual: sixaxis_dual_left_state.attribute.raw = 0; sixaxis_dual_right_state.attribute.raw = 0; if (sixaxis_sensors_enabled) { @@ -600,7 +602,7 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing sixaxis_dual_right_state.orientation = motion_state[1].orientation; } break; - case Core::HID::NpadType::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconLeft: sixaxis_left_lifo_state.attribute.raw = 0; if (sixaxis_sensors_enabled) { sixaxis_left_lifo_state.attribute.is_connected.Assign(1); @@ -610,7 +612,7 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing sixaxis_left_lifo_state.orientation = motion_state[0].orientation; } break; - case Core::HID::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::JoyconRight: sixaxis_right_lifo_state.attribute.raw = 0; if (sixaxis_sensors_enabled) { sixaxis_right_lifo_state.attribute.is_connected.Assign(1); @@ -779,11 +781,11 @@ void Controller_NPad::VibrateController(const DeviceHandle& vibration_device_han } // Some games try to send mismatched parameters in the device handle, block these. - if ((controller.device->GetNpadType() == Core::HID::NpadType::JoyconLeft && - (vibration_device_handle.npad_type == Core::HID::NpadType::JoyconRight || + if ((controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft && + (vibration_device_handle.npad_type == Core::HID::NpadStyleIndex::JoyconRight || vibration_device_handle.device_index == DeviceIndex::Right)) || - (controller.device->GetNpadType() == Core::HID::NpadType::JoyconRight && - (vibration_device_handle.npad_type == Core::HID::NpadType::JoyconLeft || + (controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight && + (vibration_device_handle.npad_type == Core::HID::NpadStyleIndex::JoyconLeft || vibration_device_handle.device_index == DeviceIndex::Left))) { return; } @@ -876,11 +878,12 @@ void Controller_NPad::SignalStyleSetChangedEvent(u32 npad_id) const { controller.styleset_changed_event->GetWritableEvent().Signal(); } -void Controller_NPad::AddNewControllerAt(Core::HID::NpadType controller, std::size_t npad_index) { +void Controller_NPad::AddNewControllerAt(Core::HID::NpadStyleIndex controller, + std::size_t npad_index) { UpdateControllerAt(controller, npad_index, true); } -void Controller_NPad::UpdateControllerAt(Core::HID::NpadType type, std::size_t npad_index, +void Controller_NPad::UpdateControllerAt(Core::HID::NpadStyleIndex type, std::size_t npad_index, bool connected) { auto& controller = controller_data[npad_index]; if (!connected) { @@ -888,7 +891,7 @@ void Controller_NPad::UpdateControllerAt(Core::HID::NpadType type, std::size_t n return; } - controller.device->SetNpadType(type); + controller.device->SetNpadStyleIndex(type); InitNewlyAddedController(npad_index); } @@ -971,13 +974,13 @@ void Controller_NPad::MergeSingleJoyAsDualJoy(u32 npad_id_1, u32 npad_id_2) { // If the controllers at both npad indices form a pair of left and right joycons, merge them. // Otherwise, do nothing. - if ((controller_1->GetNpadType() == Core::HID::NpadType::JoyconLeft && - controller_2->GetNpadType() == Core::HID::NpadType::JoyconRight) || - (controller_2->GetNpadType() == Core::HID::NpadType::JoyconLeft && - controller_1->GetNpadType() == Core::HID::NpadType::JoyconRight)) { + if ((controller_1->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft && + controller_2->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight) || + (controller_2->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft && + controller_1->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight)) { // Disconnect the joycon at the second id and connect the dual joycon at the first index. DisconnectNpad(npad_id_2); - AddNewControllerAt(Core::HID::NpadType::JoyconDual, npad_index_1); + AddNewControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_index_1); } } @@ -1000,8 +1003,8 @@ bool Controller_NPad::SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2) { const auto npad_index_2 = NPadIdToIndex(npad_id_2); const auto& controller_1 = controller_data[npad_index_1].device; const auto& controller_2 = controller_data[npad_index_2].device; - const auto type_index_1 = controller_1->GetNpadType(); - const auto type_index_2 = controller_2->GetNpadType(); + const auto type_index_1 = controller_1->GetNpadStyleIndex(); + const auto type_index_2 = controller_2->GetNpadStyleIndex(); if (!IsControllerSupported(type_index_1) || !IsControllerSupported(type_index_2)) { return false; @@ -1039,9 +1042,9 @@ void Controller_NPad::SetAnalogStickUseCenterClamp(bool use_center_clamp) { void Controller_NPad::ClearAllConnectedControllers() { for (auto& controller : controller_data) { if (controller.device->IsConnected() && - controller.device->GetNpadType() != Core::HID::NpadType::None) { - controller.device->SetNpadType(Core::HID::NpadType::None); + controller.device->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::None) { controller.device->Disconnect(); + controller.device->SetNpadStyleIndex(Core::HID::NpadStyleIndex::None); } } } @@ -1054,7 +1057,7 @@ void Controller_NPad::DisconnectAllConnectedControllers() { void Controller_NPad::ConnectAllDisconnectedControllers() { for (auto& controller : controller_data) { - if (controller.device->GetNpadType() != Core::HID::NpadType::None && + if (controller.device->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::None && !controller.device->IsConnected()) { controller.device->Connect(); } @@ -1063,8 +1066,8 @@ void Controller_NPad::ConnectAllDisconnectedControllers() { void Controller_NPad::ClearAllControllers() { for (auto& controller : controller_data) { - controller.device->SetNpadType(Core::HID::NpadType::None); controller.device->Disconnect(); + controller.device->SetNpadStyleIndex(Core::HID::NpadStyleIndex::None); } } @@ -1072,8 +1075,8 @@ u32 Controller_NPad::GetAndResetPressState() { return press_state.exchange(0); } -bool Controller_NPad::IsControllerSupported(Core::HID::NpadType controller) const { - if (controller == Core::HID::NpadType::Handheld) { +bool Controller_NPad::IsControllerSupported(Core::HID::NpadStyleIndex controller) const { + if (controller == Core::HID::NpadStyleIndex::Handheld) { const bool support_handheld = std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(), NPAD_HANDHELD) != supported_npad_id_types.end(); @@ -1093,17 +1096,17 @@ bool Controller_NPad::IsControllerSupported(Core::HID::NpadType controller) cons [](u32 npad_id) { return npad_id <= MAX_NPAD_ID; })) { Core::HID::NpadStyleTag style = GetSupportedStyleSet(); switch (controller) { - case Core::HID::NpadType::ProController: + case Core::HID::NpadStyleIndex::ProController: return style.fullkey; - case Core::HID::NpadType::JoyconDual: + case Core::HID::NpadStyleIndex::JoyconDual: return style.joycon_dual; - case Core::HID::NpadType::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconLeft: return style.joycon_left; - case Core::HID::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::JoyconRight: return style.joycon_right; - case Core::HID::NpadType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: return style.gamecube; - case Core::HID::NpadType::Pokeball: + case Core::HID::NpadStyleIndex::Pokeball: return style.palma; default: return false; diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h index 871d245fd8..512fb5afcd 100644 --- a/src/core/hle/service/hid/controllers/npad.h +++ b/src/core/hle/service/hid/controllers/npad.h @@ -96,7 +96,7 @@ public: }; struct DeviceHandle { - Core::HID::NpadType npad_type; + Core::HID::NpadStyleIndex npad_type; u8 npad_id; DeviceIndex device_index; INSERT_PADDING_BYTES_NOINIT(1); @@ -160,9 +160,10 @@ public: void SignalStyleSetChangedEvent(u32 npad_id) const; // Adds a new controller at an index. - void AddNewControllerAt(Core::HID::NpadType controller, std::size_t npad_index); + void AddNewControllerAt(Core::HID::NpadStyleIndex controller, std::size_t npad_index); // Adds a new controller at an index with connection status. - void UpdateControllerAt(Core::HID::NpadType controller, std::size_t npad_index, bool connected); + void UpdateControllerAt(Core::HID::NpadStyleIndex controller, std::size_t npad_index, + bool connected); void DisconnectNpad(u32 npad_id); void DisconnectNpadAtIndex(std::size_t index); @@ -496,7 +497,7 @@ private: std::array vibration{}; bool unintended_home_button_input_protection{}; bool is_connected{}; - Core::HID::NpadType npad_type{Core::HID::NpadType::None}; + Core::HID::NpadStyleIndex npad_type{Core::HID::NpadStyleIndex::None}; // Current pad state NPadGenericState npad_pad_state{}; @@ -513,7 +514,7 @@ private: void ControllerUpdate(Core::HID::ControllerTriggerType type, std::size_t controller_idx); void InitNewlyAddedController(std::size_t controller_idx); - bool IsControllerSupported(Core::HID::NpadType controller) const; + bool IsControllerSupported(Core::HID::NpadStyleIndex controller) const; void RequestPadStateUpdate(u32 npad_id); void WriteEmptyEntry(NpadInternalState& npad); diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index ac48f96d3b..648e69de9f 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -1131,18 +1131,18 @@ void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) { Core::HID::VibrationDeviceInfo vibration_device_info; switch (vibration_device_handle.npad_type) { - case Core::HID::NpadType::ProController: - case Core::HID::NpadType::Handheld: - case Core::HID::NpadType::JoyconDual: - case Core::HID::NpadType::JoyconLeft: - case Core::HID::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::Handheld: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconRight: default: vibration_device_info.type = Core::HID::VibrationDeviceType::LinearResonantActuator; break; - case Core::HID::NpadType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: vibration_device_info.type = Core::HID::VibrationDeviceType::GcErm; break; - case Core::HID::NpadType::Pokeball: + case Core::HID::NpadStyleIndex::Pokeball: vibration_device_info.type = Core::HID::VibrationDeviceType::Unknown; break; } diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp index 9c6377cf0a..6a2cdda634 100644 --- a/src/yuzu/applets/qt_controller.cpp +++ b/src/yuzu/applets/qt_controller.cpp @@ -28,31 +28,31 @@ namespace { void UpdateController(Core::HID::EmulatedController* controller, - Core::HID::NpadType controller_type, bool connected) { + Core::HID::NpadStyleIndex controller_type, bool connected) { if (controller->IsConnected()) { controller->Disconnect(); } - controller->SetNpadType(controller_type); + controller->SetNpadStyleIndex(controller_type); if (connected) { controller->Connect(); } } // Returns true if the given controller type is compatible with the given parameters. -bool IsControllerCompatible(Core::HID::NpadType controller_type, +bool IsControllerCompatible(Core::HID::NpadStyleIndex controller_type, Core::Frontend::ControllerParameters parameters) { switch (controller_type) { - case Core::HID::NpadType::ProController: + case Core::HID::NpadStyleIndex::ProController: return parameters.allow_pro_controller; - case Core::HID::NpadType::JoyconDual: + case Core::HID::NpadStyleIndex::JoyconDual: return parameters.allow_dual_joycons; - case Core::HID::NpadType::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconLeft: return parameters.allow_left_joycon; - case Core::HID::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::JoyconRight: return parameters.allow_right_joycon; - case Core::HID::NpadType::Handheld: + case Core::HID::NpadStyleIndex::Handheld: return parameters.enable_single_mode && parameters.allow_handheld; - case Core::HID::NpadType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: return parameters.allow_gamecube_controller; default: return false; @@ -183,7 +183,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( connect(emulated_controllers[i], qOverload(&QComboBox::currentIndexChanged), [this, i](int index) { UpdateDockedState(GetControllerTypeFromIndex(index, i) == - Core::HID::NpadType::Handheld); + Core::HID::NpadStyleIndex::Handheld); }); } } @@ -243,7 +243,7 @@ void QtControllerSelectorDialog::LoadConfiguration() { player_groupboxes[index]->setChecked(connected); connected_controller_checkboxes[index]->setChecked(connected); emulated_controllers[index]->setCurrentIndex( - GetIndexFromControllerType(controller->GetNpadType(), index)); + GetIndexFromControllerType(controller->GetNpadStyleIndex(), index)); } UpdateDockedState(handheld->IsConnected()); @@ -402,32 +402,33 @@ void QtControllerSelectorDialog::SetEmulatedControllers(std::size_t player_index emulated_controllers[player_index]->clear(); pairs.emplace_back(emulated_controllers[player_index]->count(), - Core::HID::NpadType::ProController); + Core::HID::NpadStyleIndex::ProController); emulated_controllers[player_index]->addItem(tr("Pro Controller")); pairs.emplace_back(emulated_controllers[player_index]->count(), - Core::HID::NpadType::JoyconDual); + Core::HID::NpadStyleIndex::JoyconDual); emulated_controllers[player_index]->addItem(tr("Dual Joycons")); pairs.emplace_back(emulated_controllers[player_index]->count(), - Core::HID::NpadType::JoyconLeft); + Core::HID::NpadStyleIndex::JoyconLeft); emulated_controllers[player_index]->addItem(tr("Left Joycon")); pairs.emplace_back(emulated_controllers[player_index]->count(), - Core::HID::NpadType::JoyconRight); + Core::HID::NpadStyleIndex::JoyconRight); emulated_controllers[player_index]->addItem(tr("Right Joycon")); if (player_index == 0) { pairs.emplace_back(emulated_controllers[player_index]->count(), - Core::HID::NpadType::Handheld); + Core::HID::NpadStyleIndex::Handheld); emulated_controllers[player_index]->addItem(tr("Handheld")); } - pairs.emplace_back(emulated_controllers[player_index]->count(), Core::HID::NpadType::GameCube); + pairs.emplace_back(emulated_controllers[player_index]->count(), + Core::HID::NpadStyleIndex::GameCube); emulated_controllers[player_index]->addItem(tr("GameCube Controller")); } -Core::HID::NpadType QtControllerSelectorDialog::GetControllerTypeFromIndex( +Core::HID::NpadStyleIndex QtControllerSelectorDialog::GetControllerTypeFromIndex( int index, std::size_t player_index) const { const auto& pairs = index_controller_type_pairs[player_index]; @@ -435,13 +436,13 @@ Core::HID::NpadType QtControllerSelectorDialog::GetControllerTypeFromIndex( [index](const auto& pair) { return pair.first == index; }); if (it == pairs.end()) { - return Core::HID::NpadType::ProController; + return Core::HID::NpadStyleIndex::ProController; } return it->second; } -int QtControllerSelectorDialog::GetIndexFromControllerType(Core::HID::NpadType type, +int QtControllerSelectorDialog::GetIndexFromControllerType(Core::HID::NpadStyleIndex type, std::size_t player_index) const { const auto& pairs = index_controller_type_pairs[player_index]; @@ -465,16 +466,16 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) const QString stylesheet = [this, player_index] { switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(), player_index)) { - case Core::HID::NpadType::ProController: - case Core::HID::NpadType::GameCube: + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::GameCube: return QStringLiteral("image: url(:/controller/applet_pro_controller%0); "); - case Core::HID::NpadType::JoyconDual: + case Core::HID::NpadStyleIndex::JoyconDual: return QStringLiteral("image: url(:/controller/applet_dual_joycon%0); "); - case Core::HID::NpadType::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconLeft: return QStringLiteral("image: url(:/controller/applet_joycon_left%0); "); - case Core::HID::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::JoyconRight: return QStringLiteral("image: url(:/controller/applet_joycon_right%0); "); - case Core::HID::NpadType::Handheld: + case Core::HID::NpadStyleIndex::Handheld: return QStringLiteral("image: url(:/controller/applet_handheld%0); "); default: return QString{}; @@ -507,9 +508,9 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) const auto controller_type = GetControllerTypeFromIndex( emulated_controllers[player_index]->currentIndex(), player_index); const auto player_connected = player_groupboxes[player_index]->isChecked() && - controller_type != Core::HID::NpadType::Handheld; + controller_type != Core::HID::NpadStyleIndex::Handheld; - if (controller->GetNpadType() == controller_type && + if (controller->GetNpadStyleIndex() == controller_type && controller->IsConnected() == player_connected) { // Set vibration devices in the event that the input device has changed. ConfigureVibration::SetVibrationDevices(player_index); @@ -523,10 +524,10 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) // Handheld if (player_index == 0) { - if (controller_type == Core::HID::NpadType::Handheld) { + if (controller_type == Core::HID::NpadStyleIndex::Handheld) { auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); - UpdateController(handheld, Core::HID::NpadType::Handheld, + UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld, player_groupboxes[player_index]->isChecked()); } } @@ -537,7 +538,7 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) { if (!player_groupboxes[player_index]->isChecked() || GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(), - player_index) == Core::HID::NpadType::Handheld) { + player_index) == Core::HID::NpadStyleIndex::Handheld) { led_patterns_boxes[player_index][0]->setChecked(false); led_patterns_boxes[player_index][1]->setChecked(false); led_patterns_boxes[player_index][2]->setChecked(false); @@ -632,7 +633,7 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() { for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) { auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index); // Disconnect any unsupported players here and disable or hide them if applicable. - UpdateController(controller, controller->GetNpadType(), false); + UpdateController(controller, controller->GetNpadStyleIndex(), false); // Hide the player widgets when max_supported_controllers is less than or equal to 4. if (max_supported_players <= 4) { player_widgets[index]->hide(); diff --git a/src/yuzu/applets/qt_controller.h b/src/yuzu/applets/qt_controller.h index dd981f4795..cc343e5aea 100644 --- a/src/yuzu/applets/qt_controller.h +++ b/src/yuzu/applets/qt_controller.h @@ -32,7 +32,7 @@ class System; } namespace Core::HID { -enum class NpadType : u8; +enum class NpadStyleIndex : u8; } class QtControllerSelectorDialog final : public QDialog { @@ -74,10 +74,10 @@ private: void SetEmulatedControllers(std::size_t player_index); // Gets the Controller Type for a given controller combobox index per player. - Core::HID::NpadType GetControllerTypeFromIndex(int index, std::size_t player_index) const; + Core::HID::NpadStyleIndex GetControllerTypeFromIndex(int index, std::size_t player_index) const; // Gets the controller combobox index for a given Controller Type per player. - int GetIndexFromControllerType(Core::HID::NpadType type, std::size_t player_index) const; + int GetIndexFromControllerType(Core::HID::NpadStyleIndex type, std::size_t player_index) const; // Updates the controller icons per player. void UpdateControllerIcon(std::size_t player_index); @@ -139,7 +139,7 @@ private: std::array emulated_controllers; /// Pairs of emulated controller index and Controller Type enum per player. - std::array>, NUM_PLAYERS> + std::array>, NUM_PLAYERS> index_controller_type_pairs; // Labels representing the number of connected controllers diff --git a/src/yuzu/applets/qt_software_keyboard.cpp b/src/yuzu/applets/qt_software_keyboard.cpp index 3d91f80341..de7f98c4f3 100644 --- a/src/yuzu/applets/qt_software_keyboard.cpp +++ b/src/yuzu/applets/qt_software_keyboard.cpp @@ -801,7 +801,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() { const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); const auto* player_1 = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); const auto controller_type = - handheld->IsConnected() ? handheld->GetNpadType() : player_1->GetNpadType(); + handheld->IsConnected() ? handheld->GetNpadStyleIndex() : player_1->GetNpadStyleIndex(); const QString theme = [] { if (QIcon::themeName().contains(QStringLiteral("dark")) || @@ -813,8 +813,8 @@ void QtSoftwareKeyboardDialog::SetControllerImage() { }(); switch (controller_type) { - case Core::HID::NpadType::ProController: - case Core::HID::NpadType::GameCube: + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::GameCube: ui->icon_controller->setStyleSheet( QStringLiteral("image: url(:/overlay/controller_pro%1.png);").arg(theme)); ui->icon_controller_shift->setStyleSheet( @@ -822,7 +822,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() { ui->icon_controller_num->setStyleSheet( QStringLiteral("image: url(:/overlay/controller_pro%1.png);").arg(theme)); break; - case Core::HID::NpadType::JoyconDual: + case Core::HID::NpadStyleIndex::JoyconDual: ui->icon_controller->setStyleSheet( QStringLiteral("image: url(:/overlay/controller_dual_joycon%1.png);").arg(theme)); ui->icon_controller_shift->setStyleSheet( @@ -830,7 +830,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() { ui->icon_controller_num->setStyleSheet( QStringLiteral("image: url(:/overlay/controller_dual_joycon%1.png);").arg(theme)); break; - case Core::HID::NpadType::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconLeft: ui->icon_controller->setStyleSheet( QStringLiteral("image: url(:/overlay/controller_single_joycon_left%1.png);") .arg(theme)); @@ -841,7 +841,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() { QStringLiteral("image: url(:/overlay/controller_single_joycon_left%1.png);") .arg(theme)); break; - case Core::HID::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::JoyconRight: ui->icon_controller->setStyleSheet( QStringLiteral("image: url(:/overlay/controller_single_joycon_right%1.png);") .arg(theme)); @@ -852,7 +852,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() { QStringLiteral("image: url(:/overlay/controller_single_joycon_right%1.png);") .arg(theme)); break; - case Core::HID::NpadType::Handheld: + case Core::HID::NpadStyleIndex::Handheld: ui->icon_controller->setStyleSheet( QStringLiteral("image: url(:/overlay/controller_handheld%1.png);").arg(theme)); ui->icon_controller_shift->setStyleSheet( diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 8d6289d8e6..95a9b86146 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -455,7 +455,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i connect(ui->comboControllerType, qOverload(&QComboBox::currentIndexChanged), [this](int index) { emit HandheldStateChanged(GetControllerTypeFromIndex(index) == - Core::HID::NpadType::Handheld); + Core::HID::NpadStyleIndex::Handheld); }); } @@ -482,7 +482,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i UpdateControllerEnabledButtons(); UpdateControllerButtonNames(); UpdateMotionButtons(); - const Core::HID::NpadType type = + const Core::HID::NpadStyleIndex type = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (player_index == 0) { @@ -492,10 +492,10 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); bool is_connected = emulated_controller->IsConnected(true); - emulated_controller_p1->SetNpadType(type); - emulated_controller_hanheld->SetNpadType(type); + emulated_controller_p1->SetNpadStyleIndex(type); + emulated_controller_hanheld->SetNpadStyleIndex(type); if (is_connected) { - if (type == Core::HID::NpadType::Handheld) { + if (type == Core::HID::NpadStyleIndex::Handheld) { emulated_controller_p1->Disconnect(); emulated_controller_hanheld->Connect(); emulated_controller = emulated_controller_hanheld; @@ -507,7 +507,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i } ui->controllerFrame->SetController(emulated_controller); } - emulated_controller->SetNpadType(type); + emulated_controller->SetNpadStyleIndex(type); }); connect(ui->comboDevices, qOverload(&QComboBox::activated), this, @@ -607,7 +607,8 @@ void ConfigureInputPlayer::LoadConfiguration() { return; } - const int comboBoxIndex = GetIndexFromControllerType(emulated_controller->GetNpadType(true)); + const int comboBoxIndex = + GetIndexFromControllerType(emulated_controller->GetNpadStyleIndex(true)); ui->comboControllerType->setCurrentIndex(comboBoxIndex); ui->groupConnectedController->setChecked(emulated_controller->IsConnected(true)); } @@ -810,37 +811,37 @@ void ConfigureInputPlayer::SetConnectableControllers() { if (enable_all || npad_style_set.fullkey == 1) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadType::ProController); + Core::HID::NpadStyleIndex::ProController); ui->comboControllerType->addItem(tr("Pro Controller")); } if (enable_all || npad_style_set.joycon_dual == 1) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadType::JoyconDual); + Core::HID::NpadStyleIndex::JoyconDual); ui->comboControllerType->addItem(tr("Dual Joycons")); } if (enable_all || npad_style_set.joycon_left == 1) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadType::JoyconLeft); + Core::HID::NpadStyleIndex::JoyconLeft); ui->comboControllerType->addItem(tr("Left Joycon")); } if (enable_all || npad_style_set.joycon_right == 1) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadType::JoyconRight); + Core::HID::NpadStyleIndex::JoyconRight); ui->comboControllerType->addItem(tr("Right Joycon")); } if (player_index == 0 && (enable_all || npad_style_set.handheld == 1)) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadType::Handheld); + Core::HID::NpadStyleIndex::Handheld); ui->comboControllerType->addItem(tr("Handheld")); } if (enable_all || npad_style_set.gamecube == 1) { index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadType::GameCube); + Core::HID::NpadStyleIndex::GameCube); ui->comboControllerType->addItem(tr("GameCube Controller")); } }; @@ -853,19 +854,19 @@ void ConfigureInputPlayer::SetConnectableControllers() { add_controllers(false, system.HIDCore().GetSupportedStyleTag()); } -Core::HID::NpadType ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const { +Core::HID::NpadStyleIndex ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const { const auto it = std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(), [index](const auto& pair) { return pair.first == index; }); if (it == index_controller_type_pairs.end()) { - return Core::HID::NpadType::ProController; + return Core::HID::NpadStyleIndex::ProController; } return it->second; } -int ConfigureInputPlayer::GetIndexFromControllerType(Core::HID::NpadType type) const { +int ConfigureInputPlayer::GetIndexFromControllerType(Core::HID::NpadStyleIndex type) const { const auto it = std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(), [type](const auto& pair) { return pair.second == type; }); @@ -888,7 +889,7 @@ void ConfigureInputPlayer::UpdateInputDevices() { void ConfigureInputPlayer::UpdateControllerAvailableButtons() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { - layout = Core::HID::NpadType::ProController; + layout = Core::HID::NpadStyleIndex::ProController; } // List of all the widgets that will be hidden by any of the following layouts that need @@ -913,15 +914,15 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { std::vector layout_hidden; switch (layout) { - case Core::HID::NpadType::ProController: - case Core::HID::NpadType::JoyconDual: - case Core::HID::NpadType::Handheld: + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::Handheld: layout_hidden = { ui->buttonShoulderButtonsSLSR, ui->horizontalSpacerShoulderButtonsWidget2, }; break; - case Core::HID::NpadType::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconLeft: layout_hidden = { ui->horizontalSpacerShoulderButtonsWidget2, ui->buttonShoulderButtonsRight, @@ -929,7 +930,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { ui->bottomRight, }; break; - case Core::HID::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::JoyconRight: layout_hidden = { ui->horizontalSpacerShoulderButtonsWidget, ui->buttonShoulderButtonsLeft, @@ -937,7 +938,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { ui->bottomLeft, }; break; - case Core::HID::NpadType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: layout_hidden = { ui->buttonShoulderButtonsSLSR, ui->horizontalSpacerShoulderButtonsWidget2, @@ -957,7 +958,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { void ConfigureInputPlayer::UpdateControllerEnabledButtons() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { - layout = Core::HID::NpadType::ProController; + layout = Core::HID::NpadStyleIndex::ProController; } // List of all the widgets that will be disabled by any of the following layouts that need @@ -974,13 +975,13 @@ void ConfigureInputPlayer::UpdateControllerEnabledButtons() { std::vector layout_disable; switch (layout) { - case Core::HID::NpadType::ProController: - case Core::HID::NpadType::JoyconDual: - case Core::HID::NpadType::Handheld: - case Core::HID::NpadType::JoyconLeft: - case Core::HID::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::Handheld: + case Core::HID::NpadStyleIndex::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconRight: break; - case Core::HID::NpadType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: layout_disable = { ui->buttonHome, ui->buttonLStickPressedGroup, @@ -1007,24 +1008,24 @@ void ConfigureInputPlayer::UpdateMotionButtons() { // Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller. switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) { - case Core::HID::NpadType::ProController: - case Core::HID::NpadType::JoyconLeft: - case Core::HID::NpadType::Handheld: + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::JoyconLeft: + case Core::HID::NpadStyleIndex::Handheld: // Show "Motion 1" and hide "Motion 2". ui->buttonMotionLeftGroup->show(); ui->buttonMotionRightGroup->hide(); break; - case Core::HID::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::JoyconRight: // Show "Motion 2" and hide "Motion 1". ui->buttonMotionLeftGroup->hide(); ui->buttonMotionRightGroup->show(); break; - case Core::HID::NpadType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: // Hide both "Motion 1/2". ui->buttonMotionLeftGroup->hide(); ui->buttonMotionRightGroup->hide(); break; - case Core::HID::NpadType::JoyconDual: + case Core::HID::NpadStyleIndex::JoyconDual: default: // Show both "Motion 1/2". ui->buttonMotionLeftGroup->show(); @@ -1036,15 +1037,15 @@ void ConfigureInputPlayer::UpdateMotionButtons() { void ConfigureInputPlayer::UpdateControllerButtonNames() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { - layout = Core::HID::NpadType::ProController; + layout = Core::HID::NpadStyleIndex::ProController; } switch (layout) { - case Core::HID::NpadType::ProController: - case Core::HID::NpadType::JoyconDual: - case Core::HID::NpadType::Handheld: - case Core::HID::NpadType::JoyconLeft: - case Core::HID::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::Handheld: + case Core::HID::NpadStyleIndex::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconRight: ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus")); ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL")); ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR")); @@ -1052,7 +1053,7 @@ void ConfigureInputPlayer::UpdateControllerButtonNames() { ui->LStick->setTitle(tr("Left Stick")); ui->RStick->setTitle(tr("Right Stick")); break; - case Core::HID::NpadType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause")); ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L")); ui->buttonShoulderButtonsZRGroup->setTitle(tr("R")); diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h index 02d6920f1e..7bff4b1963 100644 --- a/src/yuzu/configuration/configure_input_player.h +++ b/src/yuzu/configuration/configure_input_player.h @@ -51,7 +51,7 @@ class System; namespace Core::HID { class EmulatedController; -enum class NpadType : u8; +enum class NpadStyleIndex : u8; } // namespace Core::HID class ConfigureInputPlayer : public QWidget { @@ -134,10 +134,10 @@ private: void SetConnectableControllers(); /// Gets the Controller Type for a given controller combobox index. - Core::HID::NpadType GetControllerTypeFromIndex(int index) const; + Core::HID::NpadStyleIndex GetControllerTypeFromIndex(int index) const; /// Gets the controller combobox index for a given Controller Type. - int GetIndexFromControllerType(Core::HID::NpadType type) const; + int GetIndexFromControllerType(Core::HID::NpadStyleIndex type) const; /// Update the available input devices. void UpdateInputDevices(); @@ -182,7 +182,7 @@ private: std::unique_ptr poll_timer; /// Stores a pair of "Connected Controllers" combobox index and Controller Type enum. - std::vector> index_controller_type_pairs; + std::vector> index_controller_type_pairs; static constexpr int PLAYER_COUNT = 8; std::array player_connected_checkbox; diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index 7e71a0f58a..e63c25e70d 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -147,7 +147,7 @@ void PlayerControlPreview::ControllerUpdate(Core::HID::ControllerTriggerType typ needs_redraw = true; break; case Core::HID::ControllerTriggerType::Type: - controller_type = controller->GetNpadType(true); + controller_type = controller->GetNpadStyleIndex(true); needs_redraw = true; break; case Core::HID::ControllerTriggerType::Color: @@ -221,22 +221,22 @@ void PlayerControlPreview::paintEvent(QPaintEvent* event) { const QPointF center = rect().center(); switch (controller_type) { - case Core::HID::NpadType::Handheld: + case Core::HID::NpadStyleIndex::Handheld: DrawHandheldController(p, center); break; - case Core::HID::NpadType::JoyconDual: + case Core::HID::NpadStyleIndex::JoyconDual: DrawDualController(p, center); break; - case Core::HID::NpadType::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconLeft: DrawLeftController(p, center); break; - case Core::HID::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::JoyconRight: DrawRightController(p, center); break; - case Core::HID::NpadType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: DrawGCController(p, center); break; - case Core::HID::NpadType::ProController: + case Core::HID::NpadStyleIndex::ProController: default: DrawProController(p, center); break; @@ -2394,7 +2394,7 @@ void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, void PlayerControlPreview::DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right) { using namespace Settings::NativeAnalog; - if (controller_type != Core::HID::NpadType::JoyconLeft) { + if (controller_type != Core::HID::NpadStyleIndex::JoyconLeft) { DrawJoystickProperties(p, center_right, stick_values[RStick].x.properties); p.setPen(colors.indicator); p.setBrush(colors.indicator); @@ -2404,7 +2404,7 @@ void PlayerControlPreview::DrawRawJoystick(QPainter& p, QPointF center_left, QPo DrawJoystickDot(p, center_right, stick_values[RStick], false); } - if (controller_type != Core::HID::NpadType::JoyconRight) { + if (controller_type != Core::HID::NpadStyleIndex::JoyconRight) { DrawJoystickProperties(p, center_left, stick_values[LStick].x.properties); p.setPen(colors.indicator); p.setBrush(colors.indicator); diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h index acc53a9e30..ee217f3c92 100644 --- a/src/yuzu/configuration/configure_input_player_widget.h +++ b/src/yuzu/configuration/configure_input_player_widget.h @@ -203,7 +203,7 @@ private: bool is_controller_set{}; bool is_connected{}; bool needs_redraw{}; - Core::HID::NpadType controller_type; + Core::HID::NpadStyleIndex controller_type; bool mapping_active{}; int blink_counter{}; diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 7c95851b37..a10522f5fb 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -841,7 +841,7 @@ void GMainWindow::InitializeWidgets() { tr("Handheld controller can't be used on docked mode. Pro " "controller will be selected.")); handheld->Disconnect(); - player_1->SetNpadType(Core::HID::NpadType::ProController); + player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController); player_1->Connect(); }