shader: Fix F2I
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@ -37,7 +37,7 @@ union F2I {
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BitField<10, 2, SrcFormat> src_format;
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BitField<12, 1, u64> is_signed;
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BitField<39, 2, Rounding> rounding;
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BitField<49, 1, u64> half;
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BitField<41, 1, u64> half;
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BitField<44, 1, u64> ftz;
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BitField<45, 1, u64> abs;
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BitField<47, 1, u64> cc;
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