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yuzu: game_list: Fix 'Open Save Data Location' for device saves.

This commit is contained in:
bunnei 2020-04-14 15:08:13 -04:00
parent ab9ddab0a2
commit 551c61bf27
4 changed files with 49 additions and 27 deletions

View file

@ -488,11 +488,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string pat
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0); navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
connect(open_save_location, &QAction::triggered, [this, program_id]() { connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); emit OpenFolderRequested(GameListOpenTarget::SaveData, path);
}); });
connect(open_lfs_location, &QAction::triggered, [this, program_id]() { connect(open_lfs_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); emit OpenFolderRequested(GameListOpenTarget::ModData, path);
}); });
connect(open_transferable_shader_cache, &QAction::triggered, connect(open_transferable_shader_cache, &QAction::triggered,
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); }); [this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });

View file

@ -73,7 +73,7 @@ public:
signals: signals:
void GameChosen(QString game_path); void GameChosen(QString game_path);
void ShouldCancelWorker(); void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target); void OpenFolderRequested(GameListOpenTarget target, const std::string& game_path);
void OpenTransferableShaderCacheRequested(u64 program_id); void OpenTransferableShaderCacheRequested(u64 program_id);
void DumpRomFSRequested(u64 program_id, const std::string& game_path); void DumpRomFSRequested(u64 program_id, const std::string& game_path);
void CopyTIDRequested(u64 program_id); void CopyTIDRequested(u64 program_id);

View file

@ -1154,15 +1154,31 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
BootGame(game_path); BootGame(game_path);
} }
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) { void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path) {
std::string path; std::string path;
QString open_target; QString open_target;
const auto v_file = Core::GetGameFileFromPath(vfs, game_path);
const auto loader = Loader::GetLoader(v_file);
FileSys::NACP control{};
u64 program_id{};
loader->ReadControlData(control);
loader->ReadProgramId(program_id);
const bool has_user_save{control.GetDefaultNormalSaveSize() > 0};
const bool has_device_save{control.GetDeviceSaveDataSize() > 0};
ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
switch (target) { switch (target) {
case GameListOpenTarget::SaveData: { case GameListOpenTarget::SaveData: {
open_target = tr("Save Data"); open_target = tr("Save Data");
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir); const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
ASSERT(program_id != 0); ASSERT(program_id != 0);
if (has_user_save) {
// User save data
const auto select_profile = [this] { const auto select_profile = [this] {
QtProfileSelectionDialog dialog(this); QtProfileSelectionDialog dialog(this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
@ -1184,9 +1200,15 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
Service::Account::ProfileManager manager; Service::Account::ProfileManager manager;
const auto user_id = manager.GetUser(static_cast<std::size_t>(index)); const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
ASSERT(user_id); ASSERT(user_id);
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser, path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
FileSys::SaveDataType::SaveData, FileSys::SaveDataSpaceId::NandUser,
program_id, user_id->uuid, 0); FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0);
} else {
// Device save data
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
FileSys::SaveDataSpaceId::NandUser,
FileSys::SaveDataType::SaveData, program_id, {}, 0);
}
if (!FileUtil::Exists(path)) { if (!FileUtil::Exists(path)) {
FileUtil::CreateFullPath(path); FileUtil::CreateFullPath(path);

View file

@ -183,7 +183,7 @@ private slots:
void OnMenuReportCompatibility(); void OnMenuReportCompatibility();
/// Called whenever a user selects a game in the game list widget. /// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path); void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target); void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path);
void OnTransferableShaderCacheOpenFile(u64 program_id); void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path); void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
void OnGameListCopyTID(u64 program_id); void OnGameListCopyTID(u64 program_id);