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Merge pull request #6397 from Morph1984/fs_util

common: fs: fs_util: Add more string conversion functions
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Mai M 2021-06-02 00:28:34 -04:00 committed by GitHub
commit 50866199a4
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4 changed files with 47 additions and 15 deletions

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@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <algorithm>
#include "common/fs/fs_util.h" #include "common/fs/fs_util.h"
namespace Common::FS { namespace Common::FS {
@ -10,4 +12,16 @@ std::u8string ToU8String(std::string_view utf8_string) {
return std::u8string{utf8_string.begin(), utf8_string.end()}; return std::u8string{utf8_string.begin(), utf8_string.end()};
} }
std::u8string BufferToU8String(std::span<const u8> buffer) {
return std::u8string{buffer.begin(), std::ranges::find(buffer, u8{0})};
}
std::string ToUTF8String(std::u8string_view u8_string) {
return std::string{u8_string.begin(), u8_string.end()};
}
std::string PathToUTF8String(const std::filesystem::path& path) {
return ToUTF8String(path.u8string());
}
} // namespace Common::FS } // namespace Common::FS

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@ -5,9 +5,13 @@
#pragma once #pragma once
#include <concepts> #include <concepts>
#include <filesystem>
#include <span>
#include <string> #include <string>
#include <string_view> #include <string_view>
#include "common/common_types.h"
namespace Common::FS { namespace Common::FS {
template <typename T> template <typename T>
@ -22,4 +26,33 @@ concept IsChar = std::same_as<T, char>;
*/ */
[[nodiscard]] std::u8string ToU8String(std::string_view utf8_string); [[nodiscard]] std::u8string ToU8String(std::string_view utf8_string);
/**
* Converts a buffer of bytes to a UTF8-encoded std::u8string.
* This converts from the start of the buffer until the first encountered null-terminator.
* If no null-terminator is found, this converts the entire buffer instead.
*
* @param buffer Buffer of bytes
*
* @returns UTF-8 encoded std::u8string.
*/
[[nodiscard]] std::u8string BufferToU8String(std::span<const u8> buffer);
/**
* Converts a std::u8string or std::u8string_view to a UTF-8 encoded std::string.
*
* @param u8_string UTF-8 encoded u8string
*
* @returns UTF-8 encoded std::string.
*/
[[nodiscard]] std::string ToUTF8String(std::u8string_view u8_string);
/**
* Converts a filesystem path to a UTF-8 encoded std::string.
*
* @param path Filesystem path
*
* @returns UTF-8 encoded std::string.
*/
[[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
} // namespace Common::FS } // namespace Common::FS

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@ -129,12 +129,6 @@ private:
std::unordered_map<YuzuPath, fs::path> yuzu_paths; std::unordered_map<YuzuPath, fs::path> yuzu_paths;
}; };
std::string PathToUTF8String(const fs::path& path) {
const auto utf8_string = path.u8string();
return std::string{utf8_string.begin(), utf8_string.end()};
}
bool ValidatePath(const fs::path& path) { bool ValidatePath(const fs::path& path) {
if (path.empty()) { if (path.empty()) {
LOG_ERROR(Common_Filesystem, "Input path is empty, path={}", PathToUTF8String(path)); LOG_ERROR(Common_Filesystem, "Input path is empty, path={}", PathToUTF8String(path));

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@ -25,15 +25,6 @@ enum class YuzuPath {
ShaderDir, // Where shaders are stored. ShaderDir, // Where shaders are stored.
}; };
/**
* Converts a filesystem path to a UTF-8 encoded std::string.
*
* @param path Filesystem path
*
* @returns UTF-8 encoded std::string.
*/
[[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
/** /**
* Validates a given path. * Validates a given path.
* *