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video_core: Allow LabelGLObject to use extra info on any object

This commit is contained in:
ReinUsesLisp 2018-10-06 23:13:46 -03:00
parent 6e4d2e672d
commit 4d0c682468

View file

@ -169,17 +169,21 @@ static void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr,
const std::string nice_addr = fmt::format("0x{:016x}", addr); const std::string nice_addr = fmt::format("0x{:016x}", addr);
std::string object_label; std::string object_label;
if (extra_info.empty()) {
switch (identifier) { switch (identifier) {
case GL_TEXTURE: case GL_TEXTURE:
object_label = extra_info + "@" + nice_addr; object_label = "Texture@" + nice_addr;
break; break;
case GL_PROGRAM: case GL_PROGRAM:
object_label = "ShaderProgram@" + nice_addr; object_label = "Shader@" + nice_addr;
break; break;
default: default:
object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr); object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
break; break;
} }
} else {
object_label = extra_info + '@' + nice_addr;
}
glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str())); glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
} }