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opengl: Sanitize antialiasing config

This commit is contained in:
Narr the Reg 2023-01-06 13:25:29 -06:00
parent 7ef897a277
commit 4bda2b475f

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@ -442,7 +442,13 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glBindTextureUnit(0, screen_info.display_texture); glBindTextureUnit(0, screen_info.display_texture);
const auto anti_aliasing = Settings::values.anti_aliasing.GetValue(); auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
if (anti_aliasing > Settings::AntiAliasing::LastAA) {
LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
anti_aliasing = Settings::AntiAliasing::None;
Settings::values.anti_aliasing.SetValue(anti_aliasing);
}
if (anti_aliasing != Settings::AntiAliasing::None) { if (anti_aliasing != Settings::AntiAliasing::None) {
glEnablei(GL_SCISSOR_TEST, 0); glEnablei(GL_SCISSOR_TEST, 0);
auto viewport_width = screen_info.texture.width; auto viewport_width = screen_info.texture.width;