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android: Adjust game icon loading

This commit is contained in:
Charles Lombardo 2023-04-02 18:58:57 -04:00 committed by bunnei
parent 730c63df7e
commit 4816d5158e

View file

@ -62,21 +62,6 @@ class GameAdapter(private val activity: AppCompatActivity) : RecyclerView.Adapte
override fun onBindViewHolder(holder: GameViewHolder, position: Int) {
if (isDatasetValid) {
if (cursor!!.moveToPosition(position)) {
holder.binding.imageGameScreen.scaleType = ImageView.ScaleType.CENTER_CROP
activity.lifecycleScope.launch {
withContext(Dispatchers.IO) {
val uri =
Uri.parse(cursor!!.getString(GameDatabase.GAME_COLUMN_PATH)).toString()
val bitmap = decodeGameIcon(uri)
withContext(Dispatchers.Main) {
holder.binding.imageGameScreen.load(bitmap) {
error(R.drawable.no_icon)
crossfade(true)
}
}
}
}
// TODO These shouldn't be necessary once the move to a DB-based model is complete.
val game = Game(
cursor!!.getString(GameDatabase.GAME_COLUMN_TITLE),
@ -88,6 +73,15 @@ class GameAdapter(private val activity: AppCompatActivity) : RecyclerView.Adapte
)
holder.game = game
holder.binding.imageGameScreen.scaleType = ImageView.ScaleType.CENTER_CROP
activity.lifecycleScope.launch {
val bitmap = decodeGameIcon(game.path)
holder.binding.imageGameScreen.load(bitmap) {
error(R.drawable.no_icon)
crossfade(true)
}
}
holder.binding.textGameTitle.text = game.title.replace("[\\t\\n\\r]+".toRegex(), " ")
holder.binding.textGameCaption.text = game.company