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video_core/renderer_opengl: Remove unnecessary includes

Quite a few unused includes have built up over time, particularly on
core/memory.h. Removing these includes means the source files including
those files will no longer need to be rebuilt if they're changed, making
compilation slightly faster in this scenario.
This commit is contained in:
Lioncash 2019-04-04 11:58:06 -04:00
parent 7c31661869
commit 3fd5998d84
13 changed files with 4 additions and 24 deletions

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@ -7,7 +7,6 @@
#include "common/alignment.h" #include "common/alignment.h"
#include "core/core.h" #include "core/core.h"
#include "core/memory.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h" #include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_rasterizer.h"

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@ -4,7 +4,6 @@
#include <glad/glad.h> #include <glad/glad.h>
#include "common/assert.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "core/core.h" #include "core/core.h"
#include "video_core/renderer_opengl/gl_global_cache.h" #include "video_core/renderer_opengl/gl_global_cache.h"

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@ -7,7 +7,7 @@
#include "common/assert.h" #include "common/assert.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "core/core.h" #include "core/core.h"
#include "core/memory.h" #include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h" #include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_primitive_assembler.h" #include "video_core/renderer_opengl/gl_primitive_assembler.h"

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@ -4,11 +4,9 @@
#pragma once #pragma once
#include <vector>
#include <glad/glad.h> #include <glad/glad.h>
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/memory_manager.h"
namespace OpenGL { namespace OpenGL {

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@ -17,7 +17,6 @@
#include "common/microprofile.h" #include "common/microprofile.h"
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "core/core.h" #include "core/core.h"
#include "core/frontend/emu_window.h"
#include "core/hle/kernel/process.h" #include "core/hle/kernel/process.h"
#include "core/settings.h" #include "core/settings.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
@ -26,7 +25,6 @@
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h" #include "video_core/renderer_opengl/maxwell_to_gl.h"
#include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
namespace OpenGL { namespace OpenGL {

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@ -12,15 +12,12 @@
#include <optional> #include <optional>
#include <tuple> #include <tuple>
#include <utility> #include <utility>
#include <vector>
#include <boost/icl/interval_map.hpp> #include <boost/icl/interval_map.hpp>
#include <boost/range/iterator_range.hpp>
#include <glad/glad.h> #include <glad/glad.h>
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_cache.h" #include "video_core/rasterizer_cache.h"
#include "video_core/rasterizer_interface.h" #include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h" #include "video_core/renderer_opengl/gl_buffer_cache.h"
@ -29,10 +26,8 @@
#include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
namespace Core { namespace Core {
class System; class System;

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@ -13,7 +13,6 @@
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "core/core.h" #include "core/core.h"
#include "core/hle/kernel/process.h" #include "core/hle/kernel/process.h"
#include "core/memory.h"
#include "core/settings.h" #include "core/settings.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/morton.h" #include "video_core/morton.h"

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@ -5,10 +5,9 @@
#pragma once #pragma once
#include <array> #include <array>
#include <map>
#include <memory> #include <memory>
#include <string> #include <string>
#include <unordered_set> #include <tuple>
#include <vector> #include <vector>
#include "common/alignment.h" #include "common/alignment.h"

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@ -5,21 +5,20 @@
#pragma once #pragma once
#include <array> #include <array>
#include <atomic>
#include <memory> #include <memory>
#include <set> #include <set>
#include <tuple> #include <tuple>
#include <unordered_map> #include <unordered_map>
#include <vector>
#include <glad/glad.h> #include <glad/glad.h>
#include "common/assert.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/rasterizer_cache.h" #include "video_core/rasterizer_cache.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h" #include "video_core/renderer_opengl/gl_shader_disk_cache.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace Core { namespace Core {
class System; class System;

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@ -5,7 +5,6 @@
#pragma once #pragma once
#include <array> #include <array>
#include <set>
#include <string> #include <string>
#include <utility> #include <utility>
#include <vector> #include <vector>

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@ -3,7 +3,6 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <fmt/format.h> #include <fmt/format.h>
#include "common/assert.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"

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@ -4,12 +4,9 @@
#pragma once #pragma once
#include <array>
#include <string>
#include <vector> #include <vector>
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"

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@ -5,7 +5,6 @@
#include <algorithm> #include <algorithm>
#include <cstddef> #include <cstddef>
#include <cstdlib> #include <cstdlib>
#include <cstring>
#include <memory> #include <memory>
#include <glad/glad.h> #include <glad/glad.h>
#include "common/assert.h" #include "common/assert.h"