diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp index 55e8107e9c..010ad02759 100644 --- a/src/shader_recompiler/backend/glasm/reg_alloc.cpp +++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp @@ -68,11 +68,11 @@ Id RegAlloc::Alloc() { } num_used_registers = std::max(num_used_registers, reg + 1); register_use[reg] = true; - return Id{ - .index = static_cast(reg), - .is_spill = 0, - .is_condition_code = 0, - }; + Id ret{}; + ret.index.Assign(static_cast(reg)); + ret.is_spill.Assign(0); + ret.is_condition_code.Assign(0); + return ret; } throw NotImplementedException("Register spilling"); } diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.h b/src/shader_recompiler/backend/glasm/reg_alloc.h index 83d728d202..f73aa3348f 100644 --- a/src/shader_recompiler/backend/glasm/reg_alloc.h +++ b/src/shader_recompiler/backend/glasm/reg_alloc.h @@ -6,6 +6,7 @@ #include +#include "common/bit_field.h" #include "common/common_types.h" namespace Shader::IR { @@ -18,9 +19,12 @@ namespace Shader::Backend::GLASM { class EmitContext; struct Id { - u32 index : 30; - u32 is_spill : 1; - u32 is_condition_code : 1; + union { + u32 raw; + BitField<0, 30, u32> index; + BitField<30, 1, u32> is_spill; + BitField<31, 1, u32> is_condition_code; + }; }; class RegAlloc {