android: Add screen vertical alignment setting
It's a bit of a hack since I'm moving the view instead of telling the Vulkan surface to bias itself to the top/bottom/center but it works fine for now.
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a0513bc45b
commit
3c823254ff
8 changed files with 90 additions and 1 deletions
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@ -25,6 +25,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
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OVERLAY_SCALE("control_scale"),
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OVERLAY_OPACITY("control_opacity"),
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LOCK_DRAWER("lock_drawer"),
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VERTICAL_ALIGNMENT("vertical_alignment"),
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FSR_SHARPENING_SLIDER("fsr_sharpening_slider");
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override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)
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@ -93,4 +93,15 @@ object Settings {
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entries.firstOrNull { it.int == int } ?: Unspecified
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}
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}
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enum class EmulationVerticalAlignment(val int: Int) {
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Top(1),
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Center(0),
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Bottom(2);
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companion object {
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fun from(int: Int): EmulationVerticalAlignment =
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entries.firstOrNull { it.int == int } ?: Center
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}
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}
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}
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@ -225,6 +225,15 @@ abstract class SettingsItem(
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R.array.rendererAspectRatioValues
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)
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)
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put(
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SingleChoiceSetting(
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IntSetting.VERTICAL_ALIGNMENT,
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R.string.vertical_alignment,
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0,
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R.array.verticalAlignmentEntries,
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R.array.verticalAlignmentValues
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.RENDERER_USE_DISK_SHADER_CACHE,
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@ -148,6 +148,7 @@ class SettingsFragmentPresenter(
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add(IntSetting.MAX_ANISOTROPY.key)
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add(IntSetting.RENDERER_SCREEN_LAYOUT.key)
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add(IntSetting.RENDERER_ASPECT_RATIO.key)
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add(IntSetting.VERTICAL_ALIGNMENT.key)
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add(BooleanSetting.PICTURE_IN_PICTURE.key)
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add(BooleanSetting.RENDERER_USE_DISK_SHADER_CACHE.key)
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add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key)
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@ -15,7 +15,9 @@ import android.os.Handler
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import android.os.Looper
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import android.os.PowerManager
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import android.os.SystemClock
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import android.util.Rational
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import android.view.*
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import android.widget.FrameLayout
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import android.widget.TextView
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import android.widget.Toast
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import androidx.activity.OnBackPressedCallback
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@ -24,6 +26,7 @@ import androidx.core.content.res.ResourcesCompat
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import androidx.core.graphics.Insets
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import androidx.core.view.ViewCompat
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import androidx.core.view.WindowInsetsCompat
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import androidx.core.view.updateLayoutParams
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import androidx.core.view.updatePadding
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import androidx.drawerlayout.widget.DrawerLayout
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import androidx.drawerlayout.widget.DrawerLayout.DrawerListener
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@ -52,6 +55,7 @@ import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
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import org.yuzu.yuzu_emu.features.settings.model.IntSetting
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import org.yuzu.yuzu_emu.features.settings.model.Settings
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import org.yuzu.yuzu_emu.features.settings.model.Settings.EmulationOrientation
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import org.yuzu.yuzu_emu.features.settings.model.Settings.EmulationVerticalAlignment
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import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
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import org.yuzu.yuzu_emu.model.DriverViewModel
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import org.yuzu.yuzu_emu.model.Game
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@ -617,7 +621,46 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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private fun updateScreenLayout() {
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val verticalAlignment =
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EmulationVerticalAlignment.from(IntSetting.VERTICAL_ALIGNMENT.getInt())
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val aspectRatio = when (IntSetting.RENDERER_ASPECT_RATIO.getInt()) {
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0 -> Rational(16, 9)
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1 -> Rational(4, 3)
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2 -> Rational(21, 9)
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3 -> Rational(16, 10)
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else -> null // Best fit
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}
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when (verticalAlignment) {
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EmulationVerticalAlignment.Top -> {
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binding.surfaceEmulation.setAspectRatio(aspectRatio)
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val params = FrameLayout.LayoutParams(
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ViewGroup.LayoutParams.MATCH_PARENT,
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ViewGroup.LayoutParams.WRAP_CONTENT
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)
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params.gravity = Gravity.TOP or Gravity.CENTER_HORIZONTAL
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binding.surfaceEmulation.layoutParams = params
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}
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EmulationVerticalAlignment.Center -> {
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binding.surfaceEmulation.setAspectRatio(null)
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binding.surfaceEmulation.updateLayoutParams {
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width = ViewGroup.LayoutParams.MATCH_PARENT
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height = ViewGroup.LayoutParams.MATCH_PARENT
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}
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}
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EmulationVerticalAlignment.Bottom -> {
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binding.surfaceEmulation.setAspectRatio(aspectRatio)
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val params =
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FrameLayout.LayoutParams(
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ViewGroup.LayoutParams.MATCH_PARENT,
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ViewGroup.LayoutParams.WRAP_CONTENT
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)
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params.gravity = Gravity.BOTTOM or Gravity.CENTER_HORIZONTAL
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binding.surfaceEmulation.layoutParams = params
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}
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}
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emulationState.updateSurface()
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emulationActivity?.buildPictureInPictureParams()
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updateOrientation()
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}
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@ -38,6 +38,13 @@ struct Values {
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Settings::Specialization::Default,
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true,
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true};
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Settings::Setting<s32> vertical_alignment{linkage,
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0,
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"vertical_alignment",
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Settings::Category::Android,
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Settings::Specialization::Default,
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true,
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true};
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Settings::SwitchableSetting<std::string, false> driver_path{linkage, "", "driver_path",
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Settings::Category::GpuDriver};
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@ -292,4 +292,15 @@
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<item>5</item>
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</integer-array>
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<string-array name="verticalAlignmentEntries">
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<item>@string/top</item>
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<item>@string/center</item>
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<item>@string/bottom</item>
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</string-array>
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<integer-array name="verticalAlignmentValues">
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<item>1</item>
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<item>0</item>
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<item>2</item>
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</integer-array>
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</resources>
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@ -560,6 +560,12 @@
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<string name="mute">Mute</string>
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<string name="unmute">Unmute</string>
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<!-- Emulation vertical alignment -->
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<string name="vertical_alignment">Vertical alignment</string>
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<string name="top">Top</string>
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<string name="center">Center</string>
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<string name="bottom">Bottom</string>
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<!-- Licenses screen strings -->
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<string name="licenses">Licenses</string>
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<string name="license_fidelityfx_fsr" translatable="false">FidelityFX-FSR</string>
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