Settings: Add resolution scaling to settings.
This commit is contained in:
parent
22f4b290b6
commit
37ef9c9130
6 changed files with 155 additions and 5 deletions
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@ -106,6 +106,57 @@ float Volume() {
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return values.volume.GetValue() / 100.0f;
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return values.volume.GetValue() / 100.0f;
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}
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}
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void UpdateRescalingInfo() {
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auto setup = values.resolution_setup.GetValue();
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auto& info = values.resolution_info;
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switch (setup) {
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case ResolutionSetup::Res1_2X: {
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info.up_scale = 1;
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info.down_shift = 1;
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break;
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}
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case ResolutionSetup::Res3_4X: {
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info.up_scale = 3;
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info.down_shift = 2;
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break;
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}
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case ResolutionSetup::Res1X: {
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info.up_scale = 1;
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info.down_shift = 0;
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break;
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}
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case ResolutionSetup::Res3_2X: {
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info.up_scale = 3;
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info.down_shift = 1;
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break;
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}
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case ResolutionSetup::Res2X: {
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info.up_scale = 2;
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info.down_shift = 0;
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break;
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}
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case ResolutionSetup::Res3X: {
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info.up_scale = 3;
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info.down_shift = 0;
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break;
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}
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case ResolutionSetup::Res4X: {
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info.up_scale = 4;
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info.down_shift = 0;
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break;
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}
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default: {
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UNREACHABLE();
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info.up_scale = 1;
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info.down_shift = 0;
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}
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}
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info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift);
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info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
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info.size_up = info.up_scale * info.up_scale;
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info.size_shift = info.down_shift * 2;
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}
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void RestoreGlobalState(bool is_powered_on) {
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void RestoreGlobalState(bool is_powered_on) {
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// If a game is running, DO NOT restore the global settings state
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// If a game is running, DO NOT restore the global settings state
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if (is_powered_on) {
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if (is_powered_on) {
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@ -56,16 +56,19 @@ enum class ResolutionSetup : u32 {
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Res1_2X = 0,
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Res1_2X = 0,
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Res3_4X = 1,
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Res3_4X = 1,
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Res1X = 2,
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Res1X = 2,
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Res3_2K = 3,
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Res3_2X = 3,
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Res2X = 4,
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Res2X = 4,
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Res3X = 5,
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Res3X = 5,
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Res4X = 6,
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};
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};
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struct ResolutionScalingInfo {
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struct ResolutionScalingInfo {
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u32 up_scale{2};
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u32 up_scale{1};
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u32 down_shift{0};
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u32 down_shift{0};
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f32 up_factor{2.0f};
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f32 up_factor{1.0f};
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f32 down_factor{0.5f};
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f32 down_factor{1.0f};
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u32 size_up{1};
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u32 size_shift{0};
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};
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};
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/** The BasicSetting class is a simple resource manager. It defines a label and default value
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/** The BasicSetting class is a simple resource manager. It defines a label and default value
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@ -613,6 +616,8 @@ std::string GetTimeZoneString();
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void LogSettings();
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void LogSettings();
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void UpdateRescalingInfo();
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// Restore the global state of all applicable settings in the Values struct
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// Restore the global state of all applicable settings in the Values struct
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void RestoreGlobalState(bool is_powered_on);
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void RestoreGlobalState(bool is_powered_on);
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@ -824,6 +824,7 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.vulkan_device);
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ReadGlobalSetting(Settings::values.vulkan_device);
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ReadGlobalSetting(Settings::values.fullscreen_mode);
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ReadGlobalSetting(Settings::values.fullscreen_mode);
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ReadGlobalSetting(Settings::values.aspect_ratio);
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ReadGlobalSetting(Settings::values.aspect_ratio);
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ReadGlobalSetting(Settings::values.resolution_setup);
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ReadGlobalSetting(Settings::values.max_anisotropy);
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ReadGlobalSetting(Settings::values.max_anisotropy);
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ReadGlobalSetting(Settings::values.use_speed_limit);
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ReadGlobalSetting(Settings::values.use_speed_limit);
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ReadGlobalSetting(Settings::values.speed_limit);
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ReadGlobalSetting(Settings::values.speed_limit);
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@ -1364,6 +1365,10 @@ void Config::SaveRendererValues() {
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static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
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static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
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Settings::values.fullscreen_mode.UsingGlobal());
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Settings::values.fullscreen_mode.UsingGlobal());
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WriteGlobalSetting(Settings::values.aspect_ratio);
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WriteGlobalSetting(Settings::values.aspect_ratio);
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WriteSetting(QString::fromStdString(Settings::values.resolution_setup.GetLabel()),
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static_cast<u32>(Settings::values.resolution_setup.GetValue(global)),
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static_cast<u32>(Settings::values.resolution_setup.GetDefault()),
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Settings::values.resolution_setup.UsingGlobal());
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WriteGlobalSetting(Settings::values.max_anisotropy);
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WriteGlobalSetting(Settings::values.max_anisotropy);
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WriteGlobalSetting(Settings::values.use_speed_limit);
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WriteGlobalSetting(Settings::values.use_speed_limit);
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WriteGlobalSetting(Settings::values.speed_limit);
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WriteGlobalSetting(Settings::values.speed_limit);
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@ -189,5 +189,6 @@ Q_DECLARE_METATYPE(Settings::CPUAccuracy);
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Q_DECLARE_METATYPE(Settings::GPUAccuracy);
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Q_DECLARE_METATYPE(Settings::GPUAccuracy);
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Q_DECLARE_METATYPE(Settings::FullscreenMode);
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Q_DECLARE_METATYPE(Settings::FullscreenMode);
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Q_DECLARE_METATYPE(Settings::NvdecEmulation);
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Q_DECLARE_METATYPE(Settings::NvdecEmulation);
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Q_DECLARE_METATYPE(Settings::ResolutionSetup);
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Q_DECLARE_METATYPE(Settings::RendererBackend);
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Q_DECLARE_METATYPE(Settings::RendererBackend);
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Q_DECLARE_METATYPE(Settings::ShaderBackend);
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Q_DECLARE_METATYPE(Settings::ShaderBackend);
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@ -102,6 +102,8 @@ void ConfigureGraphics::SetConfiguration() {
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ui->nvdec_emulation->setCurrentIndex(
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ui->nvdec_emulation->setCurrentIndex(
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static_cast<int>(Settings::values.nvdec_emulation.GetValue()));
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static_cast<int>(Settings::values.nvdec_emulation.GetValue()));
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ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
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ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
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ui->resolution_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.resolution_setup.GetValue()));
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} else {
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} else {
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ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
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ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
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ConfigurationShared::SetHighlight(ui->api_widget,
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ConfigurationShared::SetHighlight(ui->api_widget,
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@ -122,6 +124,11 @@ void ConfigureGraphics::SetConfiguration() {
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ConfigurationShared::SetHighlight(ui->ar_label,
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ConfigurationShared::SetHighlight(ui->ar_label,
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!Settings::values.aspect_ratio.UsingGlobal());
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!Settings::values.aspect_ratio.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->resolution_combobox,
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&Settings::values.resolution_setup);
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ConfigurationShared::SetHighlight(ui->resolution_label,
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!Settings::values.resolution_setup.UsingGlobal());
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ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
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ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
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ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
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ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
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@ -133,11 +140,14 @@ void ConfigureGraphics::SetConfiguration() {
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}
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}
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void ConfigureGraphics::ApplyConfiguration() {
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void ConfigureGraphics::ApplyConfiguration() {
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const auto resolution_setup = static_cast<Settings::ResolutionSetup>(
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ui->resolution_combobox->currentIndex() -
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((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
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ui->fullscreen_mode_combobox);
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ui->fullscreen_mode_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
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ui->aspect_ratio_combobox);
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ui->aspect_ratio_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
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ui->use_disk_shader_cache, use_disk_shader_cache);
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ui->use_disk_shader_cache, use_disk_shader_cache);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
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@ -165,7 +175,16 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
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Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
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Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
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Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
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}
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}
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if (Settings::values.resolution_setup.UsingGlobal()) {
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Settings::values.resolution_setup.SetValue(resolution_setup);
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}
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} else {
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} else {
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if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.resolution_setup.SetGlobal(true);
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} else {
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Settings::values.resolution_setup.SetGlobal(false);
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Settings::values.resolution_setup.SetValue(resolution_setup);
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}
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if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.renderer_backend.SetGlobal(true);
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Settings::values.renderer_backend.SetGlobal(true);
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Settings::values.shader_backend.SetGlobal(true);
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Settings::values.shader_backend.SetGlobal(true);
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@ -207,6 +226,7 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
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Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
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}
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}
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}
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}
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Settings::UpdateRescalingInfo();
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}
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}
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void ConfigureGraphics::changeEvent(QEvent* event) {
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void ConfigureGraphics::changeEvent(QEvent* event) {
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@ -312,6 +332,7 @@ void ConfigureGraphics::SetupPerGameUI() {
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ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
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ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
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ui->fullscreen_mode_combobox->setEnabled(Settings::values.fullscreen_mode.UsingGlobal());
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ui->fullscreen_mode_combobox->setEnabled(Settings::values.fullscreen_mode.UsingGlobal());
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ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
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ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
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ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal());
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ui->use_asynchronous_gpu_emulation->setEnabled(
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ui->use_asynchronous_gpu_emulation->setEnabled(
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Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
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Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
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ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
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ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
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@ -340,6 +361,9 @@ void ConfigureGraphics::SetupPerGameUI() {
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ConfigurationShared::SetColoredComboBox(
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ConfigurationShared::SetColoredComboBox(
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ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
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ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
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static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
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static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(
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ui->resolution_combobox, ui->resolution_label,
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static_cast<int>(Settings::values.resolution_setup.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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ConfigurationShared::InsertGlobalItem(
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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ConfigurationShared::InsertGlobalItem(
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@ -309,6 +309,70 @@
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QWidget" name="resolution_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_5">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="resolution_label">
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<property name="text">
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<string>Resolution:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="resolution_combobox">
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<item>
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<property name="text">
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<string>0.5X (360p/540p)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>0.75X (540p/810p)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>1X (720p/1080p)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>1.5X (1080p/1620p)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>2X (1440p/2160[4K]p)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>3X (2160p[4K]/3240p[6K])</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>4X (2880p/4320p[8K])</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QWidget" name="bg_layout" native="true">
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<widget class="QWidget" name="bg_layout" native="true">
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<property name="sizePolicy">
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<property name="sizePolicy">
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