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gl_shader_decompiler: Correct return value of WriteTexsInstruction()

This should be returning void, not a std::string
This commit is contained in:
Lioncash 2018-07-23 22:31:56 -04:00
parent f6657bc8d7
commit 33e2033af5

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@ -750,7 +750,7 @@ private:
} }
} }
std::string WriteTexsInstruction(const Instruction& instr, const std::string& coord, void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
const std::string& texture) { const std::string& texture) {
// Add an extra scope and declare the texture coords inside to prevent // Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction. // overwriting them in case they are used as outputs of the texs instruction.