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buffer_cache: use mapped range with large vertex buffer size

This commit is contained in:
Liam 2024-02-13 08:27:33 -05:00
parent 95d96cfe66
commit 3067bfd126

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@ -1130,7 +1130,7 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) {
channel_state->vertex_buffers[index] = NULL_BINDING; channel_state->vertex_buffers[index] = NULL_BINDING;
return; return;
} }
if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end)) { if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end) || size >= 64_MiB) {
size = static_cast<u32>(gpu_memory->MaxContinuousRange(gpu_addr_begin, size)); size = static_cast<u32>(gpu_memory->MaxContinuousRange(gpu_addr_begin, size));
} }
const BufferId buffer_id = FindBuffer(*device_addr, size); const BufferId buffer_id = FindBuffer(*device_addr, size);